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Also any future EGO which have minus on head roll will be pleased.
edit: also he's finally a 000 Burn build! maybe we can finally make status builds that aren't bleed work~
This ego going to be a mixed bag, well, we see in a few days his actual stats and amounts,
Also if they actually want him to be negative sp character that means he should have negative coin values too. Otherwise he will just lose every clash with 5% chance. Looks like a mess if that's true, but we'll see.
Honestly no matter how I look on his kit it looks like a hot mess. There's no synergy with n corp comp (but he still wants fanatic and bleed to apply burn), no bleed, no nail, sanity loss on everything. Like.. what's its purpose, other than make sinclair more miserable than he already is?
Honestly it's a pretty cool set-up because it's one of few IDs that has synergy that isn't self sufficient, which fits cleanly with the "mind-broken partner-in-murder to Kromer" background
Edit: also I really appreciate how his kit is designed, his S1 acts as a set-up that he can't replicate otherwise, and his defensive skill has a valuable utility in getting him out of the corrosion danger zone, while also providing a Sin affinity he doesn't have on other skills so it's useful even besides its primary purpose.
double edit: the last hit (so the last one to be lost) of his S2 does in fact inflict bleed, so he does actually have a means of inflicting it himself
Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion. Its like big risk.. but where exactly is reward?
at zero sp (where every standard fight starts) -coin skills also clash far better since losing coins truncates the lower end of the scale rather than the top-end like +coin skills, meaning that they'll become more competitive as a clash progresses instead of crashing and burning the way that +coins do the moment they lose a single round of a clash.
Edit: actually my math is off, a negative skill with the same range will do the same damage at the worst possible roll that a positive skill does if it fails it's first flip. Doesn't change the fact that they have a consistently stronger damage range.
Will probably be fun too to try to balance his sanity between maximising tails% and not corroding/panicking
Actually I wonder about that, my logic may be flawed maybe, but wouldn't it be way stronger than a positive coin skill with the same max value?
Seeing negative coins can start at their max, and positive coins need to build up, wouldn't a hypothetical Negative coin Cloud Cutter be stronger than the Positive Cloud cutter?
(positive) 5 > 9 > 13 > 17 compared to (negative) 17 > 17 > 17 > 17
Of course all coins would need to hit tails/heads respectively, but I'd imagine the slightly lower tails% compared to the heads% would balance it out
It effectively works the same with Sinclair as going negative sanity makes getting heads to begin with EXTREMELY painful. We know from certain enemies with negative coins that once they hit low sanity they almost never hit heads in a clash.
And if we want to worry about corrosion, we have to keep in mind Sanity income levels since Sinclair is gonna be gaining 10-15 SP per clash and make at most 10-5 SP per kill depending on if he is involved or not. If his skills reduce it by 20, then he is actually losing 5 SP due to the Sanity income level.
The only major thing that must be looked into is NOT the SP loss but the Mad Flame passive. That passive can change a LOT as to how you want to play Sinclair but it's dependent on how much SP gain is reduced upon activation.
And to further bring something up, if Sinclair LOSES clashes he outright gets better anyway as the SP loss is effectively the same. This comes with the negative that SP income goes wack and you will need to start working with SP gain to make back the income but there are ways to work with Negative Sanity.
Some of the Nquisitors have minus coin skills and they I remember them being a huge pain to deal with when I was first navigating chapter 3.