Mortal Kombat 1

Mortal Kombat 1

Statistiche:
I'm tired of losing 40% to 50% Health
You miss one attack, you lose said above health. No other fighting game have i experienced such a broken state. Don't come in here telling me I have to sit in practice for hours. This is a videogame, supposed to be fun. No defense options to speak of, Up block sucks, and by the time you may have enough bar to break a combo, you've lost so much health and you have to hope your kameo isn't on cool down.

The hell is wrong with NRS and Ed Broon. Its like they catered to the Capcom Vs crowd because the esports klowns like SonicHoax wanted gigantic full screen carrying combos.

I'm so done. This is beyond repairable. Kameos was the WORST decision for an MK game. And also don't tell me people aren't cheating. I see the disconnect icon when it seems like they lost the upperhand, flawless combo execution which not only never misses, but is a mirrored copy you see on X, Youtube, Twitch etc.

We NEED more defensive options to push back but i doubt very much they will. Ed Boon is a cuck, him and his esports pets and shills are all that matter to him. He ignores ALL comments about trying to fix the game or the fact people still have major issues going on.

Also don't come in here talking about all fighting games have had big combos. The difference is those were the exception to the rule, in MK1, they ARE the rule.

I don't see this turning around anytime soon.
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Visualizzazione di 1-15 commenti su 68
I'd say just block or use breaker but then it starts becoming a poke fest so I get it lol
Messaggio originale di Garfield:
I'd say just block or use breaker but then it starts becoming a poke fest so I get it lol

I hate their engine. I feel like i'm stuck in mud half the time. So yeh you can turtle up blocking but against speedy characters like Raiden or Cage its almost impossible and any attack they get through you get caught. How did this not get play tested?
There isn't any back and forth in this game, unless you're playing with friends or casual players. MK has always been combo-heavy, but it took the piss in this game. Absolutely joyless to play online unless with friends or casuals from a Discord group, mainly due to ♥♥♥♥♥ matchmaking.

I played 30 matches online. Someone who has played 400 matches online is NOT a good match, fyi, NRS.
Ultima modifica da Adz; 20 nov 2023, ore 8:53
Id say this is true for many fighting games. Practice is fun for many. Maybe find some people who are not that good to play custom rooms with?
Messaggio originale di Bumpen:
Id say this is true for many fighting games. Practice is fun for many. Maybe find some people who are not that good to play custom rooms with?
can't make custom rooms yet unless it got stealth patched in
I agree that this game need more defensive tools.
dont get hit + use your breaker + babies first tag assist fighter
litboy 20 nov 2023, ore 10:23 
2
4
Sounds like a skill issue
I agree, it isn't just because you are bad at the game. It is the lack of defense, and the way how people play that stresses us out.
Messaggio originale di Garfield:
I'd say just block or use breaker but then it starts becoming a poke fest so I get it lol

So whats wrong with a poke fest? That is way more realistic than "Let me stand here and get hit 20+ times in a row and not do anything"
Snazz 20 nov 2023, ore 12:41 
4
Must suck to be bad at the game
On Twitter, some well known folks from the FGC are having a good laugh at this thread btw...
When fighting games are simplified, they are destroyed. This is an inalienable truth, because if the learning curve is flattened, the fighting becomes incidental to the winning/losing. Worse yet, when everyone can do the same stuff, and with pretty much every character across a roster, even the winning/losing becomes irrelevant.

>a chess board comprised of only Queen pieces, isn't chess

Messaggio originale di Infinite Retro:
This is beyond repairable.
This is likely true: Both because the core gameplay is so homogenised that to nerf everything that's broken would render whatever minutiae 'enjoyment' the gameplay elicits, gone; and due to the influence of the e-sports minority who Edward Baboon esquire 'thinks' (citation needed) he's appeasing.

The game's Injustice 3 legacy cannot be undone -- it's literally built on an Ij3 framework. This has resulted in a game that is only a vague facsimile of MK (especially so, given the awful retconning and re-racialisation of characters), that would now be easier to tweak so as to play more like an Injustice game, than to bring it closer to what MK should play like. Moreover, NRS are not known for wholesale revamping of their products; only DLC fleecing them until the revenue dries up and then dumping the products without warning... They're likely already working on the next game -- if not right now; then, certainly by the time the game's Havik expansion is announced to be dropping (as was the case with the Ij3 production process and MK11 Aftermath expansion).

The game's just a dud all 'round, and I've lost most all interest in ever jumping on board. Before, it was just the lack of interesting characters, which DLC might have somewhat addressed. Now, it's the core game itself (MK11 + awful, overbearing assist mechanic + Wiisy combos - any defensive tools to avoid the combos everyone pulls off after 5 minutes with the game)... This is not an enticing package (to say nada of the mobile phone level racketeering of the game's meagre content offerings). I cannot believe that the most hype fighter on the horizon is, and by far, a Tekken game... Yet, here we are 😑

Messaggio originale di Garfield:
I'd say just block or use breaker but then it starts becoming a poke fest so I get it lol
Block is useless for overhead-low mix-ups, especially in a game with the crapshow of an online environment that MK1 provides; and then you have the throws that are very difficult to break, for when one does, rarely, manage to block a rote combo string spam.

The notoriously nauseating "shin jab > throw" effluent, in and of itself tells you that the game is 90% MK11 -- minus any of the few defensive tools that game had. The irony being, MK11 had far fewer and far more restrictive combo mechanics than MK1 does (obviously); yet, had many more tools to deal with the combos that it did offer! It's like NRS decided that not only did they want to provide baby's first combo system for players; but, to also torture every player by making them sit through these vacuous, skill devoid strings, round after round after round... Even attaching rewards to online play, to further ensure the Clockwork Orange-like madness was ingrained!
🥴 ̿̿ ̿̿ ̿'̿'\̵͇̿̿\
Ultima modifica da Shoah Kahn; 20 nov 2023, ore 13:25
Really sounds like a skill issue here my advice stop playing the game or get better its really that simple
Messaggio originale di acowsik:
On Twitter, some well known folks from the FGC are having a good laugh at this thread btw...
Is OP that bible thumping YouTube grifter FATE?
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Data di pubblicazione: 20 nov 2023, ore 7:55
Messaggi: 68