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Issue 1: Some characters have more than 1 Skill Slot, thus using more Attack Weights.
Issue 2: Some Skill Slots can take more than 1 Attack Weight, thus using more Attack Weights.
Those characters don't take extra Damage in both issues.
It should deal Damage to 3 characters but those 2 issues prevent it.
It's impossible to choose "secondary" targets.
The 'auto' targets are always the frontmost ones and NOT random.
So to maximize value of AoE you usually want to target back row/last parts of abnormality.
from what i've seen:
•it prioritizes targetting as many different targets as it can, even if the initial or sub-targets have multipple slots
•instead of targetting the slowest characters after initial one, it prioritizes characters that are faster after initial
U4 Shi heath's S3 might also have the same properties, but i'm not sure. haven't uptied him nor used nor seen him in combat yet
I don't think that's the case --- I've used him exclusively since I started this game (Got him first pull), and can tell you he ends up 'wasting' AoE' attacks on his Skill 2 depending on the randomness without any sign that's it's really any different than EGO AoEs.
Through the crab grinding, I've gotten a pattern where I'd use his AoE skill 2 on the beginning of wave 2 on the cannoneer crab, and beginning of wave 3 on the King Crab --- building enough tremor to get it done on most runs. He's had multiple instances of him hitting only 1 other crab on wave 2 (So 1 strike got absorbed by the other slot on the cannoneer), and often hitting 1 or 0 other crabs on wave 2 (So King Crab got all of them, though it's sometimes split on different parts so I would be getting more damage on the king).
Only thing I'm not sure about is if you use his powered Skill 2 to clash an AoE, if the extra attacks are also absorbed by the attack weight of the clashed AoE.
and the thing about him prioritizing the faster targets i noticed during luxcavation, where he got some mid-speed and when he attacked - the 3 full-health inquisitors took the hit
Likely just RNG being RNG in your case, on my side, I've had multiple instances of it not splitting to the smaller crabs. I've just got done with the grinding this morning for the 4K scrap, and more often than not, the crab would at least take an extra AoE target. The final time I did the fight, I clashed one of its head attacks, and the AoE only hit the head and the shell (It was first round, so the shell had 1 slot, head got 2 targets for the AoE).
Using Yi Sang's SunShower was the only semi-guarantee for hitting other crabs due to the hefty amount of extra targets (Although I often used it to clash Shell Attack when I didn't have the tremor to do his Skill 2 AoE, so there was only 2 extras).
Shell Attack has a weight of 5.
But it does get 2 skill slots for the shell it if you don't break/stagger the shell on the first turn --- if that's what you meant.
That's confusing to me, and I don't think that's the case? It's only ever used Shell Attack!!! (Which is 5 weight, Indiscriminate) on the Shell skill slot, so it absorbs 5 AoE 'slots' if clashed, which is what I've experienced. I've only left it alive one turn, and it used that same attack, but on 2 Shell slots at that point instead of 1 (So weight 5 twice).
I have no clue if it weights 2 on its own though, never paid attention once it was broken.
----
As an aside, I have no data for this, but I wonder if the AoE clashes 'using' added targets is intended to have those added targets be nullified if you lose the clash. Like, AoE for 5 sinners, clash with an AoE of 5, lose that clash, all 5 are redirected towards the clasher, and since there is no cumulated damage, you avoid getting most of your party nuked?
Regardless of which part was targeted, the skill would always hit 2 of the other crabs if targeting the boss with the skill, unless the mechanics of 'added targeting' gets disrupted by it's natural features; the target dies during the combat phase or is 'locked up' in another unit's skill, or whatever else can cause this. Most AOE skills function in targeting the 'front' or 'closest' most enemy 'slots' unless it has unique functions affecting it's targeting for their secondary targeting.
It's honestly been a while since I've touched the event, so I might just be misremembering seeing it on the big crab.