Limbus Company

Limbus Company

CarThief Sep 10, 2023 @ 2:13pm
Why can't skill effects just trigger if *any* body part has the Debuff?
So, you know how abnormalities have body parts, and their left arm could be on fire or something but their right arm is all fine, etc...

The debuffs themselves affecting only one part I can understand, but effects like attacks that get say +1 Coin Power if the enemy has 5+ Burn completely fail unless you're specifically targetting the arm in question, if it has 5+ Burn, and this makes no sense when compared to single-body/human enemies with multiple slots where the effect does apply irregardless of the slot targetted (as it's all the same body).

So long story short, can't we, when facing abnormalities, just...?
1 - Status effects themselves only affect the body part they're on, as usual.
2 - Tally together all intances of a status effect on all body parts when checking if a entire unit has X or more/less. For example: A enemy with 3 body parts has 2 Fire on each, this then tallies a total of 6 Fire.
3 - Have skills (and some effects) check for a total tally as mentioned in #2, instead of only on the target (obviously, ignore debuffs on destroyed-and-untargettable body parts).

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This is mainly because units like 7-Faust whom rely on Rupture cannot benefit from it if forced to change target to another body part, while you got units who either self-(de)buff or get a passive count like Charge who do not give a ♥♥♥♥ who they target, as whoever they target recieves the full wrath of their skill effects.

And hey, as weird as abnormalities are, it's technically still one (big) body, you're just able to select parts to destroy individually or otherwise exploit a weakness of. So it seems like a fair thing to do if one wants to make debuff-reliant units on par with self-(de)buffing units.
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Showing 1-9 of 9 comments
MostSane Sep 10, 2023 @ 2:22pm 
short answer they ARE ABNORMALITY NORMAL HUMAN LOGIC SHOULD NOT APPLY EVEN FAUST SAYS THAT we are indeed coping here
I think it more a balance thing. They want the boss to have a weakness in the form of parts you can "break" making them weaker or giving you a chance to hurt them more. But they also didn't want having JUST body parts as a weakness. So they treat them as different units, even sometimes having different SIn types and such. It also means you can't just outdo the Anbo by just purely focusing down one part and having the one who gains a bunch of power for stacking to beat off the other parts.
SmallGespenst Sep 10, 2023 @ 8:15pm 
'cause if they did that it'd be trivial to set up status effects with AOE EGOs.
Also your logic doesn't really work, if somone is really good at mangling stuff that's on fire, then hitting the part that isn't on fire isn't logically going to let them bring that skill to bear.
the reason it works like that for human enemies is because statuses are tracked by source, when an abno has multiple slots from one part (happens with most multi-part abnos) it works the same way, every attack from the right arm will enable effects triggered by the 8 stacks of Burn on it, but attacks against the left leg will not.
jobhobster Sep 10, 2023 @ 9:07pm 
Because balance. Every "based on effect on enemy" sinner would become broken and boring as ♥♥♥♥. It's only logical that PM don't want the player to break game like this.
Last edited by jobhobster; Sep 10, 2023 @ 9:11pm
Demonking Sep 10, 2023 @ 10:28pm 
I mean in story content, abnormalities aren't tough of enough to require you get every bonus possible to deal with them. So there's an answer to the issue. As far as mirror dungeon content is concerned, if you play your cards right you'll almost always get some ego gift that'll help with the stacking of the debuff you need. Though, I do kind of wish dealing additional counts of whatever status effects they inflicted was a part of the starlight tree baseline so you aren't waiting potentially until floor 5 for the branch that makes rupture runs reasonable. I definitely think that as we get more and more units, support passives, and mechanics in the game these problems with building up resources will solve themselves, but for now these are considered relatively balanced.
Last edited by Demonking; Sep 10, 2023 @ 11:22pm
Black Hammer Sep 11, 2023 @ 6:59am 
Short answer:

Nobody at PM has any idea how to balance a game, and nobody is playing their stuff for the mechanics or systems, just for the setting and story.

Their constant flip-flopping with how sanity, coins, and so forth work, alongside bloating clash numbers, demonstrate this very clearly.
CarThief Sep 11, 2023 @ 8:47am 
Can't argue there, though its mainly because they're running a mindless "click to win" gacha model on a phone, instead of an actual game like LoR or Lobotomy Corp on PC/Console.

Difficulty and thoughtful design? In my mobile game? Pah! The mere thought... Impossible!

Hm... Suppose it would kill them to alternatively just make all debuff-exploiting units rely on giving themselves (de)buffs like SpiceBush or any W-Corp ID?
Dominic Sep 11, 2023 @ 3:40pm 
Originally posted by CarThief:
Difficulty and thoughtful design? In my mobile game? Pah! The mere thought... Impossible!

Hm... Suppose it would kill them to alternatively just make all debuff-exploiting units rely on giving themselves (de)buffs like SpiceBush or any W-Corp ID?
ah yes brilliant, lets have the burn and rupture debuff exploiting IDs stack on themselves so they kill themselves in a few turns, truly outstanding and thoughtful design.
Demonking Sep 11, 2023 @ 4:14pm 
Originally posted by Dominic:
Originally posted by CarThief:
Difficulty and thoughtful design? In my mobile game? Pah! The mere thought... Impossible!

Hm... Suppose it would kill them to alternatively just make all debuff-exploiting units rely on giving themselves (de)buffs like SpiceBush or any W-Corp ID?
ah yes brilliant, lets have the burn and rupture debuff exploiting IDs stack on themselves so they kill themselves in a few turns, truly outstanding and thoughtful design.
I could actually see a self burn ID working if they had a passive that gave them burn resistance or prevented it from triggering on lust/wrathe resonance. I've honestly thought that Leu Faust could be really cool if she had a mechanic like that. As for rupture? More manageable, just don't get hit! Now if you'd mentioned bleed, I'd understand.
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Date Posted: Sep 10, 2023 @ 2:13pm
Posts: 9