Limbus Company

Limbus Company

Mirror dungeon two skill tree: Are the ultimates at the end of this tree worth getting?
So in the skill tree there's two ultimate nodes at the end of both branches. One seems pretty straightforward that it negates stagger.

However the second skill Forces all coins to roll the same every three turns and I'm a little confused on how this works.
(Every three turns all coins will roll the same for all allies)

Based on how this is worded if it decides to make all your coins roll tails for example it could actively screw you over. Does anyone already have the skill node and confirm that it's 100 percent A buff in all instances?
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Showing 1-14 of 14 comments
Nope Jul 5, 2023 @ 3:31am 
The Ultimate on the left give you best possible coin roll for each ID every 3rd turn, confusing ass description for it effect
The other one just speak for itself
Last edited by Nope; Jul 5, 2023 @ 3:34am
DT Jul 5, 2023 @ 3:38am 
Originally posted by Nope:
The Ultimate on the left give you best possible coin roll for each ID every 3rd turn
The other one just speak for itself

Description only mention all coins going to be be on the same side as first coin. Doesn't that made it if your first coin is failed then it going to make all remain coin failed too.

Worst scenario is like N-Sinclair go first then roll tail. I didn't dare to touch that node because of this description of starter buff.
水芹 Cress Jul 5, 2023 @ 3:39am 
Originally posted by Nope:
The Ultimate on the left give you best possible coin roll for each ID every 3rd turn, confusing ass description for it effect
The other one just speak for itself
I figured it'd have to be something like that. Thanks for confirming. the tool tip was confusing
水芹 Cress Jul 5, 2023 @ 3:56am 
Originally posted by DT:
Originally posted by Nope:
The Ultimate on the left give you best possible coin roll for each ID every 3rd turn
The other one just speak for itself

Description only mention all coins going to be be on the same side as first coin. Doesn't that made it if your first coin is failed then it going to make all remain coin failed too.

Worst scenario is like N-Sinclair go first then roll tail. I didn't dare to touch that node because of this description of starter buff.
I just bit the bullet and bought the skill note. The previous poster is correct. From what I can see in the dungeon that I'm testing all of my coins roll their maximum value on turn three
DT Jul 5, 2023 @ 4:12am 
Oh that nice. Though most enemies either died or got stagger by turns 3 so I guess it really nice to have but didn't matter much.
Minh Jul 5, 2023 @ 5:20am 
Description should be "Plus Coin Power Coins land Heads & Minus Coin Power Coins land Tails every 3 TURNs".
Last edited by Minh; Dec 14, 2023 @ 8:06pm
水芹 Cress Jul 5, 2023 @ 5:21am 
Originally posted by DT:
Oh that nice. Though most enemies either died or got stagger by turns 3 so I guess it really nice to have but didn't matter much.
I think it's mostly something that you get for hard mode when it releases. The normal dungeon is super easy right now
Sergalius (Banned) Jul 5, 2023 @ 8:29am 
Originally posted by DT:
Oh that nice. Though most enemies either died or got stagger by turns 3 so I guess it really nice to have but didn't matter much.
yea, you dont use ego for clash at all on floor 5... hahhaaha
CarThief Jul 5, 2023 @ 9:57am 
Well, atleast it'll help against Abnormalities (they take forever), overpowered enemies on floor 5, and of course the floor bosses.

On that note, I wonder what the "E.G.O resources for all affinities" and "E.G.O resource for affinities of all starting Identities" bonuses technically offer, as it sure isn't a +1 or +2 E.G.O resource for each attack used.

Is it just +X for each affinity on dungeon start perhaps, or floor-start? (Considering it costed 500 pts, it really should be better then a one-time deal...)
Last edited by CarThief; Jul 5, 2023 @ 9:58am
水芹 Cress Jul 5, 2023 @ 12:24pm 
Originally posted by CarThief:
Well, atleast it'll help against Abnormalities (they take forever), overpowered enemies on floor 5, and of course the floor bosses.

On that note, I wonder what the "E.G.O resources for all affinities" and "E.G.O resource for affinities of all starting Identities" bonuses technically offer, as it sure isn't a +1 or +2 E.G.O resource for each attack used.

Is it just +X for each affinity on dungeon start perhaps, or floor-start? (Considering it costed 500 pts, it really should be better then a one-time deal...)

I have that skill node And I start each dungeon with several points for each ego resource.

The first one(Just one pocket) does exactly what it says it gives you one ego resource of each kind at the start.
The second one (distinct pocket) Seems like it gives +1 One for each ego affinity that an identity has. This calculates for all seven identities that you bring into the dungeon. if you bring in seven identities with lust pride and wrath (distinct pocket) will give you plus +7 lust +7 pride and +7 wrath at the start of the dungion.
CarThief Jul 5, 2023 @ 12:43pm 
Well that's nearly worthless... It basically gives 1-5 of every type of E.G.O resource purely on dungeon start (let's say an average of 3 each type). That's barely enough to pop off one E.G.O attack before it's expended. We may typically end up with 20-25 resources of each type once we reach floor 5, so it's maybe a 5-7% boost, but that is just PITIFUL for what it costs.

They could've made it so much more worth the point grinding. Make it per floor. Or have it give x2 resources if you used an attack affinity in battle that you own the least resources of. Ah well... Atleast useful to confirm for sure. Definitely can't recommend this over-expensive passive to anyone.
A Wispy Willy Jul 5, 2023 @ 1:45pm 
It jumpstarts passives. It's not worthless.
水芹 Cress Jul 5, 2023 @ 1:51pm 
Originally posted by CarThief:
Well that's nearly worthless... It basically gives 1-5 of every type of E.G.O resource purely on dungeon start (let's say an average of 3 each type). That's barely enough to pop off one E.G.O attack before it's expended. We may typically end up with 20-25 resources of each type once we reach floor 5, so it's maybe a 5-7% boost, but that is just PITIFUL for what it costs.

They could've made it so much more worth the point grinding. Make it per floor. Or have it give x2 resources if you used an attack affinity in battle that you own the least resources of. Ah well... Atleast useful to confirm for sure. Definitely can't recommend this over-expensive passive to anyone.

I agree with you It's an underwhelming node I think that's why they made (distinct pocket) a little bit cheaper than the others. To be fair they gave us Two new ego generating gifts to acquire (Disk fragment) (Grand welcome) in the actual run itself, In addition to the ones that we already had.

I think when you get Some of those gifts going you generate a crazy amount of ego so maybe they thought it would be too much to also have something in the skill tree.

Probably the most valuable node to get When we get hard mode next week will be the heal 10% of your health after every combat Encounter. As well as all of the attack power nodes
Last edited by 水芹 Cress; Jul 5, 2023 @ 2:35pm
CarThief Jul 5, 2023 @ 2:51pm 
Well, worthless is debatable, but definitely not worth the asking price.

Guess the healing node is next on the list, a week is enough time to get that. Can't always find a healing Gift. Already got some of the "essentials" (+100 Starting Cost to afford a good starter team, +10 pts from encounters, +3 offence, +3 defence).

Though I suppose Hard mode shouldn't require them, technically. But I'll take whatever advantadge I can find. Gonna get annoying enough with missable shops and Abnormality node ambushes in the fog of war.
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Date Posted: Jul 5, 2023 @ 3:10am
Posts: 14