Limbus Company

Limbus Company

solaariel Mar 12, 2023 @ 6:52am
An extensive list of suggestions for UI improvements
After having played the game for about a week now, I've come across a number of UI irritations. So I came up with a number of suggestions to hopefully improve the UI and make gameplay quicker and information clearer. If you notice any mistakes let me know, and if it is unclear what I am talking about I will try to clarify.

• Show the Probability of rolling heads for each combatant on the top bar, ideally next to the coin icons. It might make the top bar even more cluttered, but will help immensely with judging clashes (especially those times when it says “Dominating” despite both skills having identical skill/coin power).

• Speaking of clashes; I’ve noticed that there are times when the enemy rolls a higher attack number than the preview on the top bar says should be possible. This probably has something to do with various buffs, regardless; the effects of any status conditions should probably be taken into account with this preview (ideally you could also click on/hover over the numbers to see the calculation of how the numbers show was reached).

• In battle it is currently slightly unclear if a sinner has enough resources to use an E.G.O. The bar around a sinners icon is only a slightly brighter colour when you have enough resources so it can sometimes be hard to tell. Perhaps when you don’t have enough resources it should be black/grey/white instead of coloured, or maybe just have the bars only half filled.

• When selecting a E.G.O. for a character to use when battling, it would be nice to see a list of resources used above or below the icon. It would be faster than going to their character sheet, although it might make that area of the screen a bit cluttered.

• It would speed up the process of team-building immensely if you could see a shorthand for a sinner’s skills under their portrait. Have 3 boxes under each portrait whose colours corresponds to each skill, each containing the symbol for the skill’s damage type. Currently if you want to find a sinner with say. . . gloom attacks to activate an E.G.O. or build a Blunt team to take on chapter 3, you have to either remember the skills or individually click through every character sheet until you find what you are looking for, this change would allow you to see this information at a glance.

• Add a button on character sheets that shows what you will get for Uptieing to tier 2/3. Currently once you have an identity there is no way of seeing (that I know of) what a character gets at Uptie 3, although you can see a preview of what Uptie 2 looks like by pressing the Uptie+ button.

• For the PC version, change every button that requires click and holding to the right mouse button, it’ll make navigation slightly faster and is more natural for PC users, but this isn’t strictly necessary.

• It wouldn’t work on the mobile version, but for PC it would be nice if in battle there was a hotkey for swapping between a sinners 2 skills in abnormally battles. It would make choosing which skill to use a slightly quicker process.

• When chaining together skills in a normal battle it would be nice if you could switch skills earlier in the chain without the whole chain reseting back to that point.

• When choosing an E.G.O Gift in a Mirror Dungeon, add a section where you can access your sinners character sheets, so you can check to see which Gifts have synergy with your team.

• When choosing a sinner to add to the team in a mirror dungeon there is no way of seeing the character sheets of your options without choosing a sinner. Adding a back button after selecting a sinner would be useful so you can review your options before making a choice you cannot go back from. It would also be nice to see the affinities of the team you used in the previous battle so you see what your team is currently missing.

• In mirror dungeons the “?” events that restore health, add a new sinner or power up sinners currently take an unnecessary amount of time to go though. They require a minimum of 3 clicks to go though; one click of the skip button, one click on the narrative choice, and then another click on skip. Given that there is only one option for the narrative choice, it is completely unnecessary, just make it so pressing the skip button once skips straight to the reward.
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Showing 1-2 of 2 comments
cranky corvid Mar 12, 2023 @ 6:14pm 
Originally posted by solaariel:
• It would speed up the process of team-building immensely if you could see a shorthand for a sinner’s skills under their portrait. Have 3 boxes under each portrait whose colours corresponds to each skill, each containing the symbol for the skill’s damage type. Currently if you want to find a sinner with say. . . gloom attacks to activate an E.G.O. or build a Blunt team to take on chapter 3, you have to either remember the skills or individually click through every character sheet until you find what you are looking for, this change would allow you to see this information at a glance.
That would be nice. Better ability to team-build in-game rather than in a spreadsheet is definitely one of my top wishes regarding the UI.
Vanity Mar 13, 2023 @ 2:00am 
I just need a space to interact with the sinner, lorewise we are in mephi a limbus...but cant interact with the sinner, give me a system like those dorm system, where i can decorate the ui and interact with the sinner.
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Showing 1-2 of 2 comments
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Date Posted: Mar 12, 2023 @ 6:52am
Posts: 2