Limbus Company

Limbus Company

My Form Empties Boss Battle
So guys wanted to ask if it s supposed to be a bug or just a feature of the My Form Empties (MFE) boss. When u win a class a random ally is applied (20) Karma from Compulsory Offering, but if that ally wins a class in the same turn as the the above class is won the karma which was supposed to be applied on the enemy is instead applied onto your teammate who lost the class with that random applied Karma Ally of MFE.

Any Ideas?
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Showing 1-12 of 12 comments
Nut Aug 5, 2023 @ 5:26am 
It's intended that karma gets transferred from the winner to the loser because karma transfers upon hits. You can transfer back that karma by hitting any of the enemies aside from MFE, or just beat them in clashes so they don't transfer karma to your guys.

If you're being targeted by that one MFE attack that basically destroys units with karma by raw damage and giving them +50 more karma, redirect it to a unit without karma as that attack only gives karma to units that already have karma.

If you don't have enough dps units to unga bunga your way to victory, you can slightly abuse the karma transfer mechanic by transferring all karma to a single enemy so they die faster.
Last edited by Nut; Aug 5, 2023 @ 7:06am
Trying to do the last thing your saying but that still doesn t anwser the question...When i inisiate a class and my teammate wins the Compulsory Offering it says that the Karma is given next turn to a random ally. What am saying is Karma isn t applied to the random ally on the next turn but on the same turn the Class is going on.




Originally posted by Nut:
It's intended that karma gets transferred from the winner to the loser because karma transfers upon hits. You can transfer back that karma by hitting any of the enemies aside from MFE, or just beat them in clashes so they don't transfer karma to your guys.

If you're being targeted by that one MFE attack that basically destroys units with karma by raw damage giving them +50 more, redirect it to a unit without karma as that attack only gives karma to units that already have karma.

If you don't have enough dps units to unga bunga your way to victory, you can slightly abuse the karma transfer mechanic by transferring all karma to a single enemy so they die faster.
Nut Aug 5, 2023 @ 5:48am 
Originally posted by Jackal (The Red Mist):
Trying to do the last thing your saying but that still doesn t anwser the question...When i inisiate a class and my teammate wins the Compulsory Offering it says that the Karma is given next turn to a random ally. What am saying is Karma isn t applied to the random ally on the next turn but on the same turn the Class is going on.
I'm guessing that while karma is applied 'next turn', the moment you win the clash against MFE, karma is already given to it's ally, thus allowing the ally to give it to your unit even before it triggers next turn. Sort of like how paralysis that is applied next turn is already shown as a status effect a unit has when a hit lands. Can't test that though, since I can't guarantee an encounter with MFE.
Yes but paralysis thats been applied next turn isn t active during the class enless that paralysis is the on hit inflict paralysis type of attack thats gone through. Am really confused about it and i quit my hard dungeon run because i just couldn t beat it because of that.

Edit: Also because i didn t have enought pierce res when doing the run

Originally posted by Nut:
Originally posted by Jackal (The Red Mist):
Trying to do the last thing your saying but that still doesn t anwser the question...When i inisiate a class and my teammate wins the Compulsory Offering it says that the Karma is given next turn to a random ally. What am saying is Karma isn t applied to the random ally on the next turn but on the same turn the Class is going on.
I'm guessing that while karma is applied 'next turn', the moment you win the clash against MFE, karma is already given to it's ally, thus allowing the ally to give it to your unit even before it triggers next turn. Sort of like how paralysis that is applied next turn is already shown as a status effect a unit has when a hit lands. Can't test that though, since I can't guarantee an encounter with MFE.
Last edited by Jackal (The Red Mist); Aug 5, 2023 @ 5:52am
Demonking Aug 5, 2023 @ 6:59am 
Originally posted by Nut:
It's intended that karma gets transferred from the winner to the loser because karma transfers upon hits. You can transfer back that karma by hitting any of the enemies aside from MFE, or just beat them in clashes so they don't transfer karma to your guys.

If you're being targeted by that one MFE attack that basically destroys units with karma by raw damage giving them +50 more, redirect it to a unit without karma as that attack only gives karma to units that already have karma.

If you don't have enough dps units to unga bunga your way to victory, you can slightly abuse the karma transfer mechanic by transferring all karma to a single enemy so they die faster.
Back when they were a rail way base, I didn't care about how much time I took so I actually just like... Survived, and countered each of the statue's hit until they had enough Karma to insta die. So now in mirror dungeon whenever I meet him I've been working on ways to improve my time. At around 50 karma most teams should be able to unga bunga through the smallest of their health bars, not quite sure yet on my plan for bug boy and Nails boy though.
Tharmund Aug 5, 2023 @ 2:19pm 
Originally posted by Nut:
If you're being targeted by that one MFE attack that basically destroys units with karma by raw damage and giving them +50 more karma, redirect it to a unit without karma as that attack only gives karma to units that already have karma.

Sorry for hijacking the thread, but if you all don't mind, I am trying to understand: every few turns, MFE suddenly focus 3 attacks on the same enemy/boss ally, I am sure you are talking about these attacks. What exactly triggers this? Is it the statue not being destroyed for X turns, or some enemy reaching X amount of karma?
A Wispy Willy Aug 5, 2023 @ 2:25pm 
Originally posted by Tharmund:
Originally posted by Nut:
If you're being targeted by that one MFE attack that basically destroys units with karma by raw damage and giving them +50 more karma, redirect it to a unit without karma as that attack only gives karma to units that already have karma.

Sorry for hijacking the thread, but if you all don't mind, I am trying to understand: every few turns, MFE suddenly focus 3 attacks on the same enemy/boss ally, I am sure you are talking about these attacks. What exactly triggers this? Is it the statue not being destroyed for X turns, or some enemy reaching X amount of karma?
Breaking the Mūrti. It's in one of its passives.
Tharmund Aug 6, 2023 @ 6:05am 
Originally posted by A Wispy Willy:
Originally posted by Tharmund:

Sorry for hijacking the thread, but if you all don't mind, I am trying to understand: every few turns, MFE suddenly focus 3 attacks on the same enemy/boss ally, I am sure you are talking about these attacks. What exactly triggers this? Is it the statue not being destroyed for X turns, or some enemy reaching X amount of karma?
Breaking the Mūrti. It's in one of its passives.

I am sure that I broke the murti on multiple occasions and most of the time it just made MFE attack with 4 slots on random targets on the next turn, sometimes the boss allies, sometimes sinners, not focusing all attacks on the same boss ally.
Chillblain Sep 25, 2023 @ 8:52pm 
I don't understand how this fight works, I clash and win against the sidekick enemies- deal damage to them- and the karma on my units doesn't go anywhere. No transfer of karma for me winning. Is this fight bugged? How are you supposed to kill anything in this fight when they keep full healing and karma won't transfer? Just keep waiting forever for random 20's to drop enough time on his allies from clashing MFE?

He's the final boss of my MD hard run and he it feels like the mechanics just plain aren't working and my team is running out of fuel to win clashes.
Last edited by Chillblain; Sep 25, 2023 @ 10:39pm
Ekimmak Sep 26, 2023 @ 12:11am 
He also feels unfairly rigged with how sky high his attack power is by the end of five hard mirror dungeon floors, but maybe that's just me.

Maybe I'm also bitter about how I've never won the skill check because 15 lust is surprisingly hard to beat, and chances are I've been spamming EGO just for hopes of beating the previously mentioned sky high attack power.
A5G_Reaper Sep 26, 2023 @ 8:05am 
MD MFE is easier than RR1. Sure, it have bloated stats, but you have a bunch of EGO gifts working for you and you also have seven sinners when mechanically the fight is designed for five.

Nuking Aida is doable with quick suppression plus one or two more moderately damaging moves. From there it's a matter of lining up a bunch of hard-hitting skills and killing the charmed guido/bug dude one after another. You should have enough EGO resource to completely trivialize the clashes and/or heal your sinners. It's one of the easiest MD floor 5 boss.
jobhobster Sep 26, 2023 @ 8:41am 
Originally posted by A5G_Reaper:
MD MFE is easier than RR1. Sure, it have bloated stats, but you have a bunch of EGO gifts working for you and you also have seven sinners when mechanically the fight is designed for five.

Nuking Aida is doable with quick suppression plus one or two more moderately damaging moves. From there it's a matter of lining up a bunch of hard-hitting skills and killing the charmed guido/bug dude one after another. You should have enough EGO resource to completely trivialize the clashes and/or heal your sinners. It's one of the easiest MD floor 5 boss.
RR1 couldn't clash at all, so no, MD2H is worse (but still easy lol)
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Date Posted: Aug 5, 2023 @ 5:07am
Posts: 12