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Lots of enemies have unlisted resistances and immunities, unexplained damage immunity states, and fixed coin results.
Just watch Kromer break most of the supposed combat mechanics in the game because the game runs like someone's first D&D game and they don't want their boss to lose.
Oh, I have those, it's more that enemies do as they please.
Had papa bongy's attacked lined up for favorable clashes just now, and he just attacked other people instead. I figured this was like Ruina where you could usually trust the lines.
Lost (not "got beaten", LOST-lost,) some clashes because the game conveniently forgot I set them, and treated them as one-sided attacks. A ♥♥♥♥♥♥♥ SECOND AFTER I DOUBLE CHECK IT AGAIN AFTER SETTING IT. Like, CAN YOU JUST REMEMBER IT, GAME!?
So that's probably a bug. It also doesn't play nice with AOE attacks.
>Dotted lines (not solid) don't count as clashes - EVER - don't trust what it says. (Only the solid AOE line is the clashable one.)
>The "dotted lines" might (still) override existing clashes.
>You should probably do AOEs first, then regular attacks, to avoid the above.
And I'd wish Counter skills where better ♥♥♥♥♥♥♥ described, and showed their godamn damagetype, because who knows what bloody damagetype they'll do. All I know is, the meaty dudes do Slash (even if your attack doesn't).
---
Ah... Got distracted from the main topic... Needless to say, combat needs work, still. Well, I think the Observation Level is seen as a icon top-right, I think? That, or see how many (?/3) logs you have unlocked.
Still weird on HOW you're supposed to progress in the Observation log. Some say kill em 3 times, some say let them do all their attacks (like, just attempt it or also actually do it?), and so on...
The game sometimes seems to just reset targeting to suit itself. I'm farming bongys and so fighting Papa Bongy over and over, and I'm noticing a lot of goofy stuff happening.
1. Papa Bongy's big attack functionally ignores evades, guards, and some clash mechanics. Almost anything except Ego attacks has a decent chance of straight up being irrelevant because he hits heads on every coin flip and even if your evade is higher than his total, he still hits.
2. The bongy enemies will re-target if you clash them. Had two bongies attacking Hong Lu and Faust. Use Ishmael to clash the one targeting Faust, since Hong was in better shape and had a defense buff on.
The other bongy on Hong retargeted to Faust, even though the arrow was still on Hong when I hit end turn.
3. Enemy abno coinflips don't seem to be anything like 50-50. They routinely hit heads 6+ times in a row if they need to. I've seen the wolf in railway get heads on every coinflip on every attack multiple rounds in a row.
1. Don't remember this, but then again, I opt to crash or E.G.O his bigger attacks instead. His win ratio is utter BS alright. "Favourable" my ♥♥♥♥♥♥♥ ass. You need "dominating" to STAND A ♥♥♥♥♥♥♥ CHANCE. (Only like 3 attacks and E.G.O were able to stand up to it, in the end, with so many forced picks for a boosted reward ratio.)
2. Never had this happen before, to be honest. The game "forgetting" clashes is one thing but re-targetting? Best case scenario this might happen to my knowlege in human/non-abnormality battles when using an attack that has a specific target (first/last unit on the "dashboard", like Ishmael's E.G.O). And before the defence skill rework, using those shifted targets, too.
3. Might be a PTSD thing, but I recall the railway being fair enough about coin flips. And you still retain sanity for high flips, too. But this god-awful chicken event... Christ. I've seen those damn headcrab wannabe's OUTROLL ♥♥♥♥♥♥♥ R-HEATHCLIFF'S QUICK SURPRESSION!!!
(Who thought giving them the ability to outroll FLIPPIN' E.G.O was a good idea!? And that giant chicken definitely cheats on his rolls. Or the data is inaccurate and doesn't take his attack boosts into account.)
Ah, it's too easy to get angry at that particular event... It was so damn poorly designed (or perfectly, if you want the ultimate combination of suffering, the perfect combination of grind and difficulty, baked to unholy perfection).
Yeah, I only started recently, and I could do 8 more runs of the dungeon to get the Don EGO, or I could play Railroad instead and try to get some of those rewards before the time runs out in a few hours.
Either one's tedious as can be. Looking at the railway robot taking 12 damage from Don's lance ego even though it supposedly takes bonus damage from pierce? They really wasted a lot of this game's potential obfuscating everything behind multiple layers of gacha crap with upties and levels. Game's riddled with synergies but you can't use any of them unless you have the exact combo of characters and egos.
becuase i clash papa bongy skill easily with my ID and i can redirect all attack i wanted. also with high sanity you are 70% heads. single coins is 90% the game actually in your favor.
next time see the enemy attack direction. so low speed sinner can clash first to enemy. and high speed can assist the attack.
also when robot second claw got clashed or evaded the boss reveal heart then you can delete it making robot stagger. its matter of experimenting
Little line points at Faust.
Little line points at Hong.
Faster Ishmael intercepts line pointed at Faust, other little line still points at Hong.
Faust gets attacked by different enemy, no attack on Hong.
Explain what I misunderstood.
if your sinner have high speed surpass the enemy, then you can redirect.
I'm aware.