Limbus Company

Limbus Company

Platapoop Feb 28, 2023 @ 7:14pm
People who like this more than Library of Ruina?
If there's anyone who prefer this to LoR, can you explain what mechanics that you enjoy more? Just wondering if I'm missing something. Currently all I see is a watered down LoR padded with mobile mechanics, but I'm willing to continue trying this out if someone metions a part in Limbus Company that they do better than LoR.
< >
Showing 1-15 of 26 comments
Arknights Feb 28, 2023 @ 7:15pm 
Yeah no, it's a watered down LoR, but I want more LoR, so I'll settle with this for now until it becomes clear their update schedule sucks.
Shevek Feb 28, 2023 @ 7:29pm 
I think that the art quality and variation got even better, a bit of more visual polish but aside from that LoR is the better game and I was expecting that since this is a gacha (mobile monetization and somewhat watered down mechanics).

Still, very good game even if some combat mechanics are not my cup of tea. I'm loving the art, story, music, characters and the combat is good enough. Will play this and maybe even go for bp's if I feel like it. What I hope is that PM won't turn into a gacha company and that they are working on other games, that's my real fear.
Korloxa Feb 28, 2023 @ 8:01pm 
I really like the animation that they did; however, really do hope for something similar to SP LoR or Lobotomy.
PINGAS Feb 28, 2023 @ 8:19pm 
i like how it's much less tedious that LoR despite having just as bad of an UI maybe even worse, but that's probably because our characters don't have that much customization available in the form of different ego for each grade etc
and i think mirrored dungeons have the potential to be a pretty fun roguelike thingie with a project moon flavor
Last edited by PINGAS; Feb 28, 2023 @ 8:19pm
Io Feb 28, 2023 @ 8:24pm 
LOR < LC
Platapoop Feb 28, 2023 @ 8:39pm 
Originally posted by PINGAS:
i like how it's much less tedious that LoR despite having just as bad of an UI maybe even worse, but that's probably because our characters don't have that much customization available in the form of different ego for each grade etc
and i think mirrored dungeons have the potential to be a pretty fun roguelike thingie with a project moon flavor

Don't you think you lose some player agency for less tediousness? I auto some earlier stages to level some units I want to use eventually when I have extra stamina, and I kid you not, using auto best clash, I can have two of my units broken after the first round, and be completely wiped at round 3. But most times I win with no deaths. Seems like too rng based due to what skills you draw and not being able to redirect.
PINGAS Feb 28, 2023 @ 8:45pm 
Originally posted by Platapoop:
Originally posted by PINGAS:
i like how it's much less tedious that LoR despite having just as bad of an UI maybe even worse, but that's probably because our characters don't have that much customization available in the form of different ego for each grade etc
and i think mirrored dungeons have the potential to be a pretty fun roguelike thingie with a project moon flavor

Don't you think you lose some player agency for less tediousness? I auto some earlier stages to level some units I want to use eventually when I have extra stamina, and I kid you not, using auto best clash, I can have two of my units broken after the first round, and be completely wiped at round 3. But most times I win with no deaths. Seems like too rng based due to what skills you draw and not being able to redirect.

it's just a different gameplay style nothing wrong with playing around limitations provided to you by the game. games like autochess don't give u absolute control over your units, yet there's still skill involved in those.

as for auto clashes, they don't always provide the best results, especially in abno battles where the game can decide to leave your units vulnerable to one-sided attacks just to squeeze an extra 1% chance at winning. also i'm still not entirely sure how all the systems work, apparently there are negative coins that reduce power when hitting heads etc, plus you have to take into account how a 50/50 chance against a single-coin attack is actually much better when you use a multi-coin attack and the game might not consider that when making its calculations.
Last edited by PINGAS; Feb 28, 2023 @ 8:46pm
Leyaliz Feb 28, 2023 @ 9:27pm 
Id say they are pretty close for me and a large reason for that is the ego. In Limbus I can use ego fluidly either defensively to block certain moves or offensively to complete colored combos for A-res or passive and for debuffing the enemy. I have way more control over when it comes up compared to Library where you just wait for more emotion coins. It offers more options to strategize against a hard fight where as in Library your only option is to hold on to a specific card or ego. To more specifically clarify as what I mean in library, I mean things like having to save Laelita and Black Swan ego for Greta's ranged move so you don't instantly die or mass attacks that roll over 35 and can only reasonably be blocked by strong gold or ego pages or the 5 dice hana card.

Now its a little to early to judge real boss fight mechanics, Id say the final chp 3 boss is probably akin to the 2nd time we fought Phillip at Wedge office and you cant tell me your fights before that in library amounted to anything other then spamming focused strikes or whatever your biggest move is whenever you could and then as soon as you got Olga spamming daring decision. Its too early to compare Limbus's early game to Library until were having a dungeon full of lvl 30s and He abnos as fodder with a Waw or Aleph boss.
Last edited by Leyaliz; Feb 28, 2023 @ 9:28pm
Ignavis Feb 28, 2023 @ 9:44pm 
having now beaten chapter 3, i have to admit that the Story beats and the Soundtrack have genuinely made me more excited than Library of Ruina
Platapoop Feb 28, 2023 @ 9:45pm 
Originally posted by Leyaliz:
snip

Yeah I agree the ego is pretty nice. You can go ham after getting some resources. I don't understand some of the mechanics for it though. Sometimes I see a Neutral clash,. so i swap my attack to single target EGO, and then it becomes unopposed for some reason (not abomination fight). Not sure what happened because of that, AI optimizing its move due to using an OP attack?
DaWaffleSupreme Feb 28, 2023 @ 10:09pm 
I play mostly just for the story, I love the LLL-verse very much.
Platapoop Mar 1, 2023 @ 1:17am 
After playing past chapter 2, the game gets better. But honestly I wish they would cut out all the non-abomination fights, or let us be able to redirect in normal battles since. You can easily mitigate damage in abomination fights, but for normal fights, like I mentioned before, you can actually lose the entire mission turn 1 due to effectiveness and bad rolls. Something that I don't think is possible in abonimation fights.
Mastema Mar 1, 2023 @ 1:21am 
Originally posted by Platapoop:
After playing past chapter 2, the game gets better. But honestly I wish they would cut out all the non-abomination fights, or let us be able to redirect in normal battles since. You can easily mitigate damage in abomination fights, but for normal fights, like I mentioned before, you can actually lose the entire mission turn 1 due to effectiveness and bad rolls. Something that I don't think is possible in abonimation fights.
Honestly this. I don't see the reasoning why on regular goon fights you HAVE to solely rely on chaining colors and ego. Doesn't really make any sense why one segment has this but the other doesn't.
Reptiloid Mar 1, 2023 @ 2:12am 
From game mechanics perspective it is a downplay absolute. They should either change human encounters to be a bit less RNG, maybe, like, idk, make it possible to give vague orders to your sinners, so some of them will focus on clashing and taking up dmg and some of them on dealing dmg. Considering the stuff available at the start, Limbus wins from visual perspective and chardiz. Hope they improve soon T_T
Lunaire ♪ Mar 1, 2023 @ 2:59am 
LoR can be really overwhelming due to the min-max/pages/cards. The first time I got into LoR realizing that I have to team build this much made me wanted to just quit.

At some point I stopped doing it myself because of how tiring it is to keep track of/update my team to go through contents, and decided to just copy someone's team on the Internet instead, which was quite a soured experience since I'd prefer playing games by myself with my own head.

I can imagine the game is like a wet dream for those that like sandbox or card game stuffs. The mechanical depth of the game was unreal. But can be too hardcore for players not having that much commitment.

I'm one of the people that prefer LC more. It has more streamlined customization. It has its easy and hard part, in which help me enjoy the game more smoothly by shifting between break period and serious gaming period. in LoR it didn't feel like I have any where to take a break. It became more grim and more difficult. It's just so tired and tedious to go on.

I don't think I that bad of a gamer too. I also prefer difficult games over weak ass ones, and also breeze through the middle of LC chapter 3 by now, and LoR is still make me said all these stuff.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Feb 28, 2023 @ 7:14pm
Posts: 26