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Hard mode will also reward 25% more starlight when it is added.
Winning event rolls/receiving gifts and spending currency probably helps too if only a bit.
Still... The route I take in my runs has nothing to do with challange, but I ussually get around a 100 for...
-Going through as fast as possible, with a route that prioritizes Rest/Dispenser > Event > Human Battles (Blunt) > Human Battles (any) > Abnormality (Any), trying to minimize battles.
-Avoiding Abnormality battles like the plague (they're NASTY, and long AF).
-Spending all Cost available before ending a run (why not, it's lost otherwise anyway).
So that wasn't exactly a challenging or combat-heavy route, but I still got 100 for it on average, sometimes a few points more or less.
Passive-wise I enabled:
- +50 Starting Cost (x2)
- +1 E.G.O Resource affnity.
Dunno if those made a difference, hm... weird though. I got around 90 points or so in my first 3 runs (when it was brand new), would the weekly bonus reduce it, or did the cost buffs also increase the reward? Or is it shopping-related somehow?
Just unlocked +10 Cost gained post-battle, so maybe that'll do something later. Guess there's no time to do a MD run now to test it.
They said in notice/guide that Starlight can be use with other Dungeon too but that was it said and cant really be done since this is only one place we can use them atm.
Seems like it's likely battle-related yeah, as I had some smoother (low-battle) runs and that ended up being closer to 90 points instead of 100. Doesn't seem like it's a significant increase if you get all battle-heavy though, from the looks of it, I guess?