Limbus Company

Limbus Company

Snecchi Jul 19, 2023 @ 9:32pm
Does uptie 4 nerf Talisman Sinclair?...
If sinclair has 1 talisman or if the enemy has rupture his skill 2 will now pop his own talismans.
His skill 3 now applies 7 talisman, which will immediately pop and remove the talismans at round end... it used to be somewhat good because they'd gain a permanent 5 rupture.

Has someone tested the changes? I don't want to accidentally ruin my sinclair. Maybe they intended to raise the max amount of talisman that can be applied before popping?

Edit* Apparently they're lowering it on the 27th back to normal and giving him +3 rupture count on skill 3 coin 2 instead, although he's keeping the crazy talisman gain on skill 2. I guess just make sure he hits an enemy with no rupture or talisman.
Last edited by Snecchi; Jul 24, 2023 @ 8:35am
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Showing 1-15 of 23 comments
DoT Jul 19, 2023 @ 9:44pm 
It;s honestly worse overall, especially since he isn't too speedy to begin with, if he had a way to gain haste by himself, he could maybe use it first, and then wail on the enemy, then it would have been somewhat worth it.

The buffs to his other skills are not good enough to make it worth the trade. Especially since he doesn't gain any kind of power increase.

It's as bad as wasting your resources on Tier 4 Rabbit-Cliff because of how ridiculously underwhelming the buffs are.
Snecchi Jul 19, 2023 @ 9:45pm 
Its not only worthless, its detrimental to him... I really think they looked at how high enemy talismans stacked and thought that his passive stacked that high
On one hand you can trigger getting 5 tailsman turn 1 with just his S2, on the other hand his S3 is as you stated and trying to ever use his S2 with even one talisman is asking for you to pop yourself.
SmallGespenst Jul 19, 2023 @ 9:55pm 
Sheetclair was always badly designed, use his S2 with his passive triggered? gain 6 talisman and pop. Trying to trigger his S3? be prepared to defend spam because you need 5, his only consistent skill gains 3/4, and overshooting pops the stack.
Even more unusable in Abno fights than before. And now actually unusable in normal fights unless hes the first to gain a skill slot and you have S3 in line
Ennear Jul 20, 2023 @ 1:02pm 
I don't understand who thought *doubling* the talisman gain on S2 was a good idea when the magic number to aim for an odd 4 or 5. the margin of error is too small.
and as well, arbitrarily increasing the number of talismans S3 inflicts is an utter nonbo that completely breaks the point of the payoff because now it'll pop itself at the end of the turn.

if they wanted more talismans in his kit, it should've been of inflicting, not gaining.
A Wispy Willy Jul 20, 2023 @ 1:08pm 
Originally posted by Ennear:
I don't understand who thought *doubling* the talisman gain on S2 was a good idea when the magic number to aim for an odd 4 or 5. the margin of error is too small.
and as well, arbitrarily increasing the number of talismans S3 inflicts is an utter nonbo that completely breaks the point of the payoff because now it'll pop itself at the end of the turn.

if they wanted more talismans in his kit, it should've been of inflicting, not gaining.
With any luck it'll turn out he's caught one of the many bugs to come out of the update and his talisman status was supposed to have a higher max.
Is it? If so then it is slightly better then, increasing the burst limit to 10+ to self and 5+ to enemies seems alright, also making S3 so it'll send up to 5 talismans to the enemy instead of 5 onwards, because chaining 2 S1 then a S3 basically wastes the value of the S3, althought it was probably intended to be that way.
ionkiller Jul 20, 2023 @ 2:45pm 
Does it pop when you reach over the count? I swore it said at turn end. Meaning you could gather the Talismans, and use their S3 to transfer it the same turn.
DoT Jul 20, 2023 @ 2:57pm 
Originally posted by ionkiller:
Does it pop when you reach over the count? I swore it said at turn end. Meaning you could gather the Talismans, and use their S3 to transfer it the same turn.

It pops at the end of the turn, but you get to keep any talismans if they are underneath.

meaning that, using S3 lets you inflict 5 talismans, basically a permanent 5 rupture for the enemy as they can't remove them in any capacity, but because you now inflict 7, it leaves at the end of the turn and you have to wait to use sinclairs S3 again to inflict more talismans.

Leaving 5 talismans on the enemy means you allies can deal a lot more damage every turn vs dealing a little more damage and then removing the effect for only 1 turn. it's also worse because only allies slower then sinclair will be able to make use of the talismans before they get removed at the end of the turn.
ionkiller Jul 20, 2023 @ 3:19pm 
Originally posted by DoT:
It pops at the end of the turn, but you get to keep any talismans if they are underneath.

meaning that, using S3 lets you inflict 5 talismans, basically a permanent 5 rupture for the enemy as they can't remove them in any capacity, but because you now inflict 7, it leaves at the end of the turn and you have to wait to use sinclairs S3 again to inflict more talismans.

Leaving 5 talismans on the enemy means you allies can deal a lot more damage every turn vs dealing a little more damage and then removing the effect for only 1 turn. it's also worse because only allies slower then sinclair will be able to make use of the talismans before they get removed at the end of the turn.

Ah okay, that's making more sense.

Maybe the intent was to make him more viable in a smaller team? To let him apply many Talismans at once and rupture with it in the same turn? Though that still changes them for a worse as a pick.

I'm planning to Uptie them in the future when I got the resources and see if they're self-sufficient in that aspect.
Snecchi Jul 20, 2023 @ 5:36pm 
Originally posted by ionkiller:
Originally posted by DoT:
It pops at the end of the turn, but you get to keep any talismans if they are underneath.

meaning that, using S3 lets you inflict 5 talismans, basically a permanent 5 rupture for the enemy as they can't remove them in any capacity, but because you now inflict 7, it leaves at the end of the turn and you have to wait to use sinclairs S3 again to inflict more talismans.

Leaving 5 talismans on the enemy means you allies can deal a lot more damage every turn vs dealing a little more damage and then removing the effect for only 1 turn. it's also worse because only allies slower then sinclair will be able to make use of the talismans before they get removed at the end of the turn.

Ah okay, that's making more sense.

Maybe the intent was to make him more viable in a smaller team? To let him apply many Talismans at once and rupture with it in the same turn? Though that still changes them for a worse as a pick.

I'm planning to Uptie them in the future when I got the resources and see if they're self-sufficient in that aspect.
It's really best that you don't until they announce a change. 5 permanent talisman is infinitely better than 7 temporary talisman. Even just regarding his self talisman, its best to hover around 5 and then go all out with skill two, gaining up to 11 talisman or something like that. Now your skill 2 will typically accidentally bring you to the 6 threshhold in 1 turn and immediately go away at turn end...
To fix all of this they'd need to raise the max Talisman count to 8 but that could be.... problematic. They should have just touched his rupture and clashing values but instead someone that doesn't understand how Talisman works gave him an uptie 4.
ionkiller Jul 20, 2023 @ 6:27pm 
Originally posted by Snecchi:
It's really best that you don't until they announce a change. 5 permanent talisman is infinitely better than 7 temporary talisman. Even just regarding his self talisman, its best to hover around 5 and then go all out with skill two, gaining up to 11 talisman or something like that. Now your skill 2 will typically accidentally bring you to the 6 threshhold in 1 turn and immediately go away at turn end...
To fix all of this they'd need to raise the max Talisman count to 8 but that could be.... problematic. They should have just touched his rupture and clashing values but instead someone that doesn't understand how Talisman works gave him an uptie 4.

I'd agree with you - but I like playing with inferior or 'off-meta' options in games. I do agree that it's a terrible uptie for normal teams though.

I was going to try to make him work with Cinq Don / Suncliff, and have some support IDs to give additional healing.
Ennear Jul 21, 2023 @ 8:44pm 
Originally posted by ionkiller:
Does it pop when you reach over the count? I swore it said at turn end. Meaning you could gather the Talismans, and use their S3 to transfer it the same turn.
Yeah, the Turn End margin of error was a pretty critical space where you could at least give Sinclair more skill slots so he could followup S3 immediately after going over a unfortunate double S2 or something.

But now as well, he's utterly screwed for Abno fights cause you won't exactly get even those extra slots unless you intentionally understaff your roster.
Can't even reasonably stall with defense if you've already got the S3 waiting on the bottom cause that's what it discards, which will then obviously waste so much more time (and the S3's raw power) than just letting the talismans overflow and hitting the enemies.
SmallGespenst Jul 23, 2023 @ 10:06pm 
Good news for Sheetclair fans: PM realised they ♥♥♥♥♥♥ up so he's trading the extra 2 talisman infliction for more Rupture Count on the second Coin of the skill.
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Date Posted: Jul 19, 2023 @ 9:32pm
Posts: 23