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if he loses clash then he will have a higher chance at winning future clashes. Losing clashes has you lose SP, which means you have a better chance at hitting the highest value for coins with negative value. You want to be hitting tails to get the max value on Negative coins, which losing clashes ends up helping by proxy.
This is why the Inquisitors become a huge pain in the ass to clash with after some time passes since they would be at low SP and thus start hitting max values in negative coins.
So we're more likely looking at something like 10-14 base which means below average clash power (as fight progresses) and somewhat above average damage if he doesn't hit his negative coins.
Doesn't really worth it in my book but maybe for short duration fights like dailies where sanity doesn't transfer over it could be okay as long as it's actually something over 16 base value. Still not something i'd like to see in consistently strong character.
NTR Faust really should have a similar effect.
Dante: "Are ya winnin, Sin?"
Sinclair: "LET'S LAMENT LET'S LAMENT"
It's becoming tradition at this point. Numbers mean a lot when it comes to a game like this.
Some people legit though Don Telepole wasn't gonna be that good when its kit was revealed, same with Chef Ryoshu and even Seven Outis.
Well.... Don Telepole insta charges W Don utterly trivializing her gimmick while being easy to set up. Chef Ryoshu's S3 does OBSCENE amounts of damage through execution. And Seven Outis has absurd clash power and utility.