Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
What else does it disable? So far I have not noticed anything else, while the removal of film grain is a very noticeable improvement to me, so I'd say it's worth the trade-off, if there really is one.
I am not saying this to argue or anything, I am really just curious, but as far as I saw the reply you linked only states that there are other things affected, not actually describing what exactly is. Same for the Reddit link in that thread, additionally to the fact that on Reddit they also mess with other settings.
I made comparison images myself, and I really don't see any differences other than Film Grain. If there are any, personally I would still recommend that anyone who is bothered by film grain to go with the tonemapper setting. https://imgur.com/a/7CNw7dz
This is too funny. I'm Rayge.
I mean... that information on Reddit came from MY analysis of Tekken 7 from 6 years ago. Kind of funny how this has come full circle. Setting tonemapper.quality to 0 is what you DON'T want to do because it DOES affect various other settings for the tone of the picture. It was something I stated back then too.
I can show a slider to compare the difference between using r.Tonemapper.Quality=3 and not using it. There is no discernable difference other than film grain going away.
What ARE those differences for r.Tonemapper.Quality=* you ask?
0: Completely disables it
1: Adds FilmContrast
2: Adds Vignette
3: Adds FilmShadowTintAmount
4: Adds Grain
5: Adds GrainJitter = full quality
That's why tonemapper.quality set to 3 is the best option. It gives you the other effects without adding film grain.
This is about as granular as you can get. It is infinitely better than messing with sg.PostProcessQuality which affects an exponential amount of variables.
No problem.
This is correct. A lot of variable are not well documented. And as you can see... most developers probably don't have proper documentation as well and probably don't do any further research outside what available on the official unreal wiki.
I would like to make in Game Resolution higher.
I cant find an engine.ini , it has a more simple txt with this options:
[Info]
FileVersion=8
[Settings]
Output=0
ResolutionWidth=1366
ResolutionHeight=768
WindowMode=0
VSync=1
FPSCapValue=1
FOV=55
Brightness=25
RenderResolution=100
AMDCASLevel=100
DynamicResolution=0
DynamicResolutionMinFPS=30
DynamicResolutionMinScreenPercentage=25
HDRMode=0
AntiAliasingMethod=2
TextureQuality=2
ShadowQuality=0
TextureAnisotropyLevel=2
EffectsQuality=1
AmbientOcclusion=0
QualityPreset=5
FullscreenMode=0
Device=NVIDIA GeForce GTX 750 Ti
GG
Do I set "r.Tonemapper.Quality" to "1"?
Am I missing anything since this will disable "FilmShadowTintAmount"