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Still, very good game even if some combat mechanics are not my cup of tea. I'm loving the art, story, music, characters and the combat is good enough. Will play this and maybe even go for bp's if I feel like it. What I hope is that PM won't turn into a gacha company and that they are working on other games, that's my real fear.
and i think mirrored dungeons have the potential to be a pretty fun roguelike thingie with a project moon flavor
Don't you think you lose some player agency for less tediousness? I auto some earlier stages to level some units I want to use eventually when I have extra stamina, and I kid you not, using auto best clash, I can have two of my units broken after the first round, and be completely wiped at round 3. But most times I win with no deaths. Seems like too rng based due to what skills you draw and not being able to redirect.
it's just a different gameplay style nothing wrong with playing around limitations provided to you by the game. games like autochess don't give u absolute control over your units, yet there's still skill involved in those.
as for auto clashes, they don't always provide the best results, especially in abno battles where the game can decide to leave your units vulnerable to one-sided attacks just to squeeze an extra 1% chance at winning. also i'm still not entirely sure how all the systems work, apparently there are negative coins that reduce power when hitting heads etc, plus you have to take into account how a 50/50 chance against a single-coin attack is actually much better when you use a multi-coin attack and the game might not consider that when making its calculations.
Now its a little to early to judge real boss fight mechanics, Id say the final chp 3 boss is probably akin to the 2nd time we fought Phillip at Wedge office and you cant tell me your fights before that in library amounted to anything other then spamming focused strikes or whatever your biggest move is whenever you could and then as soon as you got Olga spamming daring decision. Its too early to compare Limbus's early game to Library until were having a dungeon full of lvl 30s and He abnos as fodder with a Waw or Aleph boss.
Yeah I agree the ego is pretty nice. You can go ham after getting some resources. I don't understand some of the mechanics for it though. Sometimes I see a Neutral clash,. so i swap my attack to single target EGO, and then it becomes unopposed for some reason (not abomination fight). Not sure what happened because of that, AI optimizing its move due to using an OP attack?
At some point I stopped doing it myself because of how tiring it is to keep track of/update my team to go through contents, and decided to just copy someone's team on the Internet instead, which was quite a soured experience since I'd prefer playing games by myself with my own head.
I can imagine the game is like a wet dream for those that like sandbox or card game stuffs. The mechanical depth of the game was unreal. But can be too hardcore for players not having that much commitment.
I'm one of the people that prefer LC more. It has more streamlined customization. It has its easy and hard part, in which help me enjoy the game more smoothly by shifting between break period and serious gaming period. in LoR it didn't feel like I have any where to take a break. It became more grim and more difficult. It's just so tired and tedious to go on.
I don't think I that bad of a gamer too. I also prefer difficult games over weak ass ones, and also breeze through the middle of LC chapter 3 by now, and LoR is still make me said all these stuff.