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Did you see where it clearly stated in OFFLINE...
THIS indeed is unacceptable BS !! & it wasn't present in their previous games. What's the purpose of getting these skins if you can't even play with them OFFLINE / LOCALLY ?!
They need to change it ASAP.
Because they want to be able to decide when you have to stop playing the Game. These Companies dont like the idea that Players can not play their Over Monetized Crap and instead go play Older Better Games. This wont change until people STOP Buying them.
The game is a veritable demo offline -- player-2 cannot even use any unlocked content! So, it does not surprise me that "DLC" content that you paid for to own, is still locked to WB servers -- i.e., you actually paid for nothing but the right to use the content if the online connectivity is present.
>not reading the EULA prior to purchase 😥 ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\
True, but this technically applies to any Steam game ; Unless there's a clause I don't know about in their EULA that guarantees you continued " ownership " post-liquidation ? I mean, let's be honest... most of us are hedging our bets for an instant magic acquisition if that ever happens.
There are a lot of Games that you can still play Offline. So even if Steam was to suddenly turn everything off you could still play them. Plus lets be honest the only way Steam would ever go away is if something far more serious then them Going Out of Business was to happen. They make far to much Money to just up and shut down.
The only glimmer of hope for anyone sticking with this turdware, is that they eventually release a "Komplete" version of the game, and that that SKU will have all content unlocked without the necessity for server checks... Which still doesn't help people who bought the game already, unless they want to re-buy it again in a couple of years (presuming they do not offer a free upgrade to "Komplete Edition", which they certainly will not).
In MK11, to dupe the content, you needed tools to hack their servers and reconcile one's local profile with with a profile that had more / most / all content unlocked. After that, if you could not connect to the server, the local save profile would still allow access unlocked content (thus, being able to download "100% save files" for the 'unofficial' version of the game). However, MK1 looks to have taken the next step towards the "games as a service" model that WB are fast moving all their titles to, by removing all offline profile content that is not in the vanilla version of the game... Hence, needing server ping to gain access to content you own, like DLC. Come "MK13", and the franchise will become an effective MMO -- mark my words... As well as Ed Boon's:
Interviewer: "What would be your dream game to make?"
Boon: "A persistent, online MMO."
(*Taken from a "99 questions" interview, back around the launch of MK11)
Ye, Ye, sure. What I meant was - ALL Steam games require the internet to download in the first place/ Who the F keeps thousands upon thousands of games installed on their HDD at the same time ? basement gastropods don't count... & if you continue reading the rest of it, I was making a point about actual " ownership " on Steam... which is a very abstract notion in it of itself. We're more like renters, than actual owners.