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The buffs to his other skills are not good enough to make it worth the trade. Especially since he doesn't gain any kind of power increase.
It's as bad as wasting your resources on Tier 4 Rabbit-Cliff because of how ridiculously underwhelming the buffs are.
and as well, arbitrarily increasing the number of talismans S3 inflicts is an utter nonbo that completely breaks the point of the payoff because now it'll pop itself at the end of the turn.
if they wanted more talismans in his kit, it should've been of inflicting, not gaining.
It pops at the end of the turn, but you get to keep any talismans if they are underneath.
meaning that, using S3 lets you inflict 5 talismans, basically a permanent 5 rupture for the enemy as they can't remove them in any capacity, but because you now inflict 7, it leaves at the end of the turn and you have to wait to use sinclairs S3 again to inflict more talismans.
Leaving 5 talismans on the enemy means you allies can deal a lot more damage every turn vs dealing a little more damage and then removing the effect for only 1 turn. it's also worse because only allies slower then sinclair will be able to make use of the talismans before they get removed at the end of the turn.
Ah okay, that's making more sense.
Maybe the intent was to make him more viable in a smaller team? To let him apply many Talismans at once and rupture with it in the same turn? Though that still changes them for a worse as a pick.
I'm planning to Uptie them in the future when I got the resources and see if they're self-sufficient in that aspect.
To fix all of this they'd need to raise the max Talisman count to 8 but that could be.... problematic. They should have just touched his rupture and clashing values but instead someone that doesn't understand how Talisman works gave him an uptie 4.
I'd agree with you - but I like playing with inferior or 'off-meta' options in games. I do agree that it's a terrible uptie for normal teams though.
I was going to try to make him work with Cinq Don / Suncliff, and have some support IDs to give additional healing.
But now as well, he's utterly screwed for Abno fights cause you won't exactly get even those extra slots unless you intentionally understaff your roster.
Can't even reasonably stall with defense if you've already got the S3 waiting on the bottom cause that's what it discards, which will then obviously waste so much more time (and the S3's raw power) than just letting the talismans overflow and hitting the enemies.