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just eating the top of the head then the brain and rest of the head till the jaw, is not so impressive.
I could wish for a more unique fatality.
Compared to MK2 these are bad fatalities.
Ed: How are the fatality and brutalities going?
Animator: They are very good, I finished few of them and got great ideas for the others.
Ed: We will release in 2 months.. Make the unfinished brutalities just cut the limbs, head whatever and go on..
This is exactly what happened to Reptile. 2 perfect brutalities and you hype for more and you get just cutting things with limbs and heads flying in the air.
Oh really, I didn't know that. I already unlocked her second fatality.
Man, kameos got 1 fatality and others got 2, so there is only 1 fatality to unlock per playable characters. Kameos got only 1 brutality too.
The current, date model of Fatalities would only be tolerable if they were interactable in some way... Say, like those "Kreate-a-Fatalities" from one of the console games. Even if they looked less polished and more generic (a given), they would still have more purpose for existing than the current ones do. This dated Fatality system has no purpose beyond pre-release promotional footage and compilation uploads. The moves are no longer secrets (they even have insulting "Ezy input" variants); are beginning to stretch credulity, in terms of designs (no mean feat in an MK universe); are just slower, more boring version of Brutalities; and most people do not even use them online or in competitive settings... What is the point of wasting the thousands of hours of programming time, research, PTSD for those working on such gore and violence, if most never use the moves after seeing them a single time? ¯\_(ツ)_/¯