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Are we missing the part where MD #2 hard gives... 75 battlepass exp? That is, 22.5 battlepass levels if you do 3 a week wtf.
Also MD #1 battlepass exp gains were buffed too, fairly significantly at that.
Also like, exp? Do people actually care about exp I am sitting on like 250 golden tickets. Actually leveling everyone to 30 was kind-of a mistake, since it rips the difficulty out of everything kinda.
The only questionable thing is thread, how much thread are we going to need for uptie4? Obviously a lot, but idk you get a lot of threads via events, so it should work out.
Read the patch notes properly this time ok.
Conversions will increase our thread by a ♥♥♥♥-ton to be frank. In my case I will end up with 1,200 thread just due to how many shards you will likely have left over from gacha.
I wouldn't call 36 tickets an unholy amount.
Crates weren't removed, they said it themselves that it got moved over to the free BP. 285 total Nominable crates to be exact. That's 60 more than what you would normally get last season.
First of all 6 Enkephalim modules is half of a day's intake, which isn't a little. Secondly I was talking about 30->35 level jump, which will use at least be 25+ golden tickets (more likely more and we're looking at 30 here). So the grind to the maximum level 35 will pretty much double from this point on. For all the Identities you actively use right now and possible future ones. Add to that the abscence of Mirror Dungeon free runs and advanced one costing 5 or 6 modules (half of your day salary per run), you'll find yourself using a lot more modules than you think of right now.
Uptying shouldn't be harder though. I don't see the III->IV uptie costing more than 100 thread + shards, and those resources won't be hard to get from Mirror Dungeons.
They really are a complete non-issue though. The game at the moment is incredibly easy to beat with everyone at level 30 to such a degree that it feels almost unfair. The fact that Chapter 3 can be beaten with level 20 sinners despite the game recommending level 30 speaks volumes as to how little levels really matter in the grand scheme of things.
It's telling too given how strong the base sinners are over their 000 counterparts when they immediately start chapter 3 automatically uptied to 3. Those upties matter a whole lot more than levels.
Also, I would be shocked if you didn't grind gold tickets throughout this lull of content. I have about 500 golden tickets not even trying to deliberately farm for them, of course we need some spenders because as of current you make way too many gold tickets over the amount you normally spend.
To be fair, we are making a bunch of egoshards out of the free BP just off of the movement. Not to mention the EXP buff will make it easier to max out the BP which in turn means it will be easier to farm for Egoshards.
We will be making a LOT of thread with the conversion. I myself will be having 1200 off of the conversion alone, which is absurd.
It's not like this is a new thing, it has been planned since before day 1.
Also, if you're looking at it from a vacuum it seems bad but they have drastically buffed the amount of shards we get, especially with the fact that we're getting a ton more battlepass exp compared to last season.
+ Hard MD giving 15-30 boxes (or 5-10 for non-pass buyers).
+- Level cap raised to 35. OK...
? A temporary pity currency if you extract from special banners...?
- MD 2 regular/hard costs 5-6 Modules... Meh.
-- Uptier IV costs Shards now, too... WTF!?
--- Shards (incl. Shard Crates) get halved for no reason on Season 2...
Can't say I'm looking optimistic at more things needing shards, even though the ones we had are being taken away... Greedy as usual...
Don't see the logic in taking away our shards and then asking us to spend what little we have left on Uptiers, the heck? And doing +5 more levels is gonna take FOREVER with those pathetic 4 or so tickets per run (atleast 8-10 more runs).
I also don't see this Ideality pity-currency working when it's lost when the banner expires, there's likely going to be way too little to every put to use. Even if we pump in like 30-50 "spins" into a slotmachine. If they want to fix droprates, they could start by offering pity-rewards for every 10th single-pull, rather then ignoring pity-rewards on those entirely.
Meh. Can't they just play nice with the folks who give em some money by buying the battlepasses? It's not even 1/4th of an actual game and it still costs MORE then the average Indie game. Christ.
MD 2 only costs so much because they are not only buffing the rewards but also because you don't actually pay that much until you deliberately pay for the rewards. The MD itself is completely free to run. It's effectively Railway all over again.
They are buffing EgoShards across the board with the amount you are getting off of the free Battlepass and the amount you will be making from maxing the battlepass early. It's effectively a balance mechanism. That said, it's a slippery slope so it will be something to keep in mind.
Thread will be increased to ridiculous amounts as well, so we need something to spend it on without being egregious, which is where shards come into play.