Limbus Company

Limbus Company

Mr Blue May 1, 2023 @ 3:51am
N corp sinclair skill revealed
all of skill lose SP. wtf is that

so he is useless the more u use it ? always get tail in clash is bad.
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Showing 1-15 of 38 comments
I can't think of anything other than trying to speedrun Corruption Mode.
Nope May 1, 2023 @ 3:59am 
It's Negative Sanity ID, of course he gonna need to lose SP, otherwise he gonna hit like wet noodle at +45 Sanity
Last edited by Nope; May 1, 2023 @ 3:59am
Originally posted by Nope:
It's Negative Sanity ID, of course he gonna need to lose SP, otherwise he gonna hit like wet noodle at +45 Sanity
This.

Also any future EGO which have minus on head roll will be pleased.
SmallGespenst May 1, 2023 @ 4:09am 
Y'know that minus coins exist, right? there haven't been any regular skills that use them so far since they're inherently stronger than +coins (when successful all hits will be at the highest skill power, rather than always having to start at the bare minimum, and they're better for winning clashes since they get higher CP as they lose coins) but some of the Inquisitors and a number of EGO lose power if they flip heads.
edit: also he's finally a 000 Burn build! maybe we can finally make status builds that aren't bleed work~
Last edited by SmallGespenst; May 1, 2023 @ 4:11am
H11DN-D4NG3R May 1, 2023 @ 4:15am 
Interestingly his defense skill is Colored. dispites being a regular defend(and not counter)

This ego going to be a mixed bag, well, we see in a few days his actual stats and amounts,
Bishop May 1, 2023 @ 4:23am 
If its like high risk high reward type of thing where he has crazy high values on everything but loses sp as a penalty similar to heathcliff ammo mechanic, it could be okay as long as he gets more than he loses. If they actually want him to be low sp id, lol no, there is no synergy for that in any meta comp right now. He wpould also have anti synergy with n vaust because her gimmick is sp restoration which just doesn't make much sense.

Also if they actually want him to be negative sp character that means he should have negative coin values too. Otherwise he will just lose every clash with 5% chance. Looks like a mess if that's true, but we'll see.

Honestly no matter how I look on his kit it looks like a hot mess. There's no synergy with n corp comp (but he still wants fanatic and bleed to apply burn), no bleed, no nail, sanity loss on everything. Like.. what's its purpose, other than make sinclair more miserable than he already is?
Last edited by Bishop; May 1, 2023 @ 4:33am
Mastema (Banned) May 1, 2023 @ 5:12am 
Wait till he drops ingame and his roll growth will be visible, then judge. Although i kinda don't get why they went with Burn for him and Tremor for Don instead of the same status effects the other N corp ID's have.
Last edited by Mastema; May 1, 2023 @ 5:13am
SmallGespenst May 1, 2023 @ 5:38am 
Originally posted by Bishop:
If its like high risk high reward type of thing where he has crazy high values on everything but loses sp as a penalty similar to heathcliff ammo mechanic, it could be okay as long as he gets more than he loses. If they actually want him to be low sp id, lol no, there is no synergy for that in any meta comp right now. He wpould also have anti synergy with n vaust because her gimmick is sp restoration which just doesn't make much sense.

Also if they actually want him to be negative sp character that means he should have negative coin values too. Otherwise he will just lose every clash with 5% chance. Looks like a mess if that's true, but we'll see.

Honestly no matter how I look on his kit it looks like a hot mess. There's no synergy with n corp comp (but he still wants fanatic and bleed to apply burn), no bleed, no nail, sanity loss on everything. Like.. what's its purpose, other than make sinclair more miserable than he already is?
I would've thought the synergy was pretty obvious, his build works as a pay-off to the Nails that other IDs build and Faust's SP restore helps him stay out of Corrosion so he doesn't need to use his Defense skill to top-up, just needing bleed is a solved problem when the rest of the team is inflicting Nails too.
Honestly it's a pretty cool set-up because it's one of few IDs that has synergy that isn't self sufficient, which fits cleanly with the "mind-broken partner-in-murder to Kromer" background
Edit: also I really appreciate how his kit is designed, his S1 acts as a set-up that he can't replicate otherwise, and his defensive skill has a valuable utility in getting him out of the corrosion danger zone, while also providing a Sin affinity he doesn't have on other skills so it's useful even besides its primary purpose.
double edit: the last hit (so the last one to be lost) of his S2 does in fact inflict bleed, so he does actually have a means of inflicting it himself
Last edited by SmallGespenst; May 1, 2023 @ 5:47am
Bishop May 1, 2023 @ 5:51am 
My biggest grip with negative sanity in general is that they buffed positive to 95% success chance already. Like that's really it, there is zero reason to take any gamble when you have close to guarantee success. Just grab whatever performs better and keep them at 45.

Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion. Its like big risk.. but where exactly is reward?
Last edited by Bishop; May 1, 2023 @ 5:58am
SmallGespenst May 1, 2023 @ 5:59am 
Originally posted by Bishop:
Originally posted by Mastema:
Wait till he drops ingame and his roll growth will be visible, then judge. Although i kinda don't get why they went with Burn for him and Tremor for Don instead of the same status effects the other N corp ID's have.
My biggest grip with negative sanity in general is that they buffed positive to 95% success chance already. Like that's really it, there is zero reason to take any gamble when you have close to guarantee success. Just grab whatever performs better and keep them at 45.

Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion.
You might be missing the fact that high base power with negative coins is outright better than low base with positive coins outside of clashes, assuming the same range the negative coin skill will output the same damage at its worst that the positive coin skill does at it's best since it's starting from the top instead of the bottom of the range.
at zero sp (where every standard fight starts) -coin skills also clash far better since losing coins truncates the lower end of the scale rather than the top-end like +coin skills, meaning that they'll become more competitive as a clash progresses instead of crashing and burning the way that +coins do the moment they lose a single round of a clash.
Edit: actually my math is off, a negative skill with the same range will do the same damage at the worst possible roll that a positive skill does if it fails it's first flip. Doesn't change the fact that they have a consistently stronger damage range.
Last edited by SmallGespenst; May 1, 2023 @ 6:06am
Sol's Soul May 1, 2023 @ 6:02am 
I am almost certain this will be the first identity with minus coin skills, so losing SP would be a benefit
Will probably be fun too to try to balance his sanity between maximising tails% and not corroding/panicking

Originally posted by Mastema:
Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression.

Actually I wonder about that, my logic may be flawed maybe, but wouldn't it be way stronger than a positive coin skill with the same max value?
Seeing negative coins can start at their max, and positive coins need to build up, wouldn't a hypothetical Negative coin Cloud Cutter be stronger than the Positive Cloud cutter?

(positive) 5 > 9 > 13 > 17 compared to (negative) 17 > 17 > 17 > 17
Of course all coins would need to hit tails/heads respectively, but I'd imagine the slightly lower tails% compared to the heads% would balance it out
Last edited by Sol's Soul; May 1, 2023 @ 6:02am
Zalgo May 1, 2023 @ 6:02am 
Originally posted by Bishop:
My biggest grip with negative sanity in general is that they buffed positive to 95% success chance already. Like that's really it, there is zero reason to take any gamble when you have close to guarantee success. Just grab whatever performs better and keep them at 45.

Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion.

It effectively works the same with Sinclair as going negative sanity makes getting heads to begin with EXTREMELY painful. We know from certain enemies with negative coins that once they hit low sanity they almost never hit heads in a clash.

And if we want to worry about corrosion, we have to keep in mind Sanity income levels since Sinclair is gonna be gaining 10-15 SP per clash and make at most 10-5 SP per kill depending on if he is involved or not. If his skills reduce it by 20, then he is actually losing 5 SP due to the Sanity income level.

The only major thing that must be looked into is NOT the SP loss but the Mad Flame passive. That passive can change a LOT as to how you want to play Sinclair but it's dependent on how much SP gain is reduced upon activation.
Zalgo May 1, 2023 @ 6:04am 
Originally posted by Bishop:
My biggest grip with negative sanity in general is that they buffed positive to 95% success chance already. Like that's really it, there is zero reason to take any gamble when you have close to guarantee success. Just grab whatever performs better and keep them at 45.

Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion. Its like big risk.. but where exactly is reward?

And to further bring something up, if Sinclair LOSES clashes he outright gets better anyway as the SP loss is effectively the same. This comes with the negative that SP income goes wack and you will need to start working with SP gain to make back the income but there are ways to work with Negative Sanity.
Mr Blue May 1, 2023 @ 6:06am 
Originally posted by Zalgo:
Originally posted by Bishop:
My biggest grip with negative sanity in general is that they buffed positive to 95% success chance already. Like that's really it, there is zero reason to take any gamble when you have close to guarantee success. Just grab whatever performs better and keep them at 45.

Maybe they'll give him something like 16 base power (and that's like bare minimum or his clashing will be garbage even without negative coins) . But.. that's still wont be enough to outdo any of 95% sanity bombs like cloud cutter or quick suppression. And unlike sanely people reaching -45 will just punish him with going into corrosion. Its like big risk.. but where exactly is reward?

And to further bring something up, if Sinclair LOSES clashes he outright gets better anyway as the SP loss is effectively the same. This comes with the negative that SP income goes wack and you will need to start working with SP gain to make back the income but there are ways to work with Negative Sanity.
if he lose clash he will keep losing clash
SmallGespenst May 1, 2023 @ 6:10am 
Originally posted by hellatze:
Originally posted by Zalgo:

And to further bring something up, if Sinclair LOSES clashes he outright gets better anyway as the SP loss is effectively the same. This comes with the negative that SP income goes wack and you will need to start working with SP gain to make back the income but there are ways to work with Negative Sanity.
if he lose clash he will keep losing clash
not with minus coins, not only would those make it harder to lose clashes since they get more potent as coins are lost, but the lost SP will make them high-roll more consistently.
Some of the Nquisitors have minus coin skills and they I remember them being a huge pain to deal with when I was first navigating chapter 3.
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Date Posted: May 1, 2023 @ 3:51am
Posts: 38