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The other one just speak for itself
Description only mention all coins going to be be on the same side as first coin. Doesn't that made it if your first coin is failed then it going to make all remain coin failed too.
Worst scenario is like N-Sinclair go first then roll tail. I didn't dare to touch that node because of this description of starter buff.
On that note, I wonder what the "E.G.O resources for all affinities" and "E.G.O resource for affinities of all starting Identities" bonuses technically offer, as it sure isn't a +1 or +2 E.G.O resource for each attack used.
Is it just +X for each affinity on dungeon start perhaps, or floor-start? (Considering it costed 500 pts, it really should be better then a one-time deal...)
I have that skill node And I start each dungeon with several points for each ego resource.
The first one(Just one pocket) does exactly what it says it gives you one ego resource of each kind at the start.
The second one (distinct pocket) Seems like it gives +1 One for each ego affinity that an identity has. This calculates for all seven identities that you bring into the dungeon. if you bring in seven identities with lust pride and wrath (distinct pocket) will give you plus +7 lust +7 pride and +7 wrath at the start of the dungion.
They could've made it so much more worth the point grinding. Make it per floor. Or have it give x2 resources if you used an attack affinity in battle that you own the least resources of. Ah well... Atleast useful to confirm for sure. Definitely can't recommend this over-expensive passive to anyone.
I agree with you It's an underwhelming node I think that's why they made (distinct pocket) a little bit cheaper than the others. To be fair they gave us Two new ego generating gifts to acquire (Disk fragment) (Grand welcome) in the actual run itself, In addition to the ones that we already had.
I think when you get Some of those gifts going you generate a crazy amount of ego so maybe they thought it would be too much to also have something in the skill tree.
Probably the most valuable node to get When we get hard mode next week will be the heal 10% of your health after every combat Encounter. As well as all of the attack power nodes
Guess the healing node is next on the list, a week is enough time to get that. Can't always find a healing Gift. Already got some of the "essentials" (+100 Starting Cost to afford a good starter team, +10 pts from encounters, +3 offence, +3 defence).
Though I suppose Hard mode shouldn't require them, technically. But I'll take whatever advantadge I can find. Gonna get annoying enough with missable shops and Abnormality node ambushes in the fog of war.