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Raiden is the very basic ♥♥♥♥♥ Ryu of MK1. I picked him up, loved learning the new game mechanics with him but after playing him all through invasions and single player I realized he'll become too predictable in online play. I love his new design, attitude, moveset but for me personally he's too slow.
His strings also never end in an overhead except for the cartwheel.
Conversely Johnny - all of his strings can end in an overhead launcher - so the solution? just never downblock the last hit of his strings and you become instantly safe from launching.
I think the only characters out of the top 5 that are truly devastating are Mileena, Kenshi and Baraka. Baraka is also only scary because of the massive chip and bleed damage
That's what I meant in regards to comparing him to Ryu. You could also switch up your Kameo *I'm not entirely sure which one you use* but a lot of Raiden players use either Cyrax/Jax for the larger combo extensions. Darius is a great Kameo partner for the whole cast and slept on a lot and gives Raiden a very fresh way to play when you get the hang of his kameo moves. You're not wrong tho and it's why his damage is so high, because aside from his big damage combo lightning grabs - he has, lightning ball, torpedo and teleport. Pretty much the same as every other MK and it's why his gameplay feels so linear and similar through each match. You could actually probably run a spread sheet for how to play Raiden
Yeh i got you i personally dont play him myself as much as i do Johnny Cage/Cyrax (im scummy lol) or Reiko/Darrius/Jax which i agree are very underrated in particulair Darius. Shouldve prob clarified in my main post its my general opinion of raiden and when i fight a raiden main* and use him myself. Also your right abt the kameos. Lately saw a Raiden/Darrius kameo in KL which had some intresting combo extenders with him
No problem was just pointing out it wasn't a place for flaming people. I see all of the posts you see too, feel all of the frustration you feel in online play *probably less so because I don't play Johnny* and I'm quite active in community discussions.
I'm on the side of "Things are unbalanced" but not because of 50%-75% damage combos. Sindel has a really nasty 90% one too that's all over YT rn. I think certain strings are way too slow for certain characters/don't reach far enough hit wise and other characters just get an easy w for mashing buttons. Baraka/Johnny/Scorp/Smoke being the first ones that come to my mind. MIND YOU if you're on a good connection and they're just being a meta hivemind drone you can easily destroy their picks but it doesn't mean there are characters that are just blatantly made stronger. Like if you compare Baraka/Raiden Raiden has a really good charge projectile, a teleport and a draw in with the little electrical storm. Everything else is unsafe on block and if you're familiar with how Raiden plays you become patient and wait for the punish on block. Baraka however has an armour invalidating 2 kick which ends in a low same with Mileena she has a 2 kick that invalidates armour, has a near lightning quick down poke *not sure if it's back 2 or back 4 it's not back 3* that you can immediately go into a launcher, he has a bleed effect on 2 attacks if you meter burn them, can keep himself safe with Cyrax copter *which lets be real the whole cast can be safe with Cyrax copter but with Baraka it's unfair because of increased bleed damage*
I've learned to play around a whole lot of cheap cheese from the whole cast but there shouldn't be armour invalidating attacks that are 1 button presses for 4 characters when there are 22/23 characters on the roster. That instantly puts any character that doesn't have that option behind because you're always at risk of wakeup armour attacks and HAVE to choose another option to be safe from an opponents wakeup.
I would honestly be okay with Baraka's damage if they removed his bleed and chip damage increase, and his back 3 little kick armour invalidation
I would be good with Mileena if her sai toss wasn't able to be augmented mid block to have her leap on you and bite you for a full combo starter and her armour invalidating kick.
Johnny I'm okay with, maybe increase his slide kick meter burn to 10 frames from 8
Raiden I honestly think it's very mid level basic tier. If he touches you twice like baraka sure you're completely dead, but if you're mixing him to hell and you see that player confusion there's no way they will open you up on Raiden.
Kenshi - idk sento stance? it's kinda like it's cheap without it actually being a problem because generally it's some kind of frost/sub freeze into sento which most of the time I have 3 bars, use breaker and invalidate sento stance so I honestly think Kenshi is great but too gimmicky to be good in the long run