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Basically a 'what if Ruina had gacha and required x10 the time to complete'.
At least by time we actually get the whole story.. or IF we ever do.
I have honestly 0 idea why they wanted to make a crappy gacha.. instead ending up a single player game with heavily extended grind for 0 reason.
But if mirror dungeon are capped at 5 per week. That's 15 shards per week. A little over 150 per season. And shards half after season ends. Meaning you won't be able to farm even one 3 star character per season. You don't get a lot of lunacy to gacha as a free to play. And with no pity in the game there isn't much reason to pay for lunacy either. Overall I am less angry with the game, and more worried about the future of the company.
Depends a bit on reading speed.
So far you don't need to grind to pass story. But it's very close to becoming required by chapter 3 end. I assume chapter 4-5 is where one will stop rushing story if starting from a fresh save file.
They really need to start doing something about that. As it is now it feels almost bad to waste money on this game.
1. Lobotomy Corporation upon release was in super bad state, ugly grapchics, horrible save system, lags, no tutorial, just one big mess of bad ideas slapped together. After few years it turned into unique "monster garden" game and noone even tryed to copy it Still ram memory leak tho and bugs...
2. Library of Ruina upon release was in mega bad state, no content, horrible stuttering, grind, lack of story, bad tutorial, balance problems left and right. After few years it became incredible game with lots of polish, mechanics, balance, optimisation and story alone is 14 hours long + extra texted mini-journals.
3. Now we have Limbus Company... Capish? You can't really expect it to be fully finished from get-go, not a single game is good upon first release.
I think the main issue with some of the 2 and 3 stars is that the whole set of sinners in the same archetype aren’t out yet so it lacks synergy. It should probably be fixed naturally over time
Thats bad, really bad. Figured the rewards were on the low side but what really did it in was the lack of a pity mechanic.
The competition is rough, can't be that damn stingy in this day and age
What a shame. What the ♥♥♥♥ were they doing during dev.
And since there's currently no way to earn free Lunacy once you're done with the Story, the Shards store was the only way for us to work towards new Identities/EGOs. Kind of a bummer.
This they major thing i have problem with. I mean, i play this game mostly for the story and combat. Even if combat is watered down, its still good. But to have this amount of content at release is a problem, which can cost them loosing of majority of players.
I believe they have some content completed, but unreleased yet (lets say another 3 chapters), but i expected that they will have like 5x more content on release, which require grind for few months, not days. This is still just modified LoR, so they should be able to make content fast.
I mean if you release season for 3 months with battle pass, you need to have content for at least that period of time.
There is a problem here. 30 lvl is now the limit, and therefore we are at the peak. Even if they make the following update with a limit of 50 lvl, this will not take as much time to complete as necessary for the production of the chapter.
Remember the library where 1 small chapter went out every 2 weeks, and it was already a problem.
They really should change the game model. Work not on the plot, but on the reasons to entering game every day, if they want a Gachi game... otherwise this is the worst game design for them so far.