Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of games are overwhelming at first, with all sorts of different mechanics you need to learn. Eventually, everything starts to fall into place as you play more, but some games remain confusing even after pouring 10s of hours into them.
I guess for me, Crusader Kings was like that, but I didn't really try to get into it in the first place...
Anyways back to topic, you don't have to force yourself to like a game, there's plenty of other good games out there to enjoy. If you still feel like playing this though, then maybe try watching a youtube video or reading a guide to get a better idea of the mechanics idk.
this is by far their least complex game so far, it just has a lot of moving parts mostly brought in from their previous game.
A lot of fans of these games enjoy them for varying reasons, be it story, aesthetic or gameplay, nothing wrong with finding personal fault with any of those as well unless you're forcing yourself through them. In fact, most players who put themselves through a vanilla playthrough of Lobotomy Corporation often recommend just finding a summary video on the game over [s]suffering[/s] playing it themselves. You can and will likely softlock your first play through of that game, almost guaranteed, but that's also by design. Many aspects of their games tend to be linked in some way to the story or lore, like the 'Identities' for our Sinners in Limbus, there's even possibly other things like it that's come up in the series.
I'm basically that friend you'll have a hard time recommending this to them, yeah. I totally get what you're saying. I used to have a lot more patience back in the days but after a stressful 9h job I kinda just want something that's easy to understand and to immediately enjoy and unwind. Here's hoping that PM one day will release a traditional turn-based tactical rpg with more approachable mechanics. I'd kill for something like that in their universe, with a loot system maybe and rpg mechanics and letting your characters attack whoever you want when it's their turn.
Very good suggestions, thank you! It never crossed my mind to look for mods. Maybe I'll give ruina another try if there's any good mods for it.
Can't do that with RNG. Adds risk. Most of the RNG is dependent on your sanity level as well, which is simple to manage (unless you're using nclair)
Why not? I don't see the problem. Most RPGs and RPG-alikes have resistances and weaknesses. Only three really matter anyways; slash, pierce, blunt.
There is one. Click your units, click the enemy. Shows you the resistances and weaknesses.
This is that. You have three abilities and at least one ultimate. Select your abilities, use an ultimate if you absolutely need to win a clash, hit go.
Project Moon are infamously poor at tutorials, but Limbus' tutorial is really not that bad. Even then, a simple youtube or text tutorial gives you all the info you need; win clashes. That's all that matters; win clashes. Game even tells you the probability that you'll win the clash.
Do you?
Don't take that the wrong way, I mean no harm with it, but a key facet of Project Moon games (especially Lobotomy Corporation) is the difficulty and struggle.
Those two things are directly tied to the story, themes, and feelings of the games. If you, yourself, didn't struggle, many story beats would not hit your emotions the way they were intended. The closest comparison I can make is the Soulsbornes in this case.
If you ask me, it sounds a whole lot less like you want to play the games themselves, and more that you want to experience the story of those games.
Which, therein lies the problem as stated above.
Don't get me wrong, there's nothing wrong with that. I just have misgivings about it, the same way a soulsborne enjoyer would with the concept of easy mode in their games.
...especially when, imo, limbus is piss easy once you get it, and "getting it" isn't that difficult at all unlike LoR or LC...
As an aside, QoL mods in LC and LoR are great. Difficulty is still there as intended, but lessens a lot of the tedious (but not difficult) ♥♥♥♥♥♥♥♥. Can't recommend them enough.