Steam telepítése
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Fordítási probléma jelentése
On total i always wait like 15-35mins to play for like 7-15mins.
You might want to do a clean install of the GPU drivers. If you dont have DDU, I strongly recommend downloading it... it is a must have util for any PC gamer.
Boot into safe mode, launch DDU and remove the old GPU drivers. Then install the latest GPU drivers (preferably download the installer for it beforehand prior to doing the DDU clean). Relaunch the game and it will run the shader compile... give it 15 to 20 mins for it to finish properly. With that you should have a proper shader cache on your storage which will load up quickly from then on after game startup.
This is (in my opinion a non-existing issue) for the PC version:
to start:
- There no need to delete files and al your configured game setting in de %appdata%\MK12 folder.
Conclusion and Evindence:
just have some patiance to start with...
What i found out:
The game halts for a long while writing data to the disk in the shader load screen,
I monitored the game process, and when running shader optimisation there seem to be two mk12.exe processes running, windows thinks the main game UI GPU process hangs, but the second mk2.exe process is very busy writing and compressing shaders to the disk. That process loads and writes tons of data (gigs write/read until shaders creation completes a +/- 750mb shader DB file). the main game process comes back to life after a few minutes after the second mk12 process is done writing the shaders. If you want to see progress.
When starting the game experiencing it hangs, alt + tab out, or press windowskey+r to run perfmon.exe (without a path) and view disk writes in there from mk12.exe processes until it finishes).
Just wait ppl it might seem to take ages. But there is no issue with it if you ignore the hanging game... Be patience daniël san, the game will come back to live, it is simple a bug the devs need to look@ 😉😊🦝🦝🦝
💕For the MK(12) (MK1) devs: (seems the shader process is not updating disk write stats and even freezes on the process status update screen in the main game menu, seems that the second shader writing process is not reporting back status while creating the actual shaders files, resulting in non-responding process for windows, resulting into customers thinking the game is bugged, as windows report them it is...).
I always do this with every driver version update and the game only compiles shaders the very first time its launched following install of new drivers but once its compiled every time I launch the game it instantly goes into the intro movie following the epilepsy warning screen.
Yeah but then you're playing on LOW, which is a no go for such a beautiful game.
Setting the game graphics to low is going to make the game even more CPU bound than it already is
https://steamcommunity.com/discussions/forum/1/4362376160467323173/