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As for free mirror dungeon. You get 20*3 + 4*7 exp per week for a total of 88 exp per week.
If you do free mirror dungeon and spend 18 extra modules, you'll get 42 extra for a total of 130 exp.
In the new hard dungeon, you spend your weekly bonus to get 75*3 exp per week for 225 exp per week at a cost of 18 modules.
This doesn't factor in time cost, you have to do 13 whole mirror dungeon runs just for 130 exp per week while you only need 3 runs for 225 per week.
So in the new system, you have to spend your currency but you spend way less time in mirror dungeon and you only need to worry about doing it 3 times compared to the 7 times from before.
You also need to consider that's 200 to get everything of that character, none of the "well their super-move can only be levelled by consuming up to four dupes" or Genshin's abhorrent constellations
The new Mirror Dungeon technically provides more BP, however it might also take more than 2 times longer to complete. If I understand correctly the 3 bonuses per week are separate for hard mode dungeon, which means that we can run 6 dungeons per week for the bonuses (3 normal and 3 hard) and get 1500 lunacy instead of 750 now, that's quite nice.
I think all free battlepass EGOs have a visible LCB suit and a somewhat lackluster corrosion (except 4th match but that's a featured EGO.)
It seems Centipede and the bull are the free EGOs so they have a not-so-monstrous corrosion while Sunshower is the paid version so Outis gets to go full furry.
MD2 might take 2 time more to complete but you got the reward of 3 MD1 run (new change 10EXP/run) which is still better
Plus we got extra 285 nominatable box added to BP free tier in exchange for free MD daily removal
The rewards of Hard dungeon can only be claim 3 time a week which is the 50 BP EXP with or without bonus, once you claimed 3 time you cannot claim more from Hard dungeon anymore till weekly reset
Not that Hard dungeon have a separate bonus that also give Lunacy
It say there you can apply weekly bonus (limit to 3) to Hard dungeon reward claim (limit to 3) to optimize BP gain
There also a table show that too
If the data is unconfirmed, I can only assume it won't be far off from 200 pulls. There is NO chance PM will make it any bit acceptable/easy to do, I dunno, get it for 50 pulls.
In my own interpretations, it does seem to be a temporary currency, meaning it expires the moment the banner does. And the pessimist in me assumes it'll only apply to temporary banners.
All in all, it'll undoubtedly suck, be worthless, stingy, ♥♥♥♥♥♥♥♥, and greedy. I expect nothing else, considering PM still incorrectly advertises every 10th pull being a pity-reward, but this doesn't actually apply to single pulls, only 10-pulls.
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-Atleast it's been confirmed Mirror Dungeons CAN be played for free. They just changed it to act like the railway. You play, then you pay (in Modules) to claim the rewards. Or not, up to you. I guess this was to reduce exessive menu button clutter.
Though I guess that does indeed mean there's no more free reward per day, which sucks, especially for new players who don't have the fuel nonsense for it.
(Couldn't they just make it so the first reward per MD in a day can be claimed for free?)
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Also, the ♥♥♥♥? Did I read that correctly...? Hard MDs don't offer rewards AT ALL once you beat em 3 times in the week? Seriously? I expected atleast non-weekly bonus rewards (what was it, 50xp without, 100 with?) to be a thing still.
(Edit: Hopefully I read that wrong, indeed...)
Look! I'm genuinely just want to know answers.
Based on my experience as an F2P during this season, it is impossible to get the required amount of Lunacy to get the pity! The amount of Lunacy F2P get is just way too low!