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From what I remember the Killer Instinct reboot supposedly ran at 90 FPS, but if true that game was always seen as the exception to the rule.
Either way, blame consoles for focusing more on shiny, RAM-eating graphics instead of optimizing for higher framerates. Fighting games on consoles could probably and easily have gone past 60 FPS in the last 5 or so years (like having at least 100-120 as a standard instead), but instead they want console games to look even remotely as good as a PC games would, so everyone loses.
If thatbwere true, arcade versions of fighters would've been a higher framerate.......but no, 60 fps there too.
It's a standard for fighting games, idk why that's so hard to understand lol
This game is fps handelt
Because u need to fokus on ONE fps cap. 120 is unrealistic.
U dint unterstand the system behind that.
In one word, impossible
Wow, you obviously have zero knowledge of fighting games :D The FPS needs to be the same with everyone because of the frame data. Why am I even explaining this lol
Do it then. Create a fair fighting game where one player has 30 fps lock and another is uncapped. Remember that it needs to be fair, each player needs to have exactly the same possibilities and you can't just say "You can't play, coz u have ♥♥♥♥♥♥♥♥ pc"
xD
Let's say 1k people (after hype) will play this game. 5% of them will playwith 120 fps.
That's 50 guys. So now, you wanna play some multiplayer, but 20 guys are offline, another 20 are from other side of the Earth (bad ping)... that leaves you with 10 people, out of which 7 are uber hardcore no-lifes that will perfect you on every fight..... mmmmmm, perfect gaming, very entertaining.