Limbus Company

Limbus Company

Ischumitsu Jul 13, 2023 @ 8:20am
Very (Easy) Hard Mirror Dungeon (Eng. version)
After sitting all day in the discord chat on the released update and getting acquainted with all the aspects of contentment and dissatisfaction with the update. I can authoritatively state that the complexity of the new dungeon is made according to everyone's NOT favorite concept of complexity. Namely, the increase of coins. :seriousboss:

The problems of the new dungeon are several things at once. I will write about what my friends and other players talked about and what I myself encountered.

1. The problem of coins. Starting from the 4th-5th floor, units such as K corp GreenGlowMaggots can take out any of your sinners if they do not have a coin of more than 30+
Let me remind you that not every ego has such coins, let alone ordinary attacks. Of course someone will say about N Sinclair. (you don't have to talk about it, you know how stupid your argument is) :machinekysa:

1.2 Meeting with a statue from railway line 1.
It's a living hell if you haven't managed to feed enough of his shards or don't have characters in the pack with the power of coins above 20+
Since all mobs get a buff on the number of coins, you will very often restart because of just one lost flare - which will be fatal for your sinner.
AND GOD FORBID YOU TOOK A SINNER VULNERABLE TO LUST - YOU ARE FINISHED.

2. The problems of the promised complexity of money management.

For all 4 floors, you have enough not only to save up for a full team of 000 identities, but also to save up for gifts and restore health and sanity 3 times.
Is this the promised complexity ?

3. Events and new activities.
Now the store appears almost every time at the beginning of a new room or before going to the boss, which allows you to think in advance what is more important to you - money or farm gifts.

4. Map overlap and enemies.
This has almost no effect on how difficult it will be for you to pass the dungeon, because as mentioned above. You can easily assemble a team of 000 on the 2nd floor and carry everything forward with your feet.

4.2 Plugs in the form of damn meatballs.

Have you already noticed that some collisions during failed coin checks cause battles with a stupid bunch of meatballs? Of course, this can be attributed to a temporary solution until there are fights with anomalies that you encounter during inspections, but still maybe it wasn't worth SHOVING THEM INTO EVERY SUCH BATTLE?

At the moment, my claims and the claims of other players are over. I'm glad you read this despite the terrible machine translation into English.
And I am also glad if you have the pride to call yourself not a casual and agree that this dungeon does not bring any challenge and is a bad example of complexity in games (even if it is a gachi genre).

:cleanseal: And I want to remind all the dissenters that you forgot to close the dailies in the genshin impact :cleanseal:
< >
Showing 1-15 of 29 comments
Minh Jul 13, 2023 @ 8:27am 
Meatballs?
Last edited by Minh; Jul 13, 2023 @ 8:27am
Ischumitsu Jul 13, 2023 @ 8:28am 
Originally posted by Minh:
Meatballs?
Abnormalities how looks like a meatballs
Last edited by Ischumitsu; Jul 13, 2023 @ 8:30am
Minh Jul 13, 2023 @ 8:32am 
Originally posted by Ischumitsu:
Originally posted by Minh:
Meatballs?
Abnormalities how looks like a meatballs
(S-08-04-03) Peccatulum Acediae?
Last edited by Minh; Jul 13, 2023 @ 8:34am
Stupid BBird Jul 13, 2023 @ 8:32am 
Originally posted by Minh:
Meatballs?
Toad's eyes from the mirror
CarThief Jul 13, 2023 @ 9:03am 
Statue, huh. You mean "My Form Empties"? I'd imagine he's nigh-impossible in the MD, yeah. You also have to potentially face HER, also from the Railway. So the 5th Floor boss can be a run-killer.

And yeah, I got insta-destroyed by those damn 4-coin K-Corp class 3 goons too, from time to time. Can't even block/dodge that. It's E.G.O or death.
The "Monks" (Talisman E.G.O) tend to be pretty brutal in Normal MDs too (absurd clash power/DMG), so I suspect they're about almost as dangerous in their ability to one-shot Sinners.

I do appreciate the Store/Rest Spot being at the floor start, looking for a store/resting spot in the dark would've been terrible since they're the only ways to recruit, and you start incomplete (2/7 or 3/7 with buffs).

All in all, the only things I truly take offence to with the "hard" MD, is the addition of Railway bosses who keep their Railway HP/stats while also gaining the dungeon's like, +5 power or whatever. This makes Floor 5 Railway bosses do rolls every turn that even E.G.O can't beat.
Last edited by CarThief; Jul 13, 2023 @ 9:04am
RyuukiNawa Jul 13, 2023 @ 9:07am 
This hardmode dungeon become something-like "have everyone with lv35 and full shard team or you are ♥♥♥♥♥♥". Dude i can't even clash normaly now at 4th + attacks. why this much damage ?
Ischumitsu Jul 13, 2023 @ 9:30am 
Originally posted by SpearOfLies:
https://steamcommunity.com/profiles/76561198081274229/screenshot/2036238827558386046/


Skill issue.

Yes, because I came across her every time I took Ismail the Fiery into the team of 000. As a result, I received an additional 700% damage from the needle in my face, which was supposed to strengthen me :justacat:

the characters of the other pack already coped with it more well, because they did not have fatal resistance
SpearOfLies Jul 13, 2023 @ 10:50am 
Originally posted by Ischumitsu:
Originally posted by SpearOfLies:
https://steamcommunity.com/profiles/76561198081274229/screenshot/2036238827558386046/


Skill issue.

Yes, because I came across her every time I took Ismail the Fiery into the team of 000. As a result, I received an additional 700% damage from the needle in my face, which was supposed to strengthen me :justacat:

the characters of the other pack already coped with it more well, because they did not have fatal resistance
More than half of my team is fatal to pierce. This fight have mostly pierce damage.
Half of my team is just 00. Still beat it within 8 turns.
Ennear Jul 13, 2023 @ 12:12pm 
Yeah stat checking the bejeebus out of enemies is NOT the way to make 'difficulty' in any game...
Just because most enemies' hp remains low enough to crack in two or three turns (if you're lucky enough to win) - fast does NOT equal 'fun' or 'easy'.

Honestly, if PM insists on throttling player's ability to simply unga bunga winrate, without just nerfing this baloney - they sorely need to steroid defensive skills up the rump then.
Only being able to confidently move ahead (not even charge ahead) with half your skills at best, and 1/6th your skills more realistically is absurd as things end up boiling down to 'pray to RNGesus for tails'.

except, if one wants to use any remotely technical IDs, functionality completely falls apart because S1s are worthless, and S2s utterly unreliable. There's no space to execute mechanics anymore, nor recourse with these paper defensive skills.

between death on a single coin flip, and long fights,
I would've rather had the spongey enemies in Ch4p2 because they at least could be adapted around in testing your endurance and ability to refine efficiency for 10 turning.
as compared to the 'EGO or tails' we've got now.
SmallGespenst Jul 13, 2023 @ 12:17pm 
Originally posted by Ennear:
Just because most enemies' hp remains low enough to crack in two or three turns (if you're lucky enough to win) - fast does NOT equal 'fun' or 'easy'.
what part of "Hard mode" implied to you it was supposed to be easy and fun?
Sergalius Jul 13, 2023 @ 12:21pm 
Originally posted by SmallGespenst:
Originally posted by Ennear:
Just because most enemies' hp remains low enough to crack in two or three turns (if you're lucky enough to win) - fast does NOT equal 'fun' or 'easy'.
what part of "Hard mode" implied to you it was supposed to be easy and fun?
it was supposed to not be RR level of threat. PM is trying to stop the fire spreading by making it not so tedious, but fire is burning already.
They should not release without tier 4 and rework of offence system. it was bad decision. People could wait more delays.
SmallGespenst Jul 13, 2023 @ 12:29pm 
Originally posted by Sergalius:
Originally posted by SmallGespenst:
what part of "Hard mode" implied to you it was supposed to be easy and fun?
it was supposed to not be RR level of threat. PM is trying to stop the fire spreading by making it not so tedious, but fire is burning already.
They should not release without tier 4 and rework of offence system. it was bad decision. People could wait more delays.
I dunno, I think when they included RR bosses with the full stat boost as a post "we've reworked to make sure it works how we want it to" it's pretty clear the they wanted it to be this hard.
Ischumitsu Jul 13, 2023 @ 12:30pm 
Originally posted by Ennear:
Yeah stat checking the bejeebus out of enemies is NOT the way to make 'difficulty' in any game...
Just because most enemies' hp remains low enough to crack in two or three turns (if you're lucky enough to win) - fast does NOT equal 'fun' or 'easy'.

Honestly, if PM insists on throttling player's ability to simply unga bunga winrate, without just nerfing this baloney - they sorely need to steroid defensive skills up the rump then.
Only being able to confidently move ahead (not even charge ahead) with half your skills at best, and 1/6th your skills more realistically is absurd as things end up boiling down to 'pray to RNGesus for tails'.

except, if one wants to use any remotely technical IDs, functionality completely falls apart because S1s are worthless, and S2s utterly unreliable. There's no space to execute mechanics anymore, nor recourse with these paper defensive skills.

between death on a single coin flip, and long fights,
I would've rather had the spongey enemies in Ch4p2 because they at least could be adapted around in testing your endurance and ability to refine efficiency for 10 turning.
as compared to the 'EGO or tails' we've got now.


I was thinking about possible methods to solve the problem of dungeon complexity and often inclined to the fact that it would be worth creating more interesting mechanics for bosses or opponents. On a par with the same statue that I met for the first time - I had to understand how her karma works.

Adding opponents who make you think when you meet - that's what would be nice.
And at the expense of sponges, it could also be beaten by making the process more exciting - giving opponents more phases or new mechanics - even if exclusive to dungeons
Mastema Jul 13, 2023 @ 12:32pm 
I think PM is saving up fight uniqueness and new enemies for RR2 that comes next month. I mean seeing how many Lobotmy aberrations they introduced in MD2, they gotta be preparing something spicy. Plus upgraded bosses from Canto 4 and hopefully some bigger stuff, similar to how K corp staff became Juicers in RR1. (just please don't make another ♥♥♥♥ like the Snake was :stimulation:)
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Jul 13, 2023 @ 8:20am
Posts: 29