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The game was clearly rushed; evinced by how soon after announcement the game was released, and how late the reveals came through. They would still have been working on characters when the WB exec let slip to investors that the game was coming... Homelander hasn't even been started on yet, FFS! So, a slapdash rehash of the "Multiverse" mode was all but an inevitable outcome; even a guarantee, given that they actually wanted to make Injustice 3 before this game, and how much of MK1 smacks of an repurposed Injustice title.
Had they had ample time, and the right intentions, the game would have had:
- Krypt expanded into an third-person ARPG type mode, where players could chose any character and progress through to unlock stuff
- mini games, like Kombat Kart and Puzzle Kombat
- co-op tag (Kameos are tag minus the necessary development time)
- a new kind of intro set-up (as distinct from the identical, Injustice "Clash" for every character)
- more dialogue exchanges
- the first DLC pack ready upon release, or within a month thereof
- cross-play functionality out-of-the-box (!)
- more Kombat Kasts and more detailed break-downs of the game
I liked the cryptic halloween vibes of the krypt personally...
Idk, I feel like this could be better with more work. Just feels really barebones with how much the grind is. Personally, I'll be using an unlocker for all the content in this game since it's so much and this just doesn't feel that compelling to move through.
Also, I feel like the majority of the difficulty comes from slapping super armor on everything, I feel like this was an issue with MK11, but I don't remember.
Invasions (why is it even called "Invasions"?) is just versus-CPU fights + mutators, with the odd mini game thrown in to superficially mix things up. Nothing in the game mode is intrinsically "new" (much less, innovative), nor any real departure from MK11 or Ij2... I'd even argue that those earlier games' comparative game modes were far more elaborately presented (animated planets and towers) than MK1's lazy-looking "boards".
The mode is only there to gate the meagre content that is not locked behind surrogate currencies (like Sindel's alt and Tanya's Brazil look). It's designed this way in order to protract and pad-out the unlocking process. Specifically, the realisation of [lay] players that the "free" content is meh compared to the stuff they want them to pay more money for. A realisation that comes weeks, if not months after the game is released; by which time, any associated critique and reviews have become background noise to the next, shiny that's come along since... The perfect crime, if you will.
To be fair, if people are buying fighting games for the non-fighting game elements, they should expect to be disappointed. For they are doing the game genre wrong and are asking to be screwed over 😑
At least with those towers, you are able to see the reward you would get for completing then.
They really dropped the ball hard when it comes to towers. My god this is a waste of time.
And the Weekly/Daily Towers sukk too.