Mortal Kombat 1

Mortal Kombat 1

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I miss xrays
Bring em back I wanna see sub-zero's balls explode because I am Johnny Cage
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Showing 1-9 of 9 comments
itzDerrio Oct 7, 2023 @ 12:30pm 
wokeness says you can’t have it back
Originally posted by itzDerrio:
wokeness says you can’t have it back
The ♥♥♥♥ does that mean in relation to ♥♥♥♥♥♥♥ anything you dense buffoon.
Shoah Kahn Oct 7, 2023 @ 5:05pm 
MK should have moved to a Street Fighter style "super moves", with X-rays being its take on the mechanic. Had MK1's characters had three X-ray supers each, like chars. in SF6 do, each costing EX stock according to strength (lv1 = one stock, 2 = two, 3 - three), and the Fatal Blow were a "desperation" attack that required full EX stock and <10% remaining HP, the game might be half-playable.

Of all the hodge-podge mainstay mechanics the NRS games have, their "super moves" are the most nonsensically implemented: Not only are there too few of these attacks per NRS game character, they're also copy-paste repetitive (knock into air > combo > knock down), and usually noting but a cynical, wannabe catch-up mechanic for scrubs. In MK1, they nerfed the FB's to the point where they are no longer much more than a glorified, protracted EX special with a cinematic effect... It's not a very good crutch anymore, as all play out similarly, have lazily balanced and generic damage output, have no armour or frame advantage. In such a 50% damage combo-happy game, FB's are neither here nor there in MK1, in terms of utility and the "hype" they can potentially generate. Either NRS balance the moves via meter and remaining HP thresholds, and then design unique mechanics and damage output per character, or remove them outright... Maybe adding more specials in their place.

Even in the move priority devoid SF6, the supers still have utility and are far from generic across the roster. NRS could really benefit from copying some of SF standards, as well as looking back at some of the reasons why its (Midway era inclusive) games were never taken seriously by the FGC back in the 90s...
acowsik Oct 7, 2023 @ 9:31pm 
I think the fatal blows do have some aspect of xrays in terms of showing internal damage so idk what more do you want. Yes its not as extensive as what MK9/MKX had but its unique in its own way.
Juri's_feet_tho Oct 7, 2023 @ 10:05pm 
They should have got rid of fatal blows and wake up armor attacks. Just straight up fight and no flash gimmicks.
Originally posted by acowsik:
I think the fatal blows do have some aspect of xrays in terms of showing internal damage so idk what more do you want. Yes its not as extensive as what MK9/MKX had but its unique in its own way.
It's not very unique when mk11 has exrays for both special moves and fatal blows
itzDerrio Oct 8, 2023 @ 2:24am 
Originally posted by ⛧NecromancerBree⛧:
Originally posted by itzDerrio:
wokeness says you can’t have it back
The ♥♥♥♥ does that mean in relation to ♥♥♥♥♥♥♥ anything you dense buffoon.

lmao why you so mad, oh nvm
Originally posted by itzDerrio:
Originally posted by ⛧NecromancerBree⛧:
The ♥♥♥♥ does that mean in relation to ♥♥♥♥♥♥♥ anything you dense buffoon.

lmao why you so mad, oh nvm
because you are the word that makes up this definition:
a person who has an intellectual disability (often used as a general term of abuse).
KripTed Oct 8, 2023 @ 3:13am 
They are literally the same thing lol.
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Date Posted: Oct 7, 2023 @ 12:25pm
Posts: 9