Limbus Company

Limbus Company

Enemies in dungeon should not heal if your first team died (chapter 3 spoiler)
I was playing chapter 3 dungeon. I was fighting the first floor final boss (two beasts that grow instincts), my first team of level 25 sinners all died leaving the one beast 5hp and the other one half hp. When I enter the fight again using other sinners with level around 15, I find the two beasts with full health.

My question is why can't it be like LoR where your first floor members all die and when you switch to another floor the enemies remain the same hp as the last fight? When I see the beasts fully heal I was really annoyed.
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Showing 1-14 of 14 comments
shoopy Mar 3, 2023 @ 4:58am 
I guess it makes you actually learn the fight and not just unga bunga it and eventually win because you have 12 people.

If you're losing you can quit and restart it with full health/different sinners.

Also since it's the boss, you can heal after beating it so you could just throw everyone at it until you win without any consequences if it kept the health level.
Last edited by shoopy; Mar 3, 2023 @ 5:03am
Arnotts Mar 3, 2023 @ 6:13am 
if you return to checkpoint after losing your team you can get them back
shoopy Mar 3, 2023 @ 6:28am 
Also if you don't know how to beat those guys in one go, you will get slaughtered later. It's a learning experience.
Ronald Mcdonald Mar 3, 2023 @ 7:20am 
I guess you guys are right
LotusBlade Mar 3, 2023 @ 8:08am 
Except losing does not teaches you anything in this game and during Mirror runs you can, at best, find 7-8 people, while need 2x5 for two teams. So yes, leaving enemies wounded would actually make sense. Besides, it does take effort to lvl up those guys, gear them, properly combine,- so we do deserve some reward and not just enemies healed back to full hp.
shoopy Mar 3, 2023 @ 8:14am 
Originally posted by LotusBlade:
Except losing does not teaches you anything in this game and during Mirror runs you can, at best, find 7-8 people, while need 2x5 for two teams. So yes, leaving enemies wounded would actually make sense. Besides, it does take effort to lvl up those guys, gear them, properly combine,- so we do deserve some reward and not just enemies healed back to full hp.
OP is not talking about Mirror. Mirror Dungeon is easy enough to win every fight in a row and if you pick the right route you get heals regularly.

And losing does teach you how to win. If you can't beat the beasts, the chapter 3 2nd floor boss will kill every sinner you have.

These guys are like LoR fights in that you have to read their passives and learn the trick to manipulate them into not killing you.
Last edited by shoopy; Mar 3, 2023 @ 8:23am
Bob the Weab Mar 3, 2023 @ 9:01am 
Originally posted by LotusBlade:
Except losing does not teaches you anything in this game and during Mirror runs you can, at best, find 7-8 people, while need 2x5 for two teams. So yes, leaving enemies wounded would actually make sense. Besides, it does take effort to lvl up those guys, gear them, properly combine,- so we do deserve some reward and not just enemies healed back to full hp.

Considering you learn their abilities, fighting style, resistances, damage, that's pretty helpful.

In Mirror Runs you should find a balanced team. It's very easy to autoplay it and win every battle except for maybe the final boss of each section part. Are you picking a balanced team? Have you uptied your characters? Don't level up everyone when the Mirror Dungeon asks you to, focus on the ones that's carrying you.


For Dungeons though, yeah levelling up and utilizing what you learn is important.
shoopy Mar 3, 2023 @ 9:05am 
See why you lost and don't do that = learning.
Bishop Mar 3, 2023 @ 9:16am 
Brainless blunt stacking is not exactly what i'd call learning. The game actively punishes you for using anything else besides blunt by throwing in ineffective as damage resistance against other types and I think that's stupid. At least in lor I could use any party for any fight just fine even though some adjustments made it somewhat easier.
shoopy Mar 3, 2023 @ 9:32am 
Blunt stacking only gets you through a few silly walls.
Bishop Mar 3, 2023 @ 9:34am 
Well that sound like ch3 in nutshell. There's no more challenging content at this point. And all endgame enemies are pretty much crusader and their abnormalties with "ineffective" resistance to slash.
shoopy Mar 3, 2023 @ 9:38am 
Yeah just using blunt is all you have to do to counter 4+ instinct enemies, right?

Just put blunt on and you win, it's so easy.
Bishop Mar 3, 2023 @ 9:42am 
They stack instinct while being hit afair. Just tank them with 1 hit abilites while staggering and bursting one at time. It's not exactly deep tactical decision making.
Last edited by Bishop; Mar 3, 2023 @ 9:42am
shoopy Mar 3, 2023 @ 9:49am 
"Just do the thing that beats them" is 99% of games out there lol
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Date Posted: Mar 3, 2023 @ 4:38am
Posts: 14