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I'm actually a Li Mei player and yes many characters are dependant on their Kameos as my choice of Kameo is critical to my playstyle. Pick scorp I get new combo options and juggles. Pick Kung/Motaro I get a much needed teleport to anti zone and an additional projectile. Pick Darius and I get many combo extending routes.
It sounds like you should just play Sindel if you want high/low projectiles so you can run away and spam projectiles. If you practice and play you can move in and under their projectiles.
Big issue for me , aside that both the deathroll and teleport can easily be reacted to is that enemies can just block everything pretty safely by just holding down block since only overhead you got is a medicore one swing you can't do any combo with and a charged up one where you can at least do like a 30% combo with but it's charged, people see it coming from a mile away.
But yeah, unless Mk1 gets some seirous balancing changes, i just can't be bothered at all and moved onto other games. MK X and 11 even with balance issues it had, it didn't completely break my interest in playing em' online but MK1 is just absurdly bad atm. if you don't cave in and fall in line to become another Raiden,Baraka or Johnny main.
Me.. personally, with all honesty, I want Reptiles F2 mid to be a little faster to punish more often with. When up close, I don't like punishing off his jab, but I'll take it for what its worth
https://steamcommunity.com/app/1971870/discussions/0/3877092663692341541/