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I guess most of what's gonna change is the paths, the enemies you encounter, the effects, the items you can buy, the bosses, the towers, etc. Which means : it'll probably feel like playing the current season, going through the same map themes (Laboratory, Wu Shi, Desert, etc) but just with new paths, effects and rewards mostly.
I'd like to be wrong though, but recreating entire new maps and worlds just for this unpopular mode would take a lot of time, I don't feel like they'd invest in this.
I do agree it would take a ton of time to make all new maps just for more boring nodes, but still!
Baraka, Havik, and Reiko(last two I played the least...really wasn't too fond of their movesets sadly) are my starters for this season so they done once next happens. Reptile will most likely be next.(Would pick Smoke but Ima try to wait and see if that Robo-Smoke outfit becomes available first).
Imagine the number of encounters was trimmed down a bit - say to 70-80% of what it is now - but more of them were designed to feel meaningful. More thematic enemies, with more text popups to give the whole thing some *actual* story beyond one half-hearted line of boss text in each realm. Rewards that tie into that story, more key items as fight rewards too. Use the existing mechanics to throw in some stuff like, say, branching paths where you have to make a *choice* of which way to go with different challenges and rewards (rather than just needing to 100% every path in every area), a more interesting variety of items in the shops so there's actually stuff to spend your money on - maybe some relics with interesting weird fun buffs like "projectiles go faster" or whatever, instead of just the XP one and a bunch of raw numbers buffs. Use the "riddle to clear an obstruction" stuff to have some more creative secrets and sidepaths, not just immediate bonus chests. And so on - I'm no game designer, but it really seems like a good designer could make something much more fun without even needing to add or change anything about how the mode works.
Honestly from the tutorial area, which was pretty fun at first, I thought it would be way more like this - but then it just quickly became an endless repetitive slog, as we all know.
This is gonna be a bit of a “trust me bro” since I didn’t save the link but there was a datamine of Johnny Cage voicelines set in the mansion during Halloween, with the mansion being “haunted” in some way.
I really like this comment - I'm sure anyone who went through invasions and got to the end with the spoiler of season 2 koming soon, thought the same things. They have a whole dev team dedicated to MK1 and I'm not saying they won't develop new maps and visuals for invasions but I highly doubt it as well with this comment. My hope lay with the fact that the dev team is going to pool their resources on giving us more of the awesome skins and equipages. I feel after finding out that mk11 was on UE3 that it was amazing visually for that engine and this time around UE4 I know is already outdatted but the artwork and visuals are fantastic. I personally wouldn't mind paying for new maps in DLC content along with new characters. As long as the DLC characters are competitively viable and not like Rain in mk11 where no one played him. *which I bought Kp2 for and loved playing him but was sad there was just no damage for him*
There is another comment below the one I've quoted that says about the potential of invasions and I actually totally agree, I like a "mario party adventure" mode where I can earn cosmetics and xp for the new character mastery system. It's not cheap the way they just handed out brutals etc in mk11 it feels like when you see something neat on an opponents character they actually worked to level for it.
I also hate the modifiers, I just want say for instance a really hard cpu difficulty scaling encounters where you can use your own mods to overcome *say for instance you can't actually beat the very hard AI and you use an armor item to cheese it to get past the board tile* The modifiers are just plain annoying and I only use my talismans to give me "150 000% armour applied to frost, acid, dark, fire" because it essentially gives me super armour for the whole match. When every npc has super armour it's just nice to mash your combos right back at them for no penalty. Other than the modifier super armour I also hate loss of control and darkness - they're just annoying and not challenging. When it randomizes your buttons you don't have enough time to figure out how they were randomized and they also change the randomization in about 20 seconds anyway so just mash everything on your controller. VERY BIG BRAIN GAMEPLAY. Darkness you just put your face 2 cm from the screen and you can see both characters feet. I get the implied challenge and intended difficulty - but in the end it's just annoying and should be removed for more interesting gameplay challenges. Maybe 2 PC on the screen jumping and comboing at you would be a better challenge.
I would also like to say play invasions with other friends in a competitive mode or something like Mario Party. It would be fun say watching your friend fail their "Test your might" lose some kind of boon and then you complete it and pick it up. There is much untapped potential in this game mode