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Edit. Guess that Telepole EGO fixes this problem.
and there just isn't enough support (G Outis relies on a finicky passive and Yi Sang's Crows Eye View is an E.G.O which makes it to slow to rely on)
They are less consistent than other identities because how effective they are depends on if they can win enough coin flips to generate the charge they need to use their finisher safely. But I think that's a fine trade off for having an ability that generally acts like a delete button when you do have the charge to use it.
I'm looking forward to getting Don's Telepole EGO once it's available because that seems like it'll make Don and Ishmael able to use their finishers more often.
Do we actually know what Telepole EGO does? I don't keep up with the devs as much as I should.
also I suppose that's a fair enough point. after all being a "win Clash" button is part of what makes EGO & L Corp Faust So Good.
There are multiple things I think Charge needs to be effective.
First is that it shouldn't decay.
Second, charge needs to be gained on use or on hit instead of "if the coin flips heads on hit".
Third, things like Ishmael's uncharged Mind Whip need to have its RNG affected by Sanity like coins are. Lower sanity, lower control, lower chances of hitting the target. As it gets lower, it has a higher tendency to target your own side and vice versa.
And fourth, make the attacks that consume charge consume the amount they use unless it gets a bonus for how much charge you have over baseline. If I get to 18 charge before I pull a Mind Whip, it's ♥♥♥♥♥♥♥♥ that I have to use 4 attacks to use Mind Whip again.
It wasn't super OP in Library of Ruina, so I don't know why they limited it so hard here. Especially with even more RNG aspects here.
I agree with the other points though, it's weird that stuff consumes all charge without any kind of payoff for eating more charge, so stuff like Heathcliff's Corroded Telepole gets the same boost from 1 charge as 20, spend more for nothing is bad design.
Charge decay wouldn't be such an issue if Charge gain was higher, but as is we get ♥♥♥♥ like W-Faust who just can't build charge without multiple skill slots. either Charge is easy to build but decays, or it builds slower but you aren't desperately struggling against decay for a few defence level downs from W-Mer's S3.
https://www.prydwen.gg/limbus-company/ego/telepole-don-quixote
And once Don's Telepole and the passive changes arrive, W. Corp (and other charge users like R. Ishmael) should have a field day.
Oh I'm familiar enough with the Mind Nae-Nae memes to know how it works in theory, I'm just saying I haven't had the fortune to convince Sleep-Deprived Psyker to come home yet so I can't comment with real authority on her.
W. Don though, I have and have used to great success in many an endeavor, and should think that once she has Telepole she can help spoonfeed charge to R. Ishmael and others too.
I have her up-tied and she's useful, but honestly I've almost completely fazed her out for someone who can be auto'd and haven't really missed her.
Well, according to my research, R. Ishmael can be auto'd just fine.. Provided your goal is to barbeque Heathcliff and Gregor.
My first ever Mirror Dungeon she had to close out with only 2 other friends after she MURDERED the first 2. It was completely her fault and I bear no culpability.
Leaving aside that Don has one if not the hardest hitting skill in the game with Rip Space at 10 charge, Leap is on the stronger side among second skills, and it gives her plenty of charge on hit.
For Reindeer Ish then while she's not really part of the Warp group she also has a similar gimmick to Don but she is way riskier to play since its not unusual to have her killing your own units, she's strong in long fights kinda like the inverse of Rabbit burst.