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MD was designed I think to only take modules because it has the daily free entry. Its designed this way so that it only takes 3 days in a week to finish the weekly bonuses, every additional entry after that is just to get a little bit more of the EXP pass. So the modules are there for players who want to finish the weekly bonuses quickly in one day or make additional entries.
Though, what like this person has said, its flawed because modules is basically different but yet the same as the enkephalin because its basically a "Pack" of enkephalin per unit, it might be a different resource, but it still uses the same resource to create this resource.
They could easily fix by creating daily, weekly, chapter missions outside of the Season Pass that rewards various resources, like modules and make it so that modules can't be created by converting enkephalin to it and make it an actual special resource that can only be earned from the daily, weekly and chapter missions
(you can easily make time for it btw because how quick they are)
you can get a decent amount of resources every day
doing the thread luxcivation 5 times a day will get you 96 thread in 4 days, thats enough to max out a 000 character (well nearly, you need 100). At that rate, you can easily level up 000 characters way before the next one comes out. If you could do it quicker, the luxcavation would serve no purpose besides more BP experience for when you max out every character.
I think the main issue is people looking for something that instantly lets them uptie a character to 3, and level 30, in a single day. which isn't the goal here
No, its you who completely ignored what i said,
"if you do a little in the morning / midday, and do a little later at night.
(you can easily make time for it btw because how quick they are)
you can get a decent amount of resources every day"
Don't be a selective reader, it just makes you look bad. Especially when you are clearly wrong about me "ignoring that the cost is to high". Because i clearly mentioned that and gave examples of how you can do several throughout the day because people forget they can wait for the energy to refill, in the same day, not just putting it off till tomorrow
I really wish they'd officially say something about this because if this is a glitch or something they overlooked, it would make sense because it's absurdly generous.
Let me help your direction here, since you're so aimless and rambling about nothing.
The argument you want to make is WHY using energy versus modules is a better/good idea, and why it would be bad if we could use modules for these daily dungeons. Modules are a convenience feature, why would it be bad to be able to use them in daily dungeons? Please, explain it to all of us here since you're privy to the reasoning.
I'll help you out even further, because I'm such a good guy and no child left behind obviously left you way behind.
"Well Nyxtus, people have been stockpiling Modules over a long period of time and if they used all of those on the Thread and EXP Dungeons it might allow them to accelerate their progress beyond what the dev's had intended"
You're welcome.
80 enk gets you 10 silver and 10 gold tickets now, which you used to get for 60, and now you can get lunacy to refresh. You used to get too much, so I think this is a more reasonable middle ground.
BP gain is like twice as much for half the work and now you get lunacy which lets you easily refresh basically for free. If you're just BP farming then you don't really need to do more than one of each luxcavation per day. If you do the lowest ones it's 65 enk for a whole BP level.
If you got low levels, just focus on one thing at a time. It was way too easy to rush before and have level 25 max uptie 000s on the same day you pulled them and I think it spoiled people.