Mortal Kombat 1

Mortal Kombat 1

View Stats:
crusay Sep 15, 2023 @ 4:11pm
Anyone else disappointed in invasion mode?
I just finished beating the first 'season' and my opinion is this was by far the most boring mode ever. Every map has only a handful of fighters you will always be going up against until you move onto the next map. SHoot even the towers you come across you still only fight those same fighters in it. The loot isn't fun, the gear is boring ( never even use the medallions )

Not to mention I wanted to just do the towers like in MK11 or injustice 2 and even that sucks. You still run around in that slow map AND you only get CRAP for doing those weekly towers, hourly towers and what not. I liked how before all I had to do was just goto the towers menu, scan what I wanna unlock real fast and move on. This one I cant see anything that indicates what you get if you do it and the few ive done only gave me more crappy gear for invasion modes.

Just wondering what every else thinks of it so far.
< >
Showing 1-12 of 12 comments
Shoah Kahn Sep 15, 2023 @ 4:29pm 
I told people it was just a horizontal Multiverse / Towers: a board game mode where players moved their avatar doll from node to node, in order to engage in the same, exact "mutator" fights and mini-games they did in the aforementioned modes' planets and towers. It was obvious from the start, and I felt that peoples' (non-shills, that is) denial was fueled by the false hope that the "Krypt" would be back and be more fleshed-out than in Mk11 and/or that Invasions was an evolved Krypt -- perhaps even an action-adventure game mode... Which never was. It's why they were so cagey about detailing the game mode -- a sure fire sign it'll be underwhelming.

The game was clearly rushed; evinced by how soon after announcement the game was released, and how late the reveals came through. They would still have been working on characters when the WB exec let slip to investors that the game was coming... Homelander hasn't even been started on yet, FFS! So, a slapdash rehash of the "Multiverse" mode was all but an inevitable outcome; even a guarantee, given that they actually wanted to make Injustice 3 before this game, and how much of MK1 smacks of an repurposed Injustice title.

Had they had ample time, and the right intentions, the game would have had:
- Krypt expanded into an third-person ARPG type mode, where players could chose any character and progress through to unlock stuff
- mini games, like Kombat Kart and Puzzle Kombat
- co-op tag (Kameos are tag minus the necessary development time)
- a new kind of intro set-up (as distinct from the identical, Injustice "Clash" for every character)
- more dialogue exchanges
- the first DLC pack ready upon release, or within a month thereof
- cross-play functionality out-of-the-box (!)
- more Kombat Kasts and more detailed break-downs of the game
Last edited by Shoah Kahn; Sep 15, 2023 @ 4:38pm
Funpire Sep 15, 2023 @ 4:35pm 
I don't particularly like moving my character around on a line that doesn't always move in the direction I want. Feels like a waste? I'd rather move around and explore myself. If it wants me to just go in a line, why give me a board at all? Most of the time I can only go one direction (meaningfully). You can occasionally go a different path but you're still going to go finish what you missed.

I liked the cryptic halloween vibes of the krypt personally...

Idk, I feel like this could be better with more work. Just feels really barebones with how much the grind is. Personally, I'll be using an unlocker for all the content in this game since it's so much and this just doesn't feel that compelling to move through.

Also, I feel like the majority of the difficulty comes from slapping super armor on everything, I feel like this was an issue with MK11, but I don't remember.
Last edited by Funpire; Sep 15, 2023 @ 4:36pm
Shoah Kahn Sep 15, 2023 @ 4:50pm 
Originally posted by Funpire:
I don't particularly like moving my character around on a line that doesn't always move in the direction I want.
I know... But, that requires far more development resources and time than a copy-pasted "board" with a static avatar. Invasions could well be a menu screen with the names of the nodes, and where players could just scroll to and click on -- the functionality of the game mode would not change in the least.

Invasions (why is it even called "Invasions"?) is just versus-CPU fights + mutators, with the odd mini game thrown in to superficially mix things up. Nothing in the game mode is intrinsically "new" (much less, innovative), nor any real departure from MK11 or Ij2... I'd even argue that those earlier games' comparative game modes were far more elaborately presented (animated planets and towers) than MK1's lazy-looking "boards".

The mode is only there to gate the meagre content that is not locked behind surrogate currencies (like Sindel's alt and Tanya's Brazil look). It's designed this way in order to protract and pad-out the unlocking process. Specifically, the realisation of [lay] players that the "free" content is meh compared to the stuff they want them to pay more money for. A realisation that comes weeks, if not months after the game is released; by which time, any associated critique and reviews have become background noise to the next, shiny that's come along since... The perfect crime, if you will.

To be fair, if people are buying fighting games for the non-fighting game elements, they should expect to be disappointed. For they are doing the game genre wrong and are asking to be screwed over 😑
Last edited by Shoah Kahn; Sep 15, 2023 @ 4:51pm
Kal [XIII] Sep 15, 2023 @ 4:58pm 
Invasions is a garbage mode, but NRS nerds are losing their minds over it like it's some new innovation. It's glorified living towers, bunch of kustom kombat matches with garbage modifiers, but even worse because it has even more RNG and BS.

At least with those towers, you are able to see the reward you would get for completing then.
crusay Sep 16, 2023 @ 12:40pm 
Id like to give a PSA. I pray nobody waste their time with the daily, hourly, whatnot towers. Unless you just want to level up some character you get nothing worth while out of them. You get some koins and crappy talismans. I was expecting some kinda 'gear' piece to unlock but nope. Just junk.

They really dropped the ball hard when it comes to towers. My god this is a waste of time.
FromChaosTheory Sep 16, 2023 @ 5:29pm 
yeah it's pretty boring and does not make me want to spend hours playing it.
Cheezelog Sep 16, 2023 @ 5:31pm 
Originally posted by Kal XIII:
Invasions is a garbage mode, but NRS nerds are losing their minds over it like it's some new innovation. It's glorified living towers, bunch of kustom kombat matches with garbage modifiers, but even worse because it has even more RNG and BS.

At least with those towers, you are able to see the reward you would get for completing then.
What invasion mode were you playing? It was easily manageable and a breeze to go through...
Cheezelog Sep 16, 2023 @ 5:32pm 
Originally posted by crusay:
Id like to give a PSA. I pray nobody waste their time with the daily, hourly, whatnot towers. Unless you just want to level up some character you get nothing worth while out of them. You get some koins and crappy talismans. I was expecting some kinda 'gear' piece to unlock but nope. Just junk.

They really dropped the ball hard when it comes to towers. My god this is a waste of time.
Agreed. Towers serve no purpose other than combo practice(when you play one not modifier-ed to hell). Honestly its better to go farm flawless victories for leveling kharacters on the first invasion mode area. Beating a lvl 1 gives you no less xp from flawless than a lvl 30. Can literally two-shot range a lvl 1.
Last edited by Cheezelog; Sep 16, 2023 @ 5:33pm
Rostendorf Sep 19, 2023 @ 12:56am 
Just finished Season 1 Invasions. It is so ♥♥♥♥♥♥♥ boring and tidious. The maps have no purpose at all, it would be the same to just have towers. I recommend putting all your points to offence, maybe a couple of points in health. I stormed through every node, I think I lost once and that was because of all the ♥♥♥♥♥♥♥♥ flying accross the screen and the enemy having mega armor all the time. Also the character mastery grind is nuts, been playing for 35 hours now, 99% scorpion and he is lvl 20+ something. The max lvl is 35. The gear system is dissapointing, you can change only one item for the character. At least the actual gameplay is solid, I really enjoy pwning people in ranked. Hopefully NRS fleshes out the gear system. Invasions is beyond fixable. The minigames also suck balls.
Clamcumber Sep 19, 2023 @ 12:58am 
Ed Boon played "World of Light" on Smash Ultimate and immediately called NRS and said, "Delete everything in MK12's new Konquest mode, I've got an idea."
Tobi Sep 21, 2023 @ 6:18am 
Yup.Boring af.
And the Weekly/Daily Towers sukk too.
Dracula Sep 21, 2023 @ 6:19am 
I think its a good mode but if the towers give you some kind of skins and more rewards it will be better
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 15, 2023 @ 4:11pm
Posts: 12