Limbus Company

Limbus Company

Using evade, counter (ever)?
Finished Chapter 3 and been to Mirror dungeon 20+ times and I used Evade, Counter or Defense just a few times during Prologue.

It kinda seems pointless to me? Even if chances are not in your favor, it is better to either redirect it with another character (during abno battles), use EGO or take the chances anyway. Unless the enemy attack is so powerful that there is no way to beat the counter, then I guess this could be used (but during all 60 hours of playtime I have already, there were maybe 3 times when that happened).

Since the main focus is on feeding the EGO through team synergy, your EGO uptime should be pretty good. And unless you use heavily underleveled identities, you should have chances of beating a clash most of the time too.

Maybe that changes in the future chapters\abno fights etc. but right now entire feature could not be there and everything would stay the same for me. Did you use this at any point while playing?
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114/14 megjegyzés mutatása
I use the evade/counter/defense options in a few scenarios, when i am faced with a really bad or unwinnable clash or when a sinner is gonna take a lot of damage or die from bleed.
But yeah, its very situational and only the evade option works in any consistent way to avoid damage, at least for me.
Nah, both suck ass. Either fat ass roll or defense if upcoming clash is barely winnable or has giant dps.
I had two doggos attacking Outis and I couldn't redirect them as I was too slow.
Used the evade and she completely dodged both the attacks.

Definitely niche, but it has its uses.
Reptiloid (Kitiltva) 2023. márc. 4., 15:30 
Use it mostly in a hopeless clash or to pass an attack downstream.
Evade is good for dodging lots of attacks on a single character. Or just in case you lose a clash.

Blocks been nice to move an attack downstream or absorb attacks.

Counter is interesting tho, while some counter skills are really lack luster compared to what we see enemies use. Some actually provide buffs to characters like protection and damage up. Some even provide different colors for your E.G.O.

But if you ask me block and evade are far better only because most counter skills really do nothing other than one free attack, and you'd be better off using a skill instead or activating that dark cloud blade passive that replaces the counter with skill 3.

In the coming updates I hope to see some buffs to our counter skills or mechanics that provide additional benefits to our sinners when we activate defensive skills like we see in some counter skills and passives.

But yeah, I most often use the defensive stuff if I'm going to lose something. so not often but kinda often depending on the enemy or starting hand.

Just wish block skills blocked more damage.
Legutóbb szerkesztette: Nulloxis; 2023. márc. 4., 18:13
A thing that's worth considering is that using a defensive skill will allow you to off-set a particular enemy attack to a option on the chain, which can let you Clash with a better skill, or use an EGO if the character that would be clashing doesn't have one ready
I usually use it in Human fights where the Clash would be unwinnable, in order to mitigate damage.
evade + mitigate + counter is useful there is a time when you want to clash but got small number / hopeless number / or facing a must evade instant kill AOE / single ultimate attack.

don't clash if you want to live. if anyone say pointless its a group of dumb that brain dead that not reach chapter 3 and not playing mirror dungeon where you will meet red aura raging dog abnormally, pink aura rage undead robot ultimate or any boss abnormally / human that guaranteed instant kill you if not guard and evade.

every annoying enemies has a attack that you need to evade / guard.

Legutóbb szerkesztette: RedCobra; 2023. márc. 4., 21:38
RedCobra eredeti hozzászólása:
evade + mitigate + counter is useful there is a time when you want to clash but got small number / hopeless number / or facing a must evade instant kill AOE / single ultimate attack.

don't clash if you want to live. if anyone say pointless its a group of dumb that brain dead that not reach chapter 3 and not playing mirror dungeon where you will meet red aura raging dog abnormally, pink aura rage undead robot ultimate or any boss abnormally / human that guaranteed instant kill you if not guard and evade.

every annoying enemies has a attack that you need to evade / guard.
I'm not sure you understand how targeting works in non-abnormality battles, the only way to not-clash an attack is for every attack from that point onward on the chain to be defensive. your attacks go left->right on the enemies skill slots, defensive skills just let your next attack clash instead.
Defenses "shift" because enemies target you from slowest to fastest, the same way you do to them. If you pick your defenses from right to left, they will work as normal because your slower sinners take priority on getting hit.

The reason it shifts is your fast sinners are redirecting attacks because they are fast, if you defend with a fast sinner, it stops redirecting and the next fastest one redirects it. Defend from the slowest sinner first and this doesn't happen.
RedCobra eredeti hozzászólása:
evade + mitigate + counter is useful there is a time when you want to clash but got small number / hopeless number / or facing a must evade instant kill AOE / single ultimate attack.

don't clash if you want to live. if anyone say pointless its a group of dumb that brain dead that not reach chapter 3 and not playing mirror dungeon where you will meet red aura raging dog abnormally, pink aura rage undead robot ultimate or any boss abnormally / human that guaranteed instant kill you if not guard and evade.

every annoying enemies has a attack that you need to evade / guard.
clearly someone only fights against abno's and not regular hoomans since if you roll defensive move, your still gonna have to eventually hit that guy unless you keep rolling defensive but that's just not very efficient
I still hate 3-17 since it feels way too ♥♥♥♥, way too many waves, lost way too many 2+10 Evasion rolls against the damn knights and the boss is just one tanky boi who likes going stabby stabby in my eyeballs
You'll be using evade once you'll start soloing mirror dungeon with lcorp faust.
They are useful if you want someone else to clash (example the next character have the ego available), you don't want someone to get staggered so the next turn he can deal a lot of damage against staggered enemies, trigger the effect "If user took no damage last turn" or you have a character with a lot of bleed and you want it to stick to the board to bait attacks instead of dying by just attacking.

It's still very situational and it require the understanding of how human fight targeting work. It doesn't help that they are so weak as option that 90% of times you better just attack as you are losing action economy.
ardiel eredeti hozzászólása:
Defenses "shift" because enemies target you from slowest to fastest, the same way you do to them. If you pick your defenses from right to left, they will work as normal because your slower sinners take priority on getting hit.

The reason it shifts is your fast sinners are redirecting attacks because they are fast, if you defend with a fast sinner, it stops redirecting and the next fastest one redirects it. Defend from the slowest sinner first and this doesn't happen.

That is a good point. And yeah that can save someone, so it is "usable", but still so situational that I would try to win clash (even if chances are low) rather than try to evade tbh
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114/14 megjegyzés mutatása
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Közzétéve: 2023. márc. 4., 14:22
Hozzászólások: 14