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It's a shame, because I can see the potential in the Invasion area. Seasonal new mini-stories to play through, getting random items to use and gold to help unlock stuff... it could be interesting. But it really needs to be trimmed down and focused better so that it doesn't feel like a complete slog to play through.
Its not a 100% deal breaker for me as most of my time will be spent online, but a lot of the single player content feels rushed and hastily put together.
I was ok with there being no kryp mode at first but after putting a good amount of time in invasions, I actually liked the MK11 krypt 10 times better even with its problems.
no combos, very little damage can be done
it's kinda satisfying working your way through everything, but man it's just not fun at all when your screen is completely black, your controls get flipped, and both characters keep getting hit with smoke/fire/whatever every 3 seconds so you literally can't do anything. and ofc the enemy health keeps getting higher and higher with a 300+ second round timer on top of this so you're basically just idling til the timer runs out.
they really gotta re-evaluate those towers though. there's so little singleplayer content as is and the only "fresh" content being both characters coughing and falling over while getting hit with fireballs for 4 minutes just isn't very enticing.
:'(
the flipped controls are so bad, they change it too so one second, down is up then another second down is left etc
Don't get me wrong, there's a lot to like in this game. The fighting's good, the visuals are on par with MK11 so they're fine, the fatalities/brutalities and Kameo characters are interesting, etc. But it's all being hampered by gameplay design choices and some glitches (hello hovering heads) that will hopefully be addressed via patches in the future.
Mischevious Genie: *rubs hands together and gives an even grindier alternative*
If they were being genuine about wanting to add ancillary modes that people wanted to play, they would have expanded the Krypt to be some open-ish world ARPG, where you can pick your characters (even make a custom one), and explore / progress through it. Either that, or some co-op "Shaolin Monks" 2.D platformer. Hell, even if they'd have added mini-game modes like "Kombat Kart" and "Puzzle Kombat", people would have accepted Invasions for what it is... But, seeing as that's all there is aside from the PvP, it's little wonder people are underwhelmed -- "seasonal" updates or otherwise (who wants to play something that's boring, "seasonally"?).
A horizontal (technically, isometric) board game that is a thinly veiled Towers / Multiverse, skinned in a village aesthetic, is simply a cynical way of trying to hide a rehash that, again, is only there to gate the meagre content pickings they will toss at players to keep the game looking active (...at least, what they think will keep the game looking active).