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Sounds about right. Oh, and on a system rocking 65 GB system memory, AMD Ryzen 5 7800X3D, and a Radeon RX 7900XTX... smh
I will say, at least they're one of the few AAA companies you can expect a decent game out of. Sure they have BS like this, but I mean, at least it runs day 1 and has excellent graphics and performance... if they let you use them... ugh
Hey, BTW, just noticed that the Gist link I have you was not working right. This one should give you the correct file: https://gist.github.com/TriVoxel/9556713dcd6419bd596115b5a124815e
Any luck getting settings unlocked? I haven't, even after just deleting the game save data and clearing the shader cache.
On Linux/Steam Deck, it's ~/.local/share/Steam/steamapps/compatdata/1971870/pfx/drive_c/users/steamuser/AppData/Local/MK12/Saved/Steam/Config/WindowsNoEditor
For me, the game lags heavily in that shader compiling screen that shows up. I wonder if they chose to benchmark the FPS while it's compiling shaders... lmfao
Have u tried doing a clean install of the GPU drivers? I always do that with driver updates and when I relaunched the game it redid the shader compile process all over again. My settings were on max and it stayed that way.
It will - 6gb vram here and can mess/run any setting
From above 4 , You can change more settings