Mortal Kombat 1

Mortal Kombat 1

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Mimosa Sep 17, 2023 @ 6:59am
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Steps to Disable Film Grain and/or Motion Blur Only
Film grain can be removed as with any other UE4 title. Not sure why people are suggesting using sg.PostProcessQuality... kind of weird that is making the rounds online.

Anyway. Follow the default file path:

C:\Users\USERNAME\AppData\Local\MK12\Saved\Steam\Config\WindowsNoEditor

Open "engine.ini" and paste the following:

[/script/engine.renderersettings]
r.Tonemapper.Quality=3
r.MotionBlur.Max=0

Set engine.ini to read only under preferences as a precaution.

Tonemapper affects Film grain and the other is self-explanatory. This should only affect film grain and/or motion blur without touching other post processing effects.

No Film Grain
https://steamcommunity.com/sharedfiles/filedetails/?id=3037087850

Blur:
https://live.staticflickr.com/65535/53195404316_d6728631fd_o.png

No Blur:
https://live.staticflickr.com/65535/53195404391_7b5245967e_o.png
Last edited by Mimosa; Sep 25, 2023 @ 4:49am
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Showing 1-15 of 50 comments
McBalderus Sep 17, 2023 @ 7:20am 
The post-processing change also fixes how blurry the game gets during finishers and outros. I feel like I remember MK11 having options to control things like motion blur and such. Disappointing that it isn't an option but Chromatic Abberation is.
Mimosa Sep 17, 2023 @ 7:27am 
Lossless Screenshot:
https://live.staticflickr.com/65535/53191312967_d0f1a09f13_o.png

Originally posted by McBalderus:
The post-processing change also fixes how blurry the game gets during finishers and outros. I feel like I remember MK11 having options to control things like motion blur and such. Disappointing that it isn't an option but Chromatic Abberation is.

But it removes a lot of other things as well. I'm not having any issues with blurriness, but I'm running the game at 5K with DLAA.

The blurriness can be fixed without messing with sg.PostProcessQuality. That is a horrible way to manipulate post processing settings.
Last edited by Mimosa; Sep 17, 2023 @ 7:30am
MattySwizz Sep 17, 2023 @ 7:50am 
I don't have a folder called "AVGame"
Mimosa Sep 17, 2023 @ 7:57am 
Originally posted by MattySwizz:
I don't have a folder called "AVGame"

Sorry. I selected the wrong file path:

C:\Users\USERNAME\AppData\Local\MK12\Saved\Steam\Config\WindowsNoEditor

Updated the Original post with the correct game folder. Apologies.
Last edited by Mimosa; Sep 17, 2023 @ 7:58am
McBalderus Sep 17, 2023 @ 8:01am 
Originally posted by Mimosa:
Lossless Screenshot:
https://live.staticflickr.com/65535/53191312967_d0f1a09f13_o.png

Originally posted by McBalderus:
The post-processing change also fixes how blurry the game gets during finishers and outros. I feel like I remember MK11 having options to control things like motion blur and such. Disappointing that it isn't an option but Chromatic Abberation is.

But it removes a lot of other things as well. I'm not having any issues with blurriness, but I'm running the game at 5K with DLAA.

The blurriness can be fixed without messing with sg.PostProcessQuality. That is a horrible way to manipulate post processing settings.
I guess just different strokes, I personally already don't like DOF, Vignette, etc. If they had a fullscreen option i'd increase the resolution internally but that doesn't seem possible rn
popsicle Sep 17, 2023 @ 8:03am 
Originally posted by Mimosa:
C:\Users\USERNAME\AppData\Local\MK12\Saved\Steam\Config\WindowsNoEditor

Wow so the leaks were right. This game actually started off as MK12.
Mimosa Sep 17, 2023 @ 8:18am 
Originally posted by McBalderus:
I guess just different strokes, I personally already don't like DOF, Vignette, etc. If they had a fullscreen option i'd increase the resolution internally but that doesn't seem possible rn

It's better to be granular with settings. That way people with different strokes can add or remove what they like or don't like. A catch-all isn't the answer because sg.PostProcessQuality affects the following:

r.BlurGBuffer
r.AmbientOcclusionLevels
r.AmbientOcclusionRadiusScale
r.DepthOfFieldQuality
r.RenderTargetPoolMin
r.LensFlareQuality
r.SceneColorFringeQuality
r.EyeAdaptationQuality
r.BloomQuality
r.FastBlurThreshold
r.Upscale.Quality
r.Tonemapper.GrainQuantization
Last edited by Mimosa; Sep 17, 2023 @ 8:19am
(tonight) Sep 17, 2023 @ 8:26am 
I did notice the overall quality decreasing by adjusting sg.PostProcessQuality (which makes sense of course), so I decided to just accept the film grain. Then I saw your post. Thank you so SO much for this! The game looks even more gorgeous now, it's incredible! I really wonder why they again did not have a setting for film grain in the options. Pretty much every other game does it as well. Anyway, thank you so much for this, you are awesome!
Last edited by (tonight); Sep 17, 2023 @ 8:27am
McBalderus Sep 17, 2023 @ 8:26am 
Originally posted by Mimosa:
Originally posted by McBalderus:
I guess just different strokes, I personally already don't like DOF, Vignette, etc. If they had a fullscreen option i'd increase the resolution internally but that doesn't seem possible rn

It's better to be granular with settings. That way people with different strokes can add or remove what they like or don't like./quote]
I agree which is why it's so disappointing people are having to edit the game files for it to be palatable rather than it being an option to begin with.
X iegunner X Sep 17, 2023 @ 8:28am 
Originally posted by Mimosa:
Film grain can be removed as with any other UE4 title. Not sure why people are suggesting using sg.PostProcessQuality... kind of weird that is making the rounds online.

Anyway. Follow the default file path:

C:\Users\USERNAME\AppData\Local\MK12\Saved\Steam\Config\WindowsNoEditor

Open "engine.ini" and paste the following:[/script/engine.renderersettings]
r.Tonemapper.Quality=3

Set engine.ini to read only under preferences.

This should only affect film grain and no other post processing features.

https://steamcommunity.com/sharedfiles/filedetails/?id=3037087850

Makes a big difference with this removing the film grain, image is sooo much clearer now. Thanks for this.
Gritty Lord✘ Sep 17, 2023 @ 8:30am 
Anyone can help me out with the stutters/fps ? It’s always droppin 5-10 fps in 60 hz 120hz in the cutscenes only.. 3090 drivers up to date but i don’t feel like rolling back
Star Rain Sep 17, 2023 @ 9:04am 
Of course its technically MK12 but naming it that would look dumb as hell.
Mimosa Sep 17, 2023 @ 9:15am 
Originally posted by Gritty Isaac⁧⁧✘:
Anyone can help me out with the stutters/fps ? It’s always droppin 5-10 fps in 60 hz 120hz in the cutscenes only.. 3090 drivers up to date but i don’t feel like rolling back

Only thing that has any affect right now is going to :

NVIDIA Control Panel
Manage 3D Settings
Select Mortal Kombat 1 (mk12.exe) under "Select a program to customize:"
Max Frame Rate = 60FPS
Make sure "Power management mode" is set to "Prefer maximum performance"
Vertical sync I have set as on without issues. Some people say to disable it.

If you still have trouble you could try disabling your efficiency cores if you have an Intel CPU that utilizes them. You can disable this in the BIOS.
Star Rain Sep 17, 2023 @ 10:09am 
the cut-scenes are locked to 30fps.
Mimosa Sep 17, 2023 @ 10:22am 
Originally posted by Star Rain:
the cut-scenes are locked to 30fps.

They are trying to fix their frame time and stuttering issues. That right now is the work around.

Originally posted by McBalderus:
I agree which is why it's so disappointing people are having to edit the game files for it to be palatable rather than it being an option to begin with.

Yeah... Not sure why this isn't built into the game. It isn't that difficult to add as a toggle in the menu.

QLOC used to be an A-rated porter before they started taking in so much AAA work. I don't know whether it's because they are spread too thin, or have lost crucial talent over the years.
Last edited by Mimosa; Sep 17, 2023 @ 10:27am
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Date Posted: Sep 17, 2023 @ 6:59am
Posts: 50