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* f1 should be 11-13 frames because he does not have any other answer to -7 mashers better than a d1
* Enhanced deadly vapors
* Slightly buff overall damage, his combos should do at least 5-10% more damage
Also, I suggest you use Goro, so you can always make your b2 safe, and for f123 and b34 you don't even need to hit confirm to launch your opponent (if they block, you're safe, otherwise you get a full combo).
There are no difficult combos in this game
News flash. Combos aren't hard in this game period.
They are for me, but IMO sub-zeros are the easiest to pull off.
I use Kung Lao as Kameo because his low hat throw recovers super quick and gives him another decent zoning tool + it also makes is b2 safe (first hit overhead, cancel into low hat toss).
i love to play as him and i like his playstyle (zoning and kinda rush down mix up), but i really struggle against certain characters (no reason to change the character though).
We just got two different experiences. I can only vouch for so much since I don't play in the upper echelon of players, but the higher I climb, the more and more difficult it is to open players up. Not because the players are getting better but Sub's kit cannot convert most of his hit confirms into a combo while almost every other character in the game can combo string and get hella damage from lows and highs due to their combos having better mix-up sequences. I refuse to play any other chameo but Frost. I can't cheat on Lin Bae >:).
I'm okay with his f1 as it is. It's a great whiffing hit. If anything, either his 1 or 2 needs to be mid instead of high for those low jabbers.