Mortal Kombat 1

Mortal Kombat 1

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Fazzical Sep 13, 2023 @ 4:56pm
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WHY IS THERE A FPS CAP?? ITS 2023.. its time for a Change.
i don't understand the reason for an FPS CAP on PC its 2023 consoles can do 120fps this game doesn't seem that graphically demanding. i understand that fighting games have been like this forever but there's no good reason i can find on the internet to why its still like this it makes no sense.

People say "Fighting games are locked at 60fps because player movement and attacks are tied to the frame-rate/tick-rate. When you press a button, the game takes a small amount of time to process it and activate it in a specific frame." ok but why tho? What? every game is tied to a frame-rate in a way... that's not a real reason....

I and many others want super smooth gameplay with graphics maxed out UNCAPPED FPS or a higher locked frame-rate and they could separate the 2 types of players for example 60fps players with 60fps and 120fps players with 120fps.
like bruh people advocating and supporting this low quality standard when its time to innovate evolve and do new things i don't understand this mindset of accepting this crap.
I want to play fighting games but this is pathetic and to anyone who wants this i will never understand your mindset. im very frustrated with people not caring about a better experience for all.

This game is not at all graphically demanding i guarantee this game can run at 120fps or higher on all platforms even last gen consoles with an exception of lowering graphics or dynamically lowering resolution (FSR/DLSS) for a higher fps in curtain scenarios except the switch maybe.
its sad to see people accept this low-grade standard for many games not just this one i know my reason has validation and i hope someone important sees this.

i hope you guys understand my frustration with this topic. im a tech nerd who loves to see optimization and a True finished polished product. i know these companies are capable of more then what they say online. they want money but they should know good games make real money and truly expand the community that can produce a large income for years.

Thank you to anyone who takes the time to read this and up-votes.
Last edited by Fazzical; Sep 13, 2023 @ 6:38pm
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Showing 31-45 of 143 comments
Fazzical Sep 13, 2023 @ 5:33pm 
Originally posted by ammo:
Made this whole essay and proceeded to make yourself look STUPID LMAO. FRAME DATA IS TIED TO FPS. ANIMATIONS WOULD BE FASTER, YOU WOULD GET AN ADVANTAGE, ITS NOT FAIR
i don't feel dumb just trying to get a explanation. But ok
Sweden Sep 13, 2023 @ 5:35pm 
Originally posted by Fazzical:
Originally posted by Sweden:
Fighting games has to run in 60 fps for so many reasons i cannot even begin to explain it to you, but i promis you you wouldn't like a 120 144 fps fighting game, no one would haha
Yeah well i would like a true explanation that makes sense because there are none online so i would like this post to be the one people refer to when anyone is curious as to why.


i will try to explain as good as i can for you!

let's say you have a kick, and it takes 5 frames before the kick hits
Frame data is how we count how fast moves are in fighting games.
For example a jab that starts frame 1 beats a jab that starts frame 2 and so on.

But if you buff the framerate to higher rates it will break that because a frame 5 move wouldn't be a frame 5 move anymore, it would move way too fast and frames are counted in 60's

and some combos would be impossible to pull off at higher framerates
Older streetfighter titles had frame 1 linkers, which means you have to react on the first frame after hitting someone with a move.
Now in 60 fps it works most of the time, but in 120-144+ fps you wouldn't be able to do it
it's much like fast forwarding a movie i guess? even if we get a higher framerate the gameplay wouldn't work because of combo linkers and alot of other gameplay rules in fighting games

Just imagine you have to press everything 10 times as fast as normal basicly
Vakula Sep 13, 2023 @ 5:36pm 
Fighting games need to be 60 fps because they are based off of frame data - startup, active, recovery frames all need to be consistent for everybody. Moves are also balanced around frame data.
Last edited by Vakula; Sep 13, 2023 @ 5:45pm
Fazzical Sep 13, 2023 @ 5:37pm 
Originally posted by dazza0511:
Originally posted by UberBoss227:
I don't think you fully understand how most 2-D fighting games work. The reason why most fighting games are locked at 60 fps is so that every player is locked at the same frame-rate so that animations and moves are all balanced.

For example:
If a fighting game has a move that takes 8 frames to hit the opponent, then at 60 frames-per-second (fps) it would take 8/60 frames for the hit to land in the duration of a second, or about 0.133 of a second to land. This is fine if both players are running at 60 fps since they both would take the same 0.133 of a second for that move to hit the other opponent. On the other hand, if fighting games ran with an unlocked frame-rate, as you want, then this entire system would get screwed up.
Let's say someone on PC is playing their fighting game at 120 fps while their opponent is playing the same game at 60 fps since their PC/console doesn't have the capability or power to run the game stably at 120 fps. The person playing at 120 fps would have an entirely different experience compared to the opponent playing at 60 fps because moves would land 2 times as fast for the guy playing at 120 fps compared to the person playing on 60 fps.
If the opponent playing on 60 fps strikes the 120 fps guy with a move that takes 8 frames to land, then for the guy on 120 fps it would hit at 8/120 of a second, meaning that the move would land in about 0.067 of a second. This is insanely fast and it would mean that any move that the 60 fps guy uses on the guy playing at 120 fps would be doubled in speed, and thus the game would be broken for the guy playing at 120 fps.
Even if both players ran at 120 fps, the game and its moves would all still be broken unless the frame-data for each move was changed depending on the fps that the game is being run at.

Even after telling you how broken the moves in the game would be if everyone ran at varying frame-rates higher than 60 fps, now imagine how broken and unrealistic the ANIMATIONS of the game would look! It would be a nightmare trying to program every single fighting animation to fit varying levels of fps, while at the same time trying to balance the fighting moves in general.
ALL OF THIS, just so that you can play with "buttery-smooth" frame-rates??
Thank you for educating the OP, who is most likely a troll anyway.
Why would i troll... and make a whole essay???
GachaMusouEF Sep 13, 2023 @ 5:40pm 
blud could have just used google. tragic
Fazzical Sep 13, 2023 @ 5:52pm 
Originally posted by UberBoss227:
I don't think you fully understand how most 2-D fighting games work. The reason why most fighting games are locked at 60 fps is so that every player is locked at the same frame-rate so that animations and moves are all balanced.

For example:
If a fighting game has a move that takes 8 frames to hit the opponent, then at 60 frames-per-second (fps) it would take 8/60 frames for the hit to land in the duration of a second, or about 0.133 of a second to land. This is fine if both players are running at 60 fps since they both would take the same 0.133 of a second for that move to hit the other opponent. On the other hand, if fighting games ran with an unlocked frame-rate, as you want, then this entire system would get screwed up.
Let's say someone on PC is playing their fighting game at 120 fps while their opponent is playing the same game at 60 fps since their PC/console doesn't have the capability or power to run the game stably at 120 fps. The person playing at 120 fps would have an entirely different experience compared to the opponent playing at 60 fps because moves would land 2 times as fast for the guy playing at 120 fps compared to the person playing on 60 fps.
If the opponent playing on 60 fps strikes the 120 fps guy with a move that takes 8 frames to land, then for the guy on 120 fps it would hit at 8/120 of a second, meaning that the move would land in about 0.067 of a second. This is insanely fast and it would mean that any move that the 60 fps guy uses on the guy playing at 120 fps would be doubled in speed, and thus the game would be broken for the guy playing at 120 fps.
Even if both players ran at 120 fps, the game and its moves would all still be broken unless the frame-data for each move was changed depending on the fps that the game is being run at.

Even after telling you how broken the moves in the game would be if everyone ran at varying frame-rates higher than 60 fps, now imagine how broken and unrealistic the ANIMATIONS of the game would look! It would be a nightmare trying to program every single fighting animation to fit varying levels of fps, while at the same time trying to balance the fighting moves in general.
ALL OF THIS, just so that you can play with "buttery-smooth" frame-rates??
well why not have 60 fps coded and 120 fps coded then only 2 types of frame rates and have player base separated and this game isnt 2D so im confused on to why they cant fix it and how come fighting games are the the exception to this problem from all other games on i understand the engine is different. but why not make the engine more efficient and simpler to make the necessary changes or change the why the game is coded to fix those issues i know there are way to fix these problems.
Fazzical Sep 13, 2023 @ 5:53pm 
Originally posted by WorstAimNa:
blud could have just used google. tragic
i did
Fazzical Sep 13, 2023 @ 6:00pm 
Originally posted by Sweden:
Originally posted by Fazzical:
Yeah well i would like a true explanation that makes sense because there are none online so i would like this post to be the one people refer to when anyone is curious as to why.


i will try to explain as good as i can for you!

let's say you have a kick, and it takes 5 frames before the kick hits
Frame data is how we count how fast moves are in fighting games.
For example a jab that starts frame 1 beats a jab that starts frame 2 and so on.

But if you buff the framerate to higher rates it will break that because a frame 5 move wouldn't be a frame 5 move anymore, it would move way too fast and frames are counted in 60's

and some combos would be impossible to pull off at higher framerates
Older streetfighter titles had frame 1 linkers, which means you have to react on the first frame after hitting someone with a move.
Now in 60 fps it works most of the time, but in 120-144+ fps you wouldn't be able to do it
it's much like fast forwarding a movie i guess? even if we get a higher framerate the gameplay wouldn't work because of combo linkers and alot of other gameplay rules in fighting games

Just imagine you have to press everything 10 times as fast as normal basicly
yeah but its 2023 your telling me the game cant be coded differently to fix these problems with latency and and frame data or get around it by coding different locked frame rates and pairing the same locked frame rates with each other the same way aim assist and no aim assist players are separated in some games.
Fazzical Sep 13, 2023 @ 6:01pm 
Originally posted by Squidderps:
You know frame data relies on your framerate... right? Having uncapped fps is literally gonna break the game...
it doesnt have to be uncapped it can have different locked frame rates
Fazzical Sep 13, 2023 @ 6:05pm 
Originally posted by Vakula:
Fighting games need to be 60 fps because they are based off of frame data - startup, active, recovery frames all need to be consistent for everybody. Moves are also balanced around frame data.
why are they based like that its 2023 when other games work great with varying types of frame rates. that's exactly my point there using old ways of doing this instead of crating a new way of grabbing that data and fixing it so what should it just be like this forever and never change the year 2030 60fps are you kidding me
Fazzical Sep 13, 2023 @ 6:10pm 
Originally posted by dazza0511:
Fighting games are all about frames, so it's unfair to let people have 120fps.
then why not have 2 types of locked frames 120 and 60 and have people pair 120 with 120 and 60 to 60.....
Larry Sep 13, 2023 @ 6:14pm 
We really gotta have this thread every new fighting game release?
Magic Tofu Cat Sep 13, 2023 @ 6:23pm 
being able too have a high frame rate and having them locked is something else guys

it normally means that if it runs faster tten 60 fps they habe graphical glitchs or the cinematics run too fast and desync.. and its the cutscence is finished but all the audio is wY too far behind it. or worse the actual characters walk through walls and break it anyway
Last edited by Magic Tofu Cat; Mar 23 @ 3:47am
Fazzical Sep 13, 2023 @ 6:32pm 
Originally posted by Larry:
We really gotta have this thread every new fighting game release?
yes because its valid and there should be a push for a new change and innovation this is a problem that needs to be fixed and a new way of coding needs to be created or just separate to types of plays so people can have the best of both worlds. the only people that have a chance of fixing this problem are big fighting game companies with all the money to find a solution. but some people just accept this as normal and never push for change.
Funpire Sep 13, 2023 @ 6:33pm 
Originally posted by Fazzical:
i don't understand the reason for an FPS CAP on PC its 2023 consoles can do 120fps this game doesn't seem that graphically demanding. i understand that fighting games have been like this forever but there's no good reason i can find on the internet to why its still like this it makes no sense.

People say "Fighting games are locked at 60fps because player movement and attacks are tied to the frame-rate/tick-rate. When you press a button, the game takes a small amount of time to process it and activate it in a specific frame." ok but why tho? What? every game is tied to a frame-rate in a way... that's not a real reason....

I and many others want super smooth gameplay with graphics maxed out UNCAPPED FPS like bruh people advocating and supporting this low quality standard when its time to innovate evolve and do new things i don't understand this mindset of accepting this crap.
I want to play fighting games but this is pathetic and to anyone who wants this i will never understand your mindset. im very frustrated with people not caring about a better experience for all.

This game is not at all graphically demanding i guarantee this game can run at 120fps or higher on all platforms even last gen consoles with an exception of lowering graphics or dynamically lowering resolution (FSR/DLSS) for a higher fps in curtain scenarios except the switch maybe.
its sad to see people accept this low-grade standard for many games not just this one i know my reason has validation and i hope someone important sees this.

i hope you guys understand my frustration with this topic. im a tech nerd who loves to see optimization and a True finished polished product. i know these companies are capable of more then what they say online. they want money but they should know good games make real money and truly expand the community that can produce a large income for years.

Thank you to anyone who takes the time to read this and up-votes.

This is the most serious and ignorant thing I think I've read on this board to date.
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Date Posted: Sep 13, 2023 @ 4:56pm
Posts: 143