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-Worry more about picking IDs that can win clashes well then those with slash damage. Controlling the gain of petals is pretty important (though bringing some slash damage helps with the trees later).
-Speaking of, keep the petal count low or your units are in for a rough time, diversify whom clashes with her attack that inflicts it on use, try to win the clashes to prevent it, etc.
-See if you can arrange for a unit with a high-rolling attack to strike her evasion first so units who spam multiple low-rolling attacks don't get petalled to death (though evasion might still trigger on clash-lose for her, so eh).
-Level 30 and up is advised, but crazier people probably managed with less.
-If you get to the dueling stage (about half HP or so), have your best clash-winner be targetted by/clash with by her attack (or anyone able to do 2 E.G.O attacks). Then win against her clashes twice, ignore the trees. She'll stagger on recieving 6 petals (gained by losing clashes), and releases the others.
-Don't be afraid to use E.G.O to beat her mass attacks, they're pretty high-rolling, though nothing a really good clasher can't beat naturally. (Edit: Well, there is a really rough one you may want a high-rolling E.G.O for like Outis' or Sinclairs, used after she creates destroyed-on-clash-loss trees.)
-Being a boss, keep an eye on passives, (de)buffs, skills, etc, obviously.
Here are some things that might be useful:
1. she s weak to slash skills and weak to pride sin. Even blunt is good if it is a pride skill.
2. kill the flowers. they give easy sanity for clash wins and they get out of control fast if you dont kill them. She spawns them pretty fast but just keep killing them.
3. Representation Emitter/Fluid Sac are insane Faust EGO as they give all 7 sinners a big Sanity buff which makes clashing easier
4. bloom gives you extreme sanity drain. Avoid getting it at all cost
5. if a sinner gets fully bloomed and becomes an enemy, kill them to free them.
6. in the phase where she spawns 3 full bloom bushes, simply win the clashes and keep EGO around to clash against her strong multiattacks.
7. She eventually does an attack that inflicts the "Duelling" status onto on of your sinners. Redirect this so it hits a sinner that can easily win 2 clashes either because they have good rolls and high sanity or because they can crank out 2 egos.
Now follows the phase where als sinners but the one with the duelling phase gets put in prison.
Ignore your bloomed allies. Win both clashes against Dongbaek. If you fail one it s a restart. If you win both you get all sinners back with full sanity and she gets staggered.
Also YI Sang should not get the Duelling status as Dongbaek gets a buff should he have it.
My suggestion:
A team that can get Fausts base ego pretty fast. It can oneshot 3 flower bushes if you target the right bush + gives everyone a lot of sanity.
Safe Ego ressources. Stuff like Base EGO (Outis EGO for example) are very good in clashing against powerful skills but are also very cheap. Use those ONLY if you need to be sure to avoid an attack/win the duelling phase.
Slowly but surely Dongbaek will just die, no need to rush EX as she should die rather quick after losing the duelling phase.
Or you may try full Corrosion Rodya who instatly gets -45 if you use her default EGO beforedealing with flowers lol
most of the ground has been covered by Buster, but:
- you absolutely can get Yi Sang to duel it out for maximum mood - the buff is irrelevant if you prep resources for ego clashing, and besides, you can prep 1st turn by having everyone else poke her just to apply debuffs for next turn (Faust!)
- try to hold out AoE EGOs for flower blooms - each has 1 move only, so if you aim it at a plant, AoE will spread out to others. As a sidenote - at least for this fight, AoE aiming seem to go mostly front-to-back?
- you can ignore sinners in full bloom if their sanity is around 0 or higher
- bloom sanity loss is manageable if you keep throwing Emitters. Not even for clashing, but for peace of mind.
- pretty sure sinking is too weak to bother, but applying it sure feels nice, and Land of Illusion is an AoE as well.
- plants are really good to use up your 1s and/or moves of units with too low SAN to clash
- keep in mind when the boss uses Big ♥♥♥♥♥♥♥ AoE that scales with plants remaining, chances are there are multiple characters faster than that move - use them to kill the plants and clash that with your slowest unit if possible, even if it looks hopeless
This might sound ridiculous, but that's the ticket.
Either get insanely lucky during the first few turns (you can just reset over and over, you get 95% of your resources back), or get your best clashers to lvl 35.
After the first few turns you should be able to just get all the E.G.O.s primed and ready to clash with the really devastating attacks.
Anything with Attack Power Down or Paralyze or maybe Sinking if the boss' sp isn't fixed.
Team wide buffs are also useful, since it's a 7 person fight, not 5, so you get more effectiveness out of them.
Faust- The One Who Grips
Don Quixote- N Corp
Ryoshu- Kurokumo
Hong Lu- W Corp
Heathcliff- R Corp Rabbit
Rodion- Rosepanner Rep
Sinclair- The One Who Grips
Faust, Don, and Sinclair essentially work as a trio to stack nails on opponents in the general sense. In this boss battle, their objective becomes a bit different due to their effects that power down the boss and quickly breaks through enemies.
Hong Lu is important for shielding and tanking damage if there's no one who can win a clash. Shield aside, he's managed to do heavy damage as well.
Heathcliff is likely to win a majority of clashes while dealing severe damage. his EGO AEDD can be helpful, i haven't had to use any of his EGO. His third skill is 5 coins, with his lowest being 3 coins.
Rodion is tremor-heavy with the second skill allowing a coin to be reused.
Ryoshu was used as filler to debuff the enemy, but was also consistent with winning clashes.
With this setup, the two most important units are Faust and Hong Lu. Faust's base EGO is most likely a necessity at times.
This team composition won on the first try while clearing the EX condition, although I had to experiment with different units until I finally won. Some themes or characters just will not work in this battle.
This helped me clear the fight, thank you! I'm a new player doing a challenge run with only base sinners and base EGO. For this fight I used Yi Sang, Faust, Meursault, Hong Lu, Ishmael, Sinclair, and Outis. My team only took 10 damage and I got the EX clear!!
I also followed this guide:
https://www.youtube.com/watch?v=l5qAM2m-Zoo
Personal advice before the fight:
- For base sinners, uptie 4 is mandatory. Sinners all gain coin power which is crucial in this fight. Yi Sang and Hong Lu specifically get Sinking effects and in this fight the boss will stagger at -45SP.
- For base sinners, levels up to 35 are helpful because their skill power is weak in comparison to higher-rarity units. Technically level 38~40 would give you an additional 1 (or 2 in some cases) clash power, but you wouldn't gain sanity from defeating the level 35 trees since their level would be below you...If I were in this situation, I would go all the way to level 40 and save resources for Faust EGO to help manage team sanity better.
- USE OFFSET TO DISABLE BOSS DEFENSIVE SKILLS. If you have 2 sinners with unopposed attacks, force one to clash with a defensive skill (results in "Offset" instead of "Unopposed") so that no one gets additional stacks of blooming. The sanity loss is no joke.
- BEFORE ANY CLASH, double-check your sinner SP. You may have some turns where not all sinners need to clash. If two sinners have equal attacks (e.g., 4 power with 2 +4 coins each), remember to clash with the one who has higher sanity!
- Free damage: I would honestly prioritize things like Attack Down, Sinking, Paralyze (if Faust is fast enough...), and sin affinity generation over raw damage. If you're a new player like me, then I think your success will come from consistency (read: WIN CLASH, PANIC TO STAGGER) and not from speedrun DPS.
Advice during the fight:
- Phase 1: RNG. Restart until you clash the first phase perfectly. If you fail ANY clash before the turn 3 phase change...just restart.
- Phase 2: clash attacks from the boss and trees. I didn't have trapped allies but if I did then I would probably use an AOE EGO to deal with this. Ignore boss defense skills, use Offset + Unopposed to land safe damage if you have spare moves somehow.
- Phase 2: BE CAREFUL OF "Like Flowers in Full Bloom..." as it will put 3 blooming stacks on the ally that clashes with it, EVEN IF YOU WIN THE CLASH. Allies should ~never face-tank this twice otherwise they'll be trapped which is a pain to deal with.
- Phase 2 huge clash / boss AOEs: use EGO if you don't have strong clash options. I used Ishmael EGO + Outis EGO because they're cheap, both sin AND sanity-wise! You can use whatever you like but cheap EGOs that preserve sanity and win on tails are good.
- Going into phase 3: Debuff the boss if you can. For example, I used Meursault EGO to put 4 Attack Down on the boss for the next 1 turn (first turn of dueling phase).
- Going into phase 3: pick someone with enough speed who has 2 good clash options to duel afterward. You don't actually have to win the pre-duel clash. For example, my Hong Lu had a Skill 1, Skill 3, and enough sin affinity to cast 1 EGO. I clashed with Skill 1 to nominate Hong Lu as the duelist(, LOST THE FAVORED PRE-DUEL CLASH AT 35 SANITY AND TOOK 10 DAMAGE LMAO), and then was able to use Skill 3 + 1x EGO during the dueling phase to ensure high chance of clash wins.
- Phase 3: use the 2 dueling skills
- Phase 4: This is a repeat of phase 2, rinse and repeat (clash well, eat trees, OFFSET BOSS EVADE, use cheap EGO if you're struggling in a clash).
Other stuff:
I used Ishmael EGO once or twice (can't remember) and Outis ego once to deal with the end-of-phase-2 AOEs.
My Hong Lu and Meursault had level 4 EGO, but I checked the wiki and in hindsight they would have been 100% fine at level 3 EGO.
I've seen other people recommend Heathcliff (for clashing) and Faust EGO to manage SP. This is a nice idea but my Heathcliff was like level 17 and I didn't have SP problems. I would absolutely use Faust EGO to fix SP if an ally got trapped or something.