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EGOless Sinclair can't solo content as once he hits -45, he'll sit there doing nothing and reset it back to 0. Whereas Corroded Sinclair ignores Stagger and can still attack.
Also, I'm assuming you're using Sinclair in mirror dungeon? The reason he recovers sanity so fast is because his passive is almost never active in mirror dungeon. In a longer fight like Railway, Nclair cannot physically gain enough sanity from clashes to prevent himself from corroding.
You also can't gain sanity from kills if your level is equal to or higher than the enemy, the reason your Sinclair is gaining sanity from kills is that usually, the mirror dungeon version is below the enemy level when you pick him up.
Anyone with a level 30 Sinclair can no longer recover sanity on kill.
He is sadly just clunky like that, having him at positive sanity and he performs worse than the rest of good ids. Have him at -35 and it becomes tricky to avoid corrosion without wasting turns on defense. He needs to stay somewhere between -20 and -30 to perform optimally. And its hard to control in pretty much any environment outside of railway (no idea about chicken dungeon, maybe there too?).
When Sinclair is normally around -30 is when you should be defending or using his gloom if possible unless you can kill (he can't erode if the enemies are dead).
If your rocketing a Faust/Sinclair Combo then be careful to only trigger whistle or getting a marked kill, when your Sinclair is doing a lust or wrath attack as they drain more SP than healed.
Upgrade him first, that's true, he won't generate so much sanity on kill if he outlevels his targets.
Stacking red all the time is actually not needed when he outlevels his targets. If anything it will just force him into -45 faster. Still he will be likely paired with r heath anyway (like there's anything not paired with r heath in this game), so he will trigger his 2 red skill from time to time.
Go without any ego, he will start wasting second turn but that's whatever, most stuff should be dead on the first turn anyway. And ego corrosion on the last turn is garbage, it will trigger even when all targets are dead, he will just target his own team instead.
Between -44 and -20 sanity go into defense on second turn IF the rest of the team can finish things off without him. Defense triggers at the start of the round so he will be able to regain some sanity before next combat.
He will usually end up at -45 before final boss that way. Still better than sitting at +45. In terms of pathfinder its just bad action economy you have to work around. If he goes into def he wastes turn, if he corrodes or panics he wastes turn. His tier 1 skills are garbage too but that's mostly true for a lot of ids.