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Agree, 4-20 was the only stage that took me a few tries to get -10 turn clear. I one shoted the rest.
Also coin power down or paralysis or at least power down might help.
But yeah if 4-20 is annoying spongy(not so much compared to robots who are just spongy), 4-25 just leave hope to finish in 10 turns till more identities added which are at least somewhat resistant to slashing and have pierce. But main problem is when they turn 1 use those skills and then turn 2 and lose yo all momentum
But yeah watch out your and their sanity.....