Limbus Company

Limbus Company

N Corp Sinclair Tips
You will Never Fear Get E.G.O corrosions , if N corp Sinclair not equip any Gacha E.G.O.

Just Equip default E.G.O Skill and let him Uga Bunga anytime you want with any team comp.

never Fear He will go E.G.O Corrosion, Because it will never happen & the fact when he losing coin flip actually still can win clash because his Clash Power tooo powerfull even get Tails.


you even can use him as Core Burn Team N corp sinclair + liu section Gregor + liu sections Meursault + Liu Section Honglu.

you don't need to equip ego for Sinclair, he him self already too powerfull.

other major oversight is : he actually can recover sanity faster without N corp Faust, because he win clash and gain sanity each kill by him self.
Last edited by Evilmael.; May 9, 2023 @ 11:03pm
< >
Showing 1-6 of 6 comments
Sphericalicious May 9, 2023 @ 11:33pm 
When a sinner goes to -45 sanity without a corrodable EGO, they start panicking which instantly staggers them and turns them into a sitting duck.

EGOless Sinclair can't solo content as once he hits -45, he'll sit there doing nothing and reset it back to 0. Whereas Corroded Sinclair ignores Stagger and can still attack.

Also, I'm assuming you're using Sinclair in mirror dungeon? The reason he recovers sanity so fast is because his passive is almost never active in mirror dungeon. In a longer fight like Railway, Nclair cannot physically gain enough sanity from clashes to prevent himself from corroding.

You also can't gain sanity from kills if your level is equal to or higher than the enemy, the reason your Sinclair is gaining sanity from kills is that usually, the mirror dungeon version is below the enemy level when you pick him up.

Anyone with a level 30 Sinclair can no longer recover sanity on kill.
Last edited by Sphericalicious; May 9, 2023 @ 11:34pm
Demonking May 10, 2023 @ 2:13pm 
Honestly I have 0 problems with sinclair besides the fact he automatically targets Faust if it's ever a 'random target'. (Gee I wonder why, if this actually intentionally programmed I'm not even mad.) Not really sure who does besides maybe people who fire and forget with the win-rate button.
Bishop May 10, 2023 @ 3:04pm 
I'd say if he even goes into 20+ sanity range that already counts as having problems in my book. He just stops killing things efficiently at that point.

He is sadly just clunky like that, having him at positive sanity and he performs worse than the rest of good ids. Have him at -35 and it becomes tricky to avoid corrosion without wasting turns on defense. He needs to stay somewhere between -20 and -30 to perform optimally. And its hard to control in pretty much any environment outside of railway (no idea about chicken dungeon, maybe there too?).
SmallGespenst May 10, 2023 @ 3:13pm 
Originally posted by Bishop:
I'd say if he even goes into 20+ sanity range that already counts as having problems in my book. He just stops killing things efficiently at that point.

He is sadly just clunky like that, having him at positive sanity and he performs worse than the rest of good ids. Have him at -35 and it becomes tricky to avoid corrosion without wasting turns on defense. He needs to stay somewhere between -20 and -30 to perform optimally. And its hard to control in pretty much any environment outside of railway (no idea about chicken dungeon, maybe there too?).
I've found he tends to max out his SP in the chicken mine. (he'd probably work better if I upgrade him first, but that'll need further experimentation) Even at high SP he's still a phenomenal clash winner so it's not all bad, but he's certainly enough of an inconvenience that it's preferable to use other overkill IDs most of the time
The only real thing you need to know to play him, is too learn when to hold him off the -45. You got defend which heals SP, his Gloom attack barely gives you -SP and using up some wrath like a 4th flame and the like to get him off his passive.
When Sinclair is normally around -30 is when you should be defending or using his gloom if possible unless you can kill (he can't erode if the enemies are dead).
If your rocketing a Faust/Sinclair Combo then be careful to only trigger whistle or getting a marked kill, when your Sinclair is doing a lust or wrath attack as they drain more SP than healed.
Bishop May 12, 2023 @ 2:17am 
Originally posted by SmallGespenst:
Originally posted by Bishop:
I'd say if he even goes into 20+ sanity range that already counts as having problems in my book. He just stops killing things efficiently at that point.

He is sadly just clunky like that, having him at positive sanity and he performs worse than the rest of good ids. Have him at -35 and it becomes tricky to avoid corrosion without wasting turns on defense. He needs to stay somewhere between -20 and -30 to perform optimally. And its hard to control in pretty much any environment outside of railway (no idea about chicken dungeon, maybe there too?).
I've found he tends to max out his SP in the chicken mine. (he'd probably work better if I upgrade him first, but that'll need further experimentation) Even at high SP he's still a phenomenal clash winner so it's not all bad, but he's certainly enough of an inconvenience that it's preferable to use other overkill IDs most of the time
Well at least in mr what works for me:

Upgrade him first, that's true, he won't generate so much sanity on kill if he outlevels his targets.

Stacking red all the time is actually not needed when he outlevels his targets. If anything it will just force him into -45 faster. Still he will be likely paired with r heath anyway (like there's anything not paired with r heath in this game), so he will trigger his 2 red skill from time to time.

Go without any ego, he will start wasting second turn but that's whatever, most stuff should be dead on the first turn anyway. And ego corrosion on the last turn is garbage, it will trigger even when all targets are dead, he will just target his own team instead.

Between -44 and -20 sanity go into defense on second turn IF the rest of the team can finish things off without him. Defense triggers at the start of the round so he will be able to regain some sanity before next combat.

He will usually end up at -45 before final boss that way. Still better than sitting at +45. In terms of pathfinder its just bad action economy you have to work around. If he goes into def he wastes turn, if he corrodes or panics he wastes turn. His tier 1 skills are garbage too but that's mostly true for a lot of ids.
Last edited by Bishop; May 12, 2023 @ 2:21am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 9, 2023 @ 10:53pm
Posts: 6