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Story-wise, in Lobotomy Corporation the Abnormalities where about as "pure" as they could be, having full power. I'd honestly wager the ALEPHS of Lobotomy Corp would've rivalled an average Colour fixer (Red Mist notwithstanding, she was an absolute beast and exception to the rule due to E.G.O - that, and she was even stronger in her Lobotomy days due to her metal body, and bountiful E.G.O weaponry acces).
The Librarians in LOR mention they felt like they could take on a small army due to their E.G.O, which likely means there where some more more combat-oriented employees who with their E.G.O gear could succesfully surpress the Abnormalities. That, or they'd have to call in R-Corp's Rabbits who'd frankly are around rank as level 1-2 Fixers per Rabbit.
The fall of Lobotomy Corporation rendered them in a state of neglect and disrepair, which made them considerably weaker, but still nothing to scoff at, still a threat that would've rivalled high-ranking but not quite Colour-tier fixers, say, around Fixer Tier 1-2 for the WAW and ALEPHS.
(It's like racing, the lower the number, the better. Weakest is around Grade 9, just your average bloke with a bat and maybe some skills/instinct. While Tiers 1-2 are basically superhuman and/or posses special powers. Colours are basically akin to Super Heroes in comic books.
Speaking of ranks. Feels like Arbiters and Claws might be worth a mention, too. They feel like they'd be, say... 1 Arbiter and 2-3 Claws would probably rival a normal combat-oriented Colour in fair combat? Not that they ever play fair... :P It's quite vague how many Arbiters and Claws exist though. Can't imagine Arbiters are commonplace however, with them being the city's ruling faction.)
I could only imagine the further derirative versions of the Abnormalities in Limbus Company have further degraded and weakened, allowing a bunch of mediocre but not unskilled fixers to take down something at WAW level. Probably fixers around tiers 4-6? Still no pushover.
Or that's about what I think is about the state of affairs, may want to take with a grain of salt, or not. Kinda feels like it's about how it'd be power-wise.
So, the threat "abnormality" posseses are not as big as you can imagine. in worst case scenario i think we can always cry for angela to come and make bad ghosts go away
I highly doubt they are on par with R-Team kill squads, the only thing they got going is that Dante keeps bringing them back over and over, don't forget the mountain started weak, veeery weak, let it eat a few corpses and stage 2 is a handfull unless you have already farmed all the good equipment, and to mention another .WaW abno, Queen of Hatred, if she had busted midway chapter 3 she would have turn Google Kromer to ashes with her beam.
I mentioned MSB because I would thing killing and sinner and assimilating them would take them out of Dante's reach until defeated
You do bring an important point, at their best, just how strong was the average lobotomy employee at the main branch, Discipline Department headed by Gebura surely were a bunch of badasses, and in Wonderlab Webcomic Kat was a really capable fighter, and even Tai nearing the end if the comic.
Can't they? I thought that only applied to the main branch... - Nvm as I was writing this I remember a Kether floor event suppressing Pinnoccio where an employee said they didn't remember that one - I think your Angela Hail Mary only works in the main branch because Hokma had the T corp "OOH HOHO its rewind time!" In wonderlab they literally sunk a whole branch because 2 Alephs/1 Aleph 1 .WaW escaped.
In the story it is said every branch got entombed so the abnormalities wouldn't escape.
We got litteraly 2 of R-corp personel at the moment. Nor Heathcliff, nor ishmail looks superhuman. Rabbits looks stronger, but only because of they use ranged weaponry (idk how its supposed to look in limbus since there is no distances in fights).
Your point of view is misplaced because you never think "what is a city outside games", the abnos (even aleph ones) are not "strong", its just everyone in L-corp are tremendously weak (they were hired not to do work, nor handle abnos - they just need to suffer stress to generate energy). For example - veteran worker from L corp branch were still lowest grade fixer after a years in busieness. And to notice - our limbus team capable of fighting an NEST BORDER SECURITY POST (they always mention like its a big deal), and only a color-grade fixer were able to stop them (and this is just 3rd part of the game) - i thinks its sufficient proof of ability to handle higher grade threats in future.
have no idea how they will solve the problem "we have only 30 levels and 3 uptie and still cant oneshot Z-level anomaly" - maybe make levelcap higher and add more uptie levels
Besides they only could BARELY handle a border patrol because they keep coming back over and over again, remember Don got blown to bits story wise but was still selectable on deployment phase, it is not that they are "so good they need a color to stop them" it is just that they just won't die, and theres has been more than one time where Dante mentions how most of them are gravely injured and/or dead
Q: The difference of battle prowess between an all-stat EX (with aleph gear) employee and the Head.
A: I don’t think power level is something that’s absolute in every situation. In the case of such an EX-stat employee, he/she possesses the strength equivalent of an Aleph, somewhere alongside the Claw that comes out after Day 46.
Which might clear up the air a bit on L Corp. there is also Some more interesting insight that comes from the rabbits who comment on the gear L Corp employees use as some Extraordinary stuff. But to clarify that is the best of the best in L Corp, and there are clerks that drop like flies when a HE breaks out. so who knows for sure?
And About the R Corp Identity thing, It was stated in leviathan that you get the skills, weapons, and strength but (depending on the person idk) you cant exert the full strength of it. (uptie/level=full power?) But that's some Bs that I came up with on my own.
Sorry for this mess sentences :(
https://www.reddit.com/r/LobotomyCorp/comments/crm0x8/translation_of_project_moon_qna_session_spoiler/?utm_source=share&utm_medium=ios_app&utm_name=iossmf (its a fun read)
Hopefully they'll figure out a way to make xp grinding better. I kind of think it'd be a good idea to allow gaining xp while in a dungeon for the units. I really wish the chapters themselves allowed you to gain xp to keep up with what the story needed.