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On the flip side, a team of five that already has the math done on Sin flow and synergistic tools has far more HP and total effects. But team building is hard.
But yes, a lone sinner becomes super powered eventually, if you can make them live for that long.
On the other hand, some IDs could clearly benefit from having 5x attacks. Like, say, Grippy Faust with all her nails giving the third skill guaranteed 50% damage bonus. Or Reindeermael generously gifting mind whip on everything and everyone. But still, a single stagger will almost always kill a solo sinner no matter how high their HP is.
Meanwhile, a team of 3 could feasibly work very well. There's enough dices to start off that they'll not take too much unavoidable damage. Stagger isn't the end of the world when there's others to redirect incoming attacks in the vulnerable moment. EGO generation isn't as limited. And it's easier to build the synergy of 3 sinners than 5.
More fun, but if you twist it a bit, it's a viable strategy. Instead of going solo, if you take 2-3 other units with you and intentionally let them die, you will achieve the same result, while letting your solo panic easier so they can spam their Errosion.
The strategy revolve around the fact that the global max number of slot against Abnormality is limited as 5 while everyone can have more slots. So if you bring 5 man to the fight, each will stuck with 1 slot. However, if you only have 1 and you get pass to the 5th turn, you will have 5 slots. Also, because you will not take damage if you always win the clash, so if sacrificing 4 units helps you win every single clash, this is now worth to do. So, if your ID is strong, like Shi Ishmael, she can indeed solo the fight.
But then, you ask, why doing that when you can bring 5 people if you have to work but still have the same result? No, you are actually benefit if pull this out successfully. If you look at SUPPORT, you can see that it always target only 1 ally, right? But because you only have one unit with 5 slots, that SUPPORT EFFECT is not spread out to 5 slots. There are also other benefits as well, such as R Ishmael like the comment before this, or reducing the affinity of EGO Resources so you can chain same color easier to get Abs. Resonance.
I hope to see more stuff like this in the future. Making broken solo builds was one of my favorite parts of LoR, so this kind of stuff makes me happy.
Lore-wise, I like the idea of a homie needing less allies cause they'd just get in the way unless they had a similar style.
This strategy might fall flat once you've ran out of ego resources to corrupt yourself every other turn. The only one who can do it more or less endlessly is Gregor with legerdemain, as to go with corruption you need to actually farm enough resources for your ego. But anyway, I haven't tried.