Limbus Company

Limbus Company

How does "atk weight" work?
Every time I use "Red Eyes Open", "Representation Emitter" or "Pursuance" I only deal damage to two targets. There are 3 squares in "atk weight", which means that the skill should deal damage to three opponents, right? I'm a bit confused about this mechanic.

And another question. Is it possible to choose "secondary" targets for this type of E.G.O.?
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Showing 1-14 of 14 comments
Kronos Aug 6, 2023 @ 6:50am 
1 attack weight coresponds to one enemy slot. Some abnormalites body parts have multiple slots and because of random secondary target selection you just dealt damage to these parts.
Minh Aug 6, 2023 @ 8:10am 
Each Attack Weight targets 1 Skill Slot.

Issue 1: Some characters have more than 1 Skill Slot, thus using more Attack Weights.

Issue 2: Some Skill Slots can take more than 1 Attack Weight, thus using more Attack Weights.

Those characters don't take extra Damage in both issues.

It should deal Damage to 3 characters but those 2 issues prevent it.

It's impossible to choose "secondary" targets.
Last edited by Minh; Aug 6, 2023 @ 8:16am
Hentaika Aug 6, 2023 @ 9:08am 
You can actually manipulate the targeting to a tiny degree.

The 'auto' targets are always the frontmost ones and NOT random.

So to maximize value of AoE you usually want to target back row/last parts of abnormality.
Last edited by Hentaika; Aug 6, 2023 @ 9:08am
Demonking Aug 6, 2023 @ 9:57am 
Originally posted by Minh:
Each Attack Weight targets 1 Skill Slot.

Issue 1: Some characters have more than 1 Skill Slot, thus using more Attack Weights.

Issue 2: Some Skill Slots can take more than 1 Attack Weight, thus using more Attack Weights.

Those characters don't take extra Damage in both issues.

It should deal Damage to 3 characters but those 2 issues prevent it.

It's impossible to choose "secondary" targets.
I can second this, but I REALLY wish we got like an extra 10% to 20% damage from AOE attacks hitting the same target. Unfortunately it wasn't work like that, and if they ever produce something like that it'll likely be a unique ego or rare ego type.
Zilloy Aug 6, 2023 @ 10:26am 
pretty sure spicebush yi sang's S2 has very different targetting scheme.
from what i've seen:
•it prioritizes targetting as many different targets as it can, even if the initial or sub-targets have multipple slots
•instead of targetting the slowest characters after initial one, it prioritizes characters that are faster after initial

U4 Shi heath's S3 might also have the same properties, but i'm not sure. haven't uptied him nor used nor seen him in combat yet
Kildread Aug 6, 2023 @ 10:35am 
Originally posted by Zilloy:
pretty sure spicebush yi sang's S2 has very different targetting scheme.
•it prioritizes targetting as many different targets as it can, even if the initial or sub-targets have multipple slots
•instead of targetting the slowest characters after initial one, it prioritizes characters that are faster after initial

I don't think that's the case --- I've used him exclusively since I started this game (Got him first pull), and can tell you he ends up 'wasting' AoE' attacks on his Skill 2 depending on the randomness without any sign that's it's really any different than EGO AoEs.

Through the crab grinding, I've gotten a pattern where I'd use his AoE skill 2 on the beginning of wave 2 on the cannoneer crab, and beginning of wave 3 on the King Crab --- building enough tremor to get it done on most runs. He's had multiple instances of him hitting only 1 other crab on wave 2 (So 1 strike got absorbed by the other slot on the cannoneer), and often hitting 1 or 0 other crabs on wave 2 (So King Crab got all of them, though it's sometimes split on different parts so I would be getting more damage on the king).

Only thing I'm not sure about is if you use his powered Skill 2 to clash an AoE, if the extra attacks are also absorbed by the attack weight of the clashed AoE.
Last edited by Kildread; Aug 6, 2023 @ 10:38am
Zilloy Aug 6, 2023 @ 10:47am 
Originally posted by Kildread:
Originally posted by Zilloy:
pretty sure spicebush yi sang's S2 has very different targetting scheme.
•it prioritizes targetting as many different targets as it can, even if the initial or sub-targets have multipple slots
•instead of targetting the slowest characters after initial one, it prioritizes characters that are faster after initial

I don't think that's the case --- I've used him exclusively since I started this game (Got him first pull), and can tell you he ends up 'wasting' AoE' attacks on his Skill 2 depending on the randomness without any sign that's it's really any different than EGO AoEs.

Through the crab grinding, I've gotten a pattern where I'd use his AoE skill 2 on the beginning of wave 2 on the cannoneer crab, and beginning of wave 3 on the King Crab --- building enough tremor to get it done on most runs. He's had multiple instances of him hitting only 1 other crab on wave 2 (So 1 strike got absorbed by the other slot on the cannoneer), and often hitting 1 or 0 other crabs on wave 2 (So King Crab got all of them, though it's sometimes split on different parts so I would be getting more damage on the king).

Only thing I'm not sure about is if you use his powered Skill 2 to clash an AoE, if the extra attacks are also absorbed by the attack weight of the clashed AoE.
yeah... about crabs, i used spicebush against crabs and whenever i used AOE S2 against king crab - it always targeted 2 smaller crabs. always.
and the thing about him prioritizing the faster targets i noticed during luxcavation, where he got some mid-speed and when he attacked - the 3 full-health inquisitors took the hit
Kildread Aug 6, 2023 @ 10:54am 
Originally posted by Zilloy:
yeah... about crabs, i used spicebush against crabs and whenever i used AOE S2 against king crab - it always targeted 2 smaller crabs. always.
and the thing about him prioritizing the faster targets i noticed during luxcavation, where he got some mid-speed and when he attacked - the 3 full-health inquisitors took the hit

Likely just RNG being RNG in your case, on my side, I've had multiple instances of it not splitting to the smaller crabs. I've just got done with the grinding this morning for the 4K scrap, and more often than not, the crab would at least take an extra AoE target. The final time I did the fight, I clashed one of its head attacks, and the AoE only hit the head and the shell (It was first round, so the shell had 1 slot, head got 2 targets for the AoE).

Using Yi Sang's SunShower was the only semi-guarantee for hitting other crabs due to the hefty amount of extra targets (Although I often used it to clash Shell Attack when I didn't have the tremor to do his Skill 2 AoE, so there was only 2 extras).
Last edited by Kildread; Aug 6, 2023 @ 11:05am
A Wispy Willy Aug 6, 2023 @ 12:35pm 
I thought the shell's skill slot had a weight of two.
Kildread Aug 6, 2023 @ 12:51pm 
Originally posted by A Wispy Willy:
I thought the shell's skill slot had a weight of two.

Shell Attack has a weight of 5.

But it does get 2 skill slots for the shell it if you don't break/stagger the shell on the first turn --- if that's what you meant.
A Wispy Willy Aug 6, 2023 @ 1:15pm 
Originally posted by Kildread:
Originally posted by A Wispy Willy:
I thought the shell's skill slot had a weight of two.

Shell Attack has a weight of 5.

But it does get 2 skill slots for the shell it if you don't break/stagger the shell on the first turn --- if that's what you meant.
No, I mean the slot itself has a weight of 2, meaning targeting the shell forces it to take up two squares.
Kildread Aug 6, 2023 @ 1:37pm 
Originally posted by A Wispy Willy:
No, I mean the slot itself has a weight of 2, meaning targeting the shell forces it to take up two squares.

That's confusing to me, and I don't think that's the case? It's only ever used Shell Attack!!! (Which is 5 weight, Indiscriminate) on the Shell skill slot, so it absorbs 5 AoE 'slots' if clashed, which is what I've experienced. I've only left it alive one turn, and it used that same attack, but on 2 Shell slots at that point instead of 1 (So weight 5 twice).

I have no clue if it weights 2 on its own though, never paid attention once it was broken.

----

As an aside, I have no data for this, but I wonder if the AoE clashes 'using' added targets is intended to have those added targets be nullified if you lose the clash. Like, AoE for 5 sinners, clash with an AoE of 5, lose that clash, all 5 are redirected towards the clasher, and since there is no cumulated damage, you avoid getting most of your party nuked?
Last edited by Kildread; Aug 6, 2023 @ 1:38pm
【Silver】 Aug 6, 2023 @ 3:42pm 
Not sure I follow some of the questioning regarding AOE targeting and such, but I can attest to having the same experience with my runs of the event's final stage & Spicebush's AOE skill usage. Had essentially no random generations in it's targeting and ended up using it specifically to handle the smaller crabs to stagger them and allow focusing on the Boss since the battle ends with it's death.

Regardless of which part was targeted, the skill would always hit 2 of the other crabs if targeting the boss with the skill, unless the mechanics of 'added targeting' gets disrupted by it's natural features; the target dies during the combat phase or is 'locked up' in another unit's skill, or whatever else can cause this. Most AOE skills function in targeting the 'front' or 'closest' most enemy 'slots' unless it has unique functions affecting it's targeting for their secondary targeting.
A Wispy Willy Aug 6, 2023 @ 4:22pm 
The weight I'm thinking of also tends to get represented with a yellow 2x on the particular slot when viewing what an AoE targets, if that helps clear things up. Though it wouldn't display for Spicebush since that's determined at the start of the combat phase rather than skill selection.

It's honestly been a while since I've touched the event, so I might just be misremembering seeing it on the big crab.
Last edited by A Wispy Willy; Aug 6, 2023 @ 4:22pm
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Date Posted: Aug 6, 2023 @ 6:43am
Posts: 14