Limbus Company

Limbus Company

TMSC9000 Mar 23, 2023 @ 11:18am
FIX DEFENSIVE SKILLS
Defensive skills in Limbus Company are worked like counter dices from Library of ruina.
But now they become ♥♥♥♥♥♥♥♥,Specially in usual battles where you cannot normally redirrect attacks.
Let's dodge the staggered enemy,or someone with the lowest speed(solo moment)
Or let's Defend againist counter,that will no work,because you're defend,not attack.

Project Moon,pls,fix that ♥♥♥♥♥♥♥♥.
< >
Showing 1-7 of 7 comments
Reptiloid (Banned) Mar 23, 2023 @ 11:23am 
They will be bringing some other combat updates in April, maybe this will be improved as well. Send email to support or go to their twitter, it has considerably more value than steam forum.
Kharza Mar 23, 2023 @ 12:07pm 
I don´t understand either why they had to make this change. It just made the skill reroll trick even more useful. I´m just hoping that they won´t remove that as well, because it will remove basically most of player input at that point.
76561199181881511 Mar 23, 2023 @ 7:54pm 
Personally hate not being able to skip, for me it was intrincecal to strategy and MADE SENSE as your sinner is just waiting while the guy next advances
was perfect when wanting to pass an attack that would had 200% damage to somoene with 75% resistance, so even if they lose the attack was diminige
Still glad that skill reroll (i call it Discarding) still works, just learn about it couple of days ago and was a GOD SEND to fight Kromer, my sinners kept ending up with 2 of their 1st skill, and even defense skill cant exactly hold against kromer attack, Discard let me keep th sinner using the higher tier skills, only requiring more of my atnetion and skill.
heck, sometimes discard wasnt even recomended as some basic skills like Ishmael LCCD and Faust can paralize, making the next clash easier
Satyr9 Mar 23, 2023 @ 8:04pm 
Originally posted by gonzalo1432:
Personally hate not being able to skip, for me it was intrincecal to strategy and MADE SENSE as your sinner is just waiting while the guy next advances
was perfect when wanting to pass an attack that would had 200% damage to somoene with 75% resistance, so even if they lose the attack was diminige
Still glad that skill reroll (i call it Discarding) still works, just learn about it couple of days ago and was a GOD SEND to fight Kromer, my sinners kept ending up with 2 of their 1st skill, and even defense skill cant exactly hold against kromer attack, Discard let me keep th sinner using the higher tier skills, only requiring more of my atnetion and skill.
heck, sometimes discard wasnt even recomended as some basic skills like Ishmael LCCD and Faust can paralize, making the next clash easier
How does skill reroll/discard work in this game exactly?
shoopy Mar 23, 2023 @ 8:11pm 
"Defense only skips turns, please fix!"
"Defense doesn't skip turns, please fix!"
El
Oh
El
Last edited by shoopy; Mar 23, 2023 @ 8:12pm
enzmagus2025 Mar 23, 2023 @ 8:34pm 
best of both worlds could be tap once for defence skill that clashes, twice for one that does not, and thrice to return to regular skill. (as opposed to once for defence skill, twice to revert)
【Silver】 Mar 23, 2023 @ 9:57pm 
As someone who was also strongly skeptical of the defensive skill changes, and still unsure of how they're going to evolve with newer content, it does currently feel much easier to handle certain situations. Enemy counter skills don't seem to trigger if the skill die itself is not being targeted with an offensive skill. I do still greatly miss being able to have more control on clashes in regular battles though, that has made other situations more difficult to deal with when you can't redirect clashes in regular battles now...
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 23, 2023 @ 11:18am
Posts: 7