Limbus Company

Limbus Company

Seven New IDs look at: Profiling Gone to Rupture
So we have had the two new seven IDs coming out which focus on inflicting rupture and have rupture matter care, with Faust caring about it a bit more. Now before we talk about the IDs we need to talk about rupture.

Rupture is an effect that on hit deals damage equal to the amount and removes 1 count. That itself lies the problem. Unlike bleed that can be stacked on staggered units and only cares about the enemies coins tosses, meanwhile tremor only really loses stacks on certain skill effect. But they all share losing 1 at the start of the turn.
Both rupture and sinking follow this problem, but unless an abno fight, sinking makes it easier to clash while rupture is just damage.
What rupture wants is to pile on one target but without good count can suffer from quickly going away for some petty damage. This also makes it tricky to trigger rupture matter effects if with the low amount of rupture needed, hitting 3 can be doable but 6+ seems a bit out of the way without EGO gifts.
Now we do have EGOs that help out this problem in Dim Shredder and AEDD from Gregor, but EGO should not be the only good way a group should be able to keep up the theme.

Seven Heathcliff- Rupture that wraps up.
Basics
We have here an ID where every Coin inflicts rupture. As we guessed the rupture is low amount at normally 1 Potency but it is backed up by his passive against fatal attacks, with his T4 getting up to 3 rupture on hit.
His Sins don't really fuel his EGOs all that well, apart from 2/3rds Telepole. But he has no Rupture EGOs so your more wanting his sins to help fuel Dim Shred or AEDD Greg.
+1 Offensive level is not bad and having mostly slashing with his S2 being piercing works well with slash teams and his seven allies normally inflict type fragile he uses.
His speed is good clocking at 3-7 making this an all-rounder ID in terms of his stats.
Passives
His normal passive is a tricky one, as it only triggers against units which are fatal against the attack on hit. This does mean that this ID will want to hunt those targets and staggered enemies with trying to get the most out of the passive itself.
Inflict an extra 1 rupture (and on T4 with a seven group, 1 more), not only spikes up his damage but also can help set up rupture amounts better for rupture matters effects.
Now don't get me wrong, this passive is very quirky to work around, with some fights being hard to get this to work and a whooping extra 1 (or 2) won't matter much unless you got count rising on the target or trying to get this IDs S3 kill trigger to go off.
Its not a bad passive, but it is tough to work around.
His support passive is once again quite quirky needing the Max Health tank on your team to be liking rupture and also hitting fatal resistance units (with wanting seven units to be the healthier ones in T4). This support passive wants you jumping through too many hoops and results in it barely triggering or at worse, your tankier ID focusing staggered targets a fair bit, to get the passive working. It will normally be better to put a different support Heath if you really want the damage up like his base form or R Corp, hell even Shi if your team Wrath.
Skills
Starting with S1, like all IDs the S1 does a bit of what the ID wants and This skill does it well, Inflicting 1 rupture on each of 2 coins, with a decent 3-11, it stand as a good S1 that inflicts rupture. (The T4 granting +1 coin power at 6+ rupture is quite tough to pull off while the head hits also inflicting rupture, give a lot turning a simple S1 it to quite a powerhouse S1)
His S2 is his set up for rupture count, using one coin, meaning a all or nothing skill. Often its said the more coins the better as rolling one tails roll will normally result in a clash lose. clocking in at a 5-15 this skill not only wants the clash to inflict 1 rupture count, but the on hit also inflict count but defence down next turn, which means more damage next turn. you really want this attack to be used against a unit that already has rupture as the count will keep it up and rising, helping to set up the next few hits for others or to keep the rupture around for next turn. (The T4 base power +1 is nice, the extra 2 defence down, makes this S2 even more about helping to set up high damage next turn.)
Lastly we have his S3, which churns in a odd way and shows that this ID really wants S3 to end units rather than clash. His 4 coins it clash power is low with a 4-12, almost being out clashed in power by its S1. The fact it inflict +3 count on its first coin is a bread and butter for setting up a high damage turn, but with low clash means your more often wanting to use this against a staggered unit to clean up. Also the rupture Potency needed head hits really shows this skill wants to be used later in the fight with high SP, even triggering a on kill giving +2 count to the lowest count value unit which although weak could still factor in nicely to help clean up the next focused target. Still this attack does what most rupture units want, keep the rupture up on both ends and does it well, when not clashing. (The T4 coin power +1 at 6+ rupture count is tricky but does giving the unit more damage and a chance to win the clash if you ever hit the pipe dream, still kinda wants the S3 to be used after a setup)
To note, his guard does nothing.

Seven Faust - Before the Rupture cools
Basics
Seven Faust is an ID that wants to do a lot, while trying to set up the thing it wants. It wants high rupture count for the passive, inflict normally 3 rupture, but really wants +6 rupture, which can be tough.
Her sin affinity is an odd one as she breaks a norm with her T4 giving her 4 Sins, this means that at T4 she can fuel her fluid Sac, which is always a good thing, though on a rupture team it can be tough to keep up the lust with as you want this unit attacking, not blocking.
+3 Offensive means she should take clashes rightly, but is not a glass cannon, though is outclassed apart from help against her N corp ID. Her kit being pure slash, does makes her very good bring on teams that inflict slash fragile like Seven Ryoshu, but might have issues against units that resist it as her passive really wants weak slash targets.
Her 4-7 should mean she is often near the front, which works nicely as this unit will want to clash with her S2 a fair bit (and her S3 at T4)
Passives
Faust wants to attacks rupture units. This passive wants that and more. Needing to attack weak or fatal units to get poise count is a lot of hoops for a small chance to hit a crit and deal 20% more damage ONCE. Its not a skill so it won't get help from poise Support and Faust has no EGO that cares for poise, making this passive really meh for all the setup needed.
Her support ID on the other hand only seeks extra damage for the rupture, with the fastest speed. This is surprisingly good as the fastest will normally be able to hit the rupture target before it drains away by other units. up to 15% would not be bad (with 20% with a seven unit) if not for needing the rupture to sticking around and be at a high amount. It turns the passive into more a finisher passive, which isn't bad, just tricky.
Skills
Her S1 is not bad, it clashes at a 4-10 with a boost to coin power if the enemy unit has 3 rupture which is easy to pull off as the ID attacks normally inflict as much. Its important that the second coin inflict the 3 rupture on this skill as not only does losing a coin flip on this skill not matter as much, but also helps set up rupture for the next skill used, funny enough two S1 side by side work well together. (The T4 caring about getting extra +1 coin power at 6+ is really meh)
S2 skill is quite beautiful but needs rupture setup of at least 3 to get the ball rolling. The plus +1 coin power on this 4-16 is okay, but needing 6+ but the clash win granting +3 count along with 3 rupture potency on its first coin means can mean with light set up a weakness analysis next turn. Weakness Analysis is an insanely good debuff, endure or normal to weak, means more damage and a higher chance of getting her passive to trigger. This makes setting up this skill a must for getting high damage on both the turn and the next turn. (T4 is living a pipe dream of having 12 rupture on a target, but if you do this skill is ending a unit this turn or next turn high chances with a 4-22 with each attack dealing an extra 15 damage min, with a chance crit on one, shot the moon T4 S2.)
Her last attack skill S3 is a payoff to either side of the setup, you kill or stagger your target, this turn or next turn she'll try again. Not only a decent clash at 5-17, getting 10% more damage to all attacks if on use, they have 3 rupture, getting it two 20% at 6. Thats a fair bit of damage factor in that you have rupture on the target an her second coin hits 3 more rupture, the attack should payoff with decent damage. The fact that her last coin also gives you +1 power to your slash attack, which is the ID on a stagger or kill, with haste. Means she will continue to make use out of the skill. (T4 once again shots the moon, and blows it up. If you have Spark Discharge going from Greg this will break it. Up to 50% extra damage, means at 15 rupture on use, 150% damage on each of the 3 hits, with T4 giving 3 count on clash win, just encase you wanted the extra rupture damage on all the hits. With setup from other Rupture EGOs, this T4 can deal quite high damage.)
lastly her defence skill grants 1 Haste next turn, which for rupture matter effect that Faust has is good, as being fast means you get to clash against the rupture inflicted targets you want. (Her T4 breaks norms as turns itself into lust, which this ID doesn't have, allowing it to fuel more of its EGOs like fluid Sac. This is only a minor bonus as you will be less keen on blocking with this ID as this ID has rupture matters)

Final thoughts
Both of these IDs do what we want for a rupture team but fall just short of fixing the main issue of rupture team, Faust wants to it high but eats it too quickly with her clash win often taking it back on the last coin. Meanwhile Heath's S2 is all or nothing on 1 coin flip, while his S3 also eats it up when gained. Both these IDs work great once you hit an AEDD or get a dim Shredder off, which all IDs rocking these EGO also care about rupture. By themselves they are okay at best until the get their own EGO that care for Rupture. They also work gankly with other seven units as only really care for work well once you T4 the other Seven units. Ryoshu her self being only keep at T3/4 only caring for slash.
So long story short, rupture is still needs AEDD or Dim Shredder to work, unless most effects. These ID still crave them to be decent.
[Almost forgot the assesment for T4, whoops]
T4 for both of these units offer bits and bobs to them,
For Faust, if you plan to shoot the moon with high rupture gained from EGOs and the like, she will not only clash even higher, but deal a shockingly high amount of damage, turning her into a stagger/kill switch once her high ceiling rupture potency is met.
Does she need it? No, but she does want it, if you plan to go big and rupture team her.
For Heath its more about how if your running a Seven crew, needing 4 to help his passive put out a shocking amount of rupture while making his S3 clashable.
Does he need it? Maybe, if you plan on working with his seven matters passive. He will want it if you ever plan to clash his S3 against a target with okay clashing power.
Last edited by David Bowie Sensei; Sep 7, 2023 @ 12:57am
< >
Showing 1-15 of 27 comments
Demonking Sep 7, 2023 @ 1:16am 
I was planning on running Sinclair's L-corp ID with her to solve the rupture problem. Granted, most content I'd actually use them for right kind of solves it already in form of EGO gifts but the extra damage damage per a hit and ability to stack up to 99 incredibly quickly can't be under valued.
Bishop Sep 7, 2023 @ 3:14am 
Faust is a decent stat stick akin to liu ish with very similar moveset except being rupture instead of burn. 10-16-17 or 2-3-3 coins is fine for damage, takes 3-6 rupture to become 12-19-17, which is achievable with some ego gifts. Otherwise she is rupture count negative just like majority of rupture ids so no much point to bother with it outside of "deal some extra damage".
But I'm alright with her. She is arguably better id than l corp faust, so that's something.
Last edited by Bishop; Sep 7, 2023 @ 3:17am
Atma Sep 7, 2023 @ 3:16am 
Rupture sucks and there's no easy way to trigger stuff like "at 7+ Rupture".
H11DN-D4NG3R Sep 7, 2023 @ 3:30am 
Ishmael LCCB assistant manager could help with her skill 3
Originally posted by Bishop:
Faust is a decent stat stick akin to liu ish with very similar moveset except being rupture instead of burn. 10-16-17 or 2-3-3 coins is fine for damage, takes 3-6 rupture to become 12-19-17. She is rupture count negative just like majority of rupture ids so no much point to bother with it outside of "deal some extra damage".
But I'm alright with her. She is arguably better id than l corp faust, so that's something.
Seven Faust does share a bit with Liu Ishmael but burn is far easier to keep going than rupture. I do believe that she does a better job with clashing than L Corp, but still needs T4 to fuel the make or break EGO fluid Sac.


Originally posted by Atma:
Rupture sucks and there's no easy way to trigger stuff like "at 7+ Rupture".
Closest thing we have bar EGO gifts is the mentioned AEDD from Greg and the Dim Shredder's Dimensional Rift, giving count at the start of the next turn. Without a good count build up rupture is just a deal an extra rupture damage on next hit, this turn.


Originally posted by Demonking:
I was planning on running Sinclair's L-corp ID with her to solve the rupture problem. Granted, most content I'd actually use them for right kind of solves it already in form of EGO gifts but the extra damage damage per a hit and ability to stack up to 99 incredibly quickly can't be under valued.
In rupture teams these two ID can work well against low enemy count or bosses, but Red Sheet Sinclair is still a random chance ID with getting to 5 talisman and having his S3 ready. As even his defend grants him 1 so you can't wait for a chance to roll a S3.
Will also say like most teams EGO gifts can turn any ID good, hell poise teams dream of MD2 gifts.
Originally posted by H11DN-D4NG3R:
Ishmael LCCB assistant manager could help with her skill 3
For a rupture group using LCCB Ishmael with Rosepanner Gregor can help get these two IDs the rupture they need, but once again, the fact that these IDs really need support to be run and the fact that a seven crew doesn't help much is troubling.
bleh Sep 7, 2023 @ 3:52am 
Originally posted by David Bowie Sensei:
but once again, the fact that these IDs really need support to be run and the fact that a seven crew doesn't help much is troubling.

i think the issue stems from the fact seven crew weren't intended to be a rupture team to begin with. Neither 7 yi or 7 ryo want to be on the same team.

The seven crew seems like a fun mirror dungeon team. Unpractical outside of it due to how unreliably they stack rupture count. AEDD gregors effect only goes off on gloom which also really sucks for rupture teams as a majority of good rupture characters dont have gloom.
Originally posted by bleh:

i think the issue stems from the fact seven crew weren't intended to be a rupture team to begin with. Neither 7 yi or 7 ryo want to be on the same team.

The seven crew seems like a fun mirror dungeon team. Unpractical outside of it due to how unreliably they stack rupture count. AEDD gregors effect only goes off on gloom which also really sucks for rupture teams as a majority of good rupture characters dont have gloom.
With regards to gloom we do have Seven Faust now for gloom and can also help a bit with his S3.
But yeah it seems around T4 they changed what Seven groups theme. At first I thought they were going to go Library of Runia and be all about fragile and weakness. We have Yi Sang's S3 pierce Fragility, Ryoshu Slash Fragility and Outis has weakness analysis. Then T4 came and all but Ryoshu suddenly cared about rupture.
Makes me wish they stuck with Seven just being the debuff group that picks on type damage.
jobhobster Sep 7, 2023 @ 5:42am 
Not a rapture fan, but ig 7 Faust is nice for AEDD Greg and stuff
Snecchi Sep 7, 2023 @ 6:37am 
Agreed, its a bit odd that they shoehorned 7's into rupture instead of giving rupture its own line of ID's (Talisman, Rosespanner, etc) so now we have a bunch of ID's with an identity crisis. Many of them don't synergize with each other so we'll likely have to wait for more 7 support. My main issue with rupture is just how fast the count drains without something like AEDD, most skills on these 7's ID's are rupture count negative so you'll eventually drop the count which is a huge bummer. Unironically a bunch of identities with multi hit gloom skills + Talisman Sinclair and AEDD Greg are far better at hitting high rupture counts.

I also find it cute that they use high rupture as a payoff on their skills and was massively disappointed with 7 Fausts passive of gaining poise... +20% damage on a single hit of one of her skills... yay
Originally posted by Snecchi:
Agreed, its a bit odd that they shoehorned 7's into rupture instead of giving rupture its own line of ID's (Talisman, Rosespanner, etc) so now we have a bunch of ID's with an identity crisis. Many of them don't synergize with each other so we'll likely have to wait for more 7 support. My main issue with rupture is just how fast the count drains without something like AEDD, most skills on these 7's ID's are rupture count negative so you'll eventually drop the count which is a huge bummer. Unironically a bunch of identities with multi hit gloom skills + Talisman Sinclair and AEDD Greg are far better at hitting high rupture counts.

I also find it cute that they use high rupture as a payoff on their skills and was massively disappointed with 7 Fausts passive of gaining poise... +20% damage on a single hit of one of her skills... yay
The fact that 20% damage on the hit is still a chance that goes away at the end of the turn, makes it even more unwieldy.
What rupture needs as a whole, is more skills that at the last coin adds count or do what sinking does and adds them next turn. Very few Rupture IDs like rupture count as they either need to jump through hoops on an S3, like K Corp Hong Lu or LCCB Ishmael needing bullets and being more tremor based.
As of right now rupture teams are too focused on needing EGO and EGO gifts to even proc their kit. These new Seven IDs don't help it, instead showing off the issues.
Hell I'll take an ID for rupture that only inflict rupture count and cares for rupture count. It would be crowned King or queen of rupture teams.
Birp Sep 7, 2023 @ 8:56am 
7 Faust will be worth running once Farmwatch comes out. Until then, she's just a sidegrade/benchwarmer.

7 Heath seems pretty good for a 00 id, though.

Molar Outis... man, we really have to wait 28 days to see her kit?
Bishop Sep 7, 2023 @ 8:59am 
Originally posted by Birp:
7 Faust will be worth running once Farmwatch comes out. Until then, she's just a sidegrade/benchwarmer.
She is amazing addition for normal md speed clears. Not that much better than l faust but better still. That's already far more than majority of other ids they add.
Birp Sep 7, 2023 @ 9:02am 
Originally posted by Bishop:
Originally posted by Birp:
7 Faust will be worth running once Farmwatch comes out. Until then, she's just a sidegrade/benchwarmer.
She is amazing addition for normal md speed clears. Not that much better than l faust but better still. That's already far more than majority of other ids they add.

Yeah for normal MD she's better than the alternatives. But I haven't touched normal MD in weeks lol.
Bishop Sep 7, 2023 @ 9:03am 
Originally posted by Birp:
Originally posted by Bishop:
She is amazing addition for normal md speed clears. Not that much better than l faust but better still. That's already far more than majority of other ids they add.

Yeah for normal MD she's better than the alternatives. But I haven't touched normal MD in weeks lol.
Im just doing them on auto while working, lol. Trying to push sub 10 min clear, but still no luck so far..
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Sep 7, 2023 @ 12:43am
Posts: 27