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https://www.youtube.com/watch?v=D3DKhAIhAFA
I was stuck on 4-48 for a while, then I got her, followed that video and while it did take a couple retries, she was able to do it just fine. Didn't even have to level her all the way. I want to say she was level 32-33 at the time and she was only uptie 3. It took a few restarts, to win some of the more important clashes, but her dodge does a TON of heavy lifting for that fight.
Grip Faust
Grip Sinclair
Zwei Gregor
7 Ryoshu
W Hong Lu
N Heathcliff
Do it slow and steady. Go only for dominating clash. If not available, use a defensive skill unless your sinner is double-vulnerable then pop an EGO. Fuel Fluid Sac as soon as possible and spam it, the team should have sufficient resource generation for it. Try to stack 4x lust for Faust passive to proc. It's a matter of getting and keeping the sanity advantage.
For duel, Ryoshu's base EGO is easy to generate and clash pretty strongly.
Liu Association is built for burn, and burn is hard to build without having a lot of supporting ID and EGO. You'd be better sticking with Gregor's Zwei ID.
Fluid Sac is good for maintenance, but I wouldn't say it's good for offensive purposes. You need to look through your collection for something that can reliable one-up "Spring Breeze" with no chance of failure. That's "Beat a 20 power 32 offence roll". Of all your EGO, Dimension Shredder and Red Eyes Open can do it, but your generation for those resources aren't the best.
I feel like you need to find a good wrath ID so that Snagharpoon can be used more frequently, but don't know where you could cut corners to include them.
- Grip Sinclair (put him in deployment slot 1)
- R Ishmael (slot 2)
- Z Gregor (slot 3)
- Borrow Spicebush Yisang or W Corp Ryoshu or Molar Ishmael
Use 4 units. Maybe 5 with 7 Ryoshu.
7 Ryoshu is acceptable, but kinda risky bc she needs high sanity to reliably outclash & gets staggered in one hit though. But if you don't mind restarting the fight to get a good start, then bring her along.
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Turns 1 and 2 are the most important, if u lose more than 1 clash, you are fcked because the sanity loss & blooming will snowball out of control.
Turns 6+ the boss will use a skill that rolls 16(+4) + more per living flower, u need to use EGOs to outclash this.
Shortly after, the boss will use a skill that tags a unit with "duel", make sure you choose the id with the best clashing odds or can spam ego's 3 turns in a row. But if u get this far, the fight should be almost won.