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The Pianist and Oswald, in particular, had great stories.
Its Unfortunate that a lot of lore for this game(esp for identities) is through reading Leviathan, but I don't think any new players would know of its existence unless they asked specifically what was going on with these snippets.
And I agree with the sentiment about the ID holder, It would be cool and funny that they gave little "logs" to each sinner about their experience with a certain identity, whether their alternate selves or others, not only would that give us more lore and character building for that specific character, It would also become something to look forward to see when new identities come out, it would be really entertaining and such an interesting read!!!(Like imagine certain identities makes the sinner in question recall certain aspects and taboos of the city that they personally never experienced before...)
(The thing i find sad about the abnormality stories is that likely Faust discourage learning more about the abnormalities...)
I know some stuff may be lacking because the devs are trying hard to lay everything down and its still early in this games development, but I genuinely hope they can add more to world building with this game. Especially with things to do outside of dungeons and story mode.
The most biggest thing I want personally: Interacting with the sinners.
So badly. One thing the LCB site mentioned was getting close with your sinners, but there's no way to properly interact with them(outside of preset events in story mode), and its kinda frustrating for me personally. I wanna talk with Gregor... I wanna take him to hamhampangpang for a meal.... I want to give him gifts to boost a danganronpa-esque affection meter..(this isn't a dating sim but i just want cut-scenes with my favorite characters..) I know it would take a lot of work that PM may not be able to afford if they take these character interactions in account for story scenes(where it can possibly change how it goes, or even outcomes as story is set in stone) but I would love if we could at least interact with them and "get into their hearts"(bonus if story is mentioned in these interactions).
Aside from that, I would be satisfied. I just hope with the following days, the devs can work on fixing these merging bugs and black screens many people get, it concerns me that people aren't able to have fun with this game because of these game breaking bugs, and they shouldn't go out of their way the change their region for something the devs made a mistake in for the first place.
(Last thing, as a fan who got into their series because of abnormalities in the first place, seeing so little abnormality lore or "crazy beasts" lore in the city makes me sad. I love monsters a lot and I want more. I loved reading their stories and interacting with them so I desperately want more. As much as I love our dear characters, I also want more monsters as well.)
I was expecting there to be some sort of like Bond (Not a love relationship, just general work relationship) system or trust system.
Something like what Nikke has, where you can interact with your Sinner's outside of the main story, get to know them better, unlock lore for them and at the same time, slightly increases the base stats of your Sinner's as you level their bond or trust.
LoR had a ton of...well lore lol that you could read outside of the main story in the pages n such and its a bit weird that isn't here, they definitely should do something with the lore of the Sinner's and maybe their identity as well?
I meant the Pianist's actual backstory, but now that I think about it, it might not have been in the game. Probably on the website they posted Wonderlab and Distortion Detective, then.
Yeah, Arknights' Operator Files were excellent, and not only did they have a bonus ministage focused around the operator's strengths, they straight up had a whole mini story for the operators - whether it was through their modules, their mini story, or their operator files - they really made getting each character feel really worthwhile, more than just a ball of stats and skill. If anything, it seems a bit odd that the game doesn't already have some description musing on what kind of life that the Sinners are living in a given reality for a specific ID, or HOW the specific EGOs resonate with the sinners at hand.