安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The F2-to-projectile jailing keeps edging her closer to you, and the F2 is a High. I can abuse the hell out of it against some people, but others know how to wait for her to be in range of a D4 or something like that, then go under the F2 - or let her get even closer, and just neutral duck the F2 and open me up for a full combo.
I also suspect you could do a reversal with an armoured special or kameo after blocking the F2, but haven't seen this in practice yet.
Oh so there is a gap/space in there, based on the positioning.
I tried amour special, which did get me out, but with stubby Reiko, once I lose initiative I;m not getting it back. And since they all ran Scorpion for double air juggles, I need the bar to break as well.
Ashrah seems pretty strong to me, good normals and some really fast movement.