Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only thing "too old" is your desire for a fighting game to not be about the same, rote, generic patterns across the entire roster of supposedly "diverse" characters... Which isn't about age, as much as it is about the brain craving stimulation.
Psychology I've got. Muscle memory like pi to one thousand places for 80% damage combos or what-the-♥♥♥♥-ever I do not have.
That might be true my friend.
Agreed.
And I want to reiterate. I don't mind that I lose. I'm old. I'm gonna lose. But I can not abide having my time wasted just so some kid can show off how well he can memorize a test. Memorizing tests doesn't help in the real world. I don't know why the FGC is deluded into thinking the practice is a good idea.
Likely, this'll be the last fighter I buy. KOF, SF, MK, GG, Tekken, ALL of the fighting games do this long-ass combo ♥♥♥♥♥♥♥♥ and I am sick of it. If I'm going to lose, I want to at least have the illusion of fighting back instead of getting juggled for the entire match.
KOF has the longest kombos, MK actually has the shortest.
I checked out your yt real quick I honestly don't think that your inability to memorize combos is the only problem