Mortal Kombat 1

Mortal Kombat 1

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B.dot Sep 26, 2023 @ 10:02pm
Boring BnBs
Why does every character have the same Bnb consisting of doing a launching normal into the same thing 2 or 3 times in a row for the juggle then end with a special? it's boring
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Mister Father Sep 26, 2023 @ 10:26pm 
welcome to MK. You get 2 combo routes
The_Jedi Sep 26, 2023 @ 10:30pm 
Welcome to NRS fighting games. Linear as ♥♥♥♥ combo system, no creativity allowed.
itzDerrio Sep 26, 2023 @ 10:34pm 
Originally posted by The_Jedi:
Welcome to NRS fighting games. Linear as ♥♥♥♥ combo system, no creativity allowed.

who spends $70 for the actual fighting anyway? look at the pretty graphics and play the story
Sodus Sep 26, 2023 @ 10:38pm 
Originally posted by The_Jedi:
Welcome to NRS fighting games. Linear as ♥♥♥♥ combo system, no creativity allowed.
There's creativity for sure and it's not like you're forced to do optimals. Every fighting game is like this.
B.dot Sep 26, 2023 @ 11:02pm 
Originally posted by Sodus:
Originally posted by The_Jedi:
Welcome to NRS fighting games. Linear as ♥♥♥♥ combo system, no creativity allowed.
There's creativity for sure and it's not like you're forced to do optimals. Every fighting game is like this.
Nah for what ever reason MK is always like this, other fighting games tend to have more links or combos in general. In MK every character has like 5 combo strings and they cut them in half on the move list to make it look like 10 it's lazy
Randerson112 Sep 26, 2023 @ 11:04pm 
You have to understand frame data and risk vs reward on certain things. I don't know what rock you've been under but watch tournaments and you have to understand that these people know frame data. To a casual player, you think just use the most damaging combo, rinse and repeat. To pro players? It comes down to frame data. A weaker combo starter is used because of the frame data. The stronger combo starter may not be the best in a situation. EVERY SINGLE COMBO in this game is supposedly heavily tested against all scenarios. But it isn't perfect and hence... Patch. No game will ever be perfect. But Mortal Kombat is a VERY skilled game that also tries to please casual players that just want to see the fireworks.
The_Jedi Sep 26, 2023 @ 11:05pm 
Originally posted by Sodus:
Originally posted by The_Jedi:
Welcome to NRS fighting games. Linear as ♥♥♥♥ combo system, no creativity allowed.
There's creativity for sure and it's not like you're forced to do optimals. Every fighting game is like this.

the new wave in modern fighting games is to have moments where you can press almost if not any button you want, and follow it up how you choose SUCCESFULLY. In MK1 it is not like this, you are largely hard locked into the 2-3 same starters because the others are too slow to not get punished. Even if you land others you dont get as much damage/have as much combo potential. if more things works, there were more links, assists could be used at any time, etc, there would be a lot more creativity to be had. As it stands if you actually want to defeat your opponent your only going to use certain setups/starters/ and combos. I wish this wasnt the case here, but it is. Other fighters have optimals sure, but most every button is good in neutral, in the case of this game most every button is bad in neutral. And dont even get me started on the "no hit confirm" combo system that forces you to commit to a full string of button presses BEFORE you confirm the hit!
Last edited by The_Jedi; Sep 26, 2023 @ 11:06pm
Shoah Kahn Sep 26, 2023 @ 11:08pm 
The moment I saw Scorpion doing the same knee > uppercut launcher after a knee > uppercut launcher string, I knew the game's so-called "player freedom" simply consisted of easier juggle states and less gravity.

After all, it takes development time to add strings and character diversity, and to demarcate how many times a given string works in a combo; while still providing the comb-ability of MK1... Something that is clearly beyond NRS's ambit, given they cannot even get Player-2 to work the same as Player-1.

Originally posted by The_Jedi:
no creativity allowed.
Ironically so, given Edward Baboon esquire plugged the game primarily on the "player freedom" meme; even alluding to how boring MK11 was, by citing "what players didn't like" about the last game.
Last edited by Shoah Kahn; Sep 26, 2023 @ 11:11pm
Randerson112 Sep 26, 2023 @ 11:09pm 
It's a different fighting game. Hmm.... I have thought about this. Let's just discuss the fighting game theory on each one........
Street Fighter has it's own theory.
Mortal Kombat has it's own theory.
Killer Instinct developed fighting theory sort of.
SNK Fighters has it's own theory.
Randerson112 Sep 26, 2023 @ 11:13pm 
Originally posted by Shoah Kahn:
The moment I saw Scorpion doing the same knee > uppercut launcher after a knee > uppercut launcher string, I knew the game's so-called "player freedom" simply consisted of easier juggle states and less gravity.

After all, it takes development time to add strings and character diversity, and to demarcate how many times a given string works in a combo; while still providing the comb-ability of MK1... Something that is clearly beyond NRS's ambit, given they cannot even get Player-2 to work the same as Player-1.

Have you seen what happens if you abuse it? There's a reason for a million pathways for this game and you are still seeing it as a 1 way out. You aren't imagining your opponent.
B.dot Sep 26, 2023 @ 11:17pm 
Originally posted by Randerson112:
You have to understand frame data and risk vs reward on certain things. I don't know what rock you've been under but watch tournaments and you have to understand that these people know frame data. To a casual player, you think just use the most damaging combo, rinse and repeat. To pro players? It comes down to frame data. A weaker combo starter is used because of the frame data. The stronger combo starter may not be the best in a situation. EVERY SINGLE COMBO in this game is supposedly heavily tested against all scenarios. But it isn't perfect and hence... Patch. No game will ever be perfect. But Mortal Kombat is a VERY skilled game that also tries to please casual players that just want to see the fireworks.
What does frame data have to do with it? Please explain I really want to know where you pulled that out off. Every BnB being the same has zero to do with frame data
Shoah Kahn Sep 26, 2023 @ 11:19pm 
Originally posted by Randerson112:
Mortal Kombat has it's own theory.
I disagree with this assertion. The one thing that NRS do not have for MK, is a "theory".
They just wing it with each iteration, and that is why each installment takes a step forward (if that), and two steps back. They introduce some interesting mechanics -- "Klose Kombat", "Por Moves", "Tag", level interactions etc. -- then dump them in the next game, instead of fleshing them out and refining anything that players too issue with.

As odious as SF6 fundamentally is, one can easily discern how Capcom tried to incorporate mechanics from both SFIV and SFV, even some nods to SFIII (in very rudimentary ways), into the latest game; and even though many fail (Drive Rushes, Drive Impacts, "parry" shields" etc.), they are clearly trying to refine these mechanics, for better and for worse.

NRS never do this. They just throw out everything wholesale, and re-invent the wheel each time... The irony of which is only outweighed by its absurdity, in that NRS games are the most copy-pasta, asset-flippy, and cookie-cutter of any major counterpart developer... Heck, even Tekken's infamous dial-a-combo-centric system has evolved since T7, and the series' customisation and ancillary game modes are starting to make MK's look sad in comparison.

https://www.youtube.com/watch?v=VmJFcHgdl6E
Last edited by Shoah Kahn; Sep 26, 2023 @ 11:19pm
Randerson112 Sep 26, 2023 @ 11:20pm 
Mortal Kombat deals in frame data. Basically you look at the combo strings and look at the frame data......... Do the Tutorial when it explains it. It's in the game itself.
B.dot Sep 26, 2023 @ 11:22pm 
Originally posted by Randerson112:
Mortal Kombat deals in frame data. Basically you look at the combo strings and look at the frame data......... Do the Tutorial when it explains it. It's in the game itself.
Every fighting game "deals" in frame data what are you even saying lmao
Shoah Kahn Sep 26, 2023 @ 11:23pm 
Originally posted by Randerson112:
Have you seen what happens if you abuse it?
Nothing much happens... Because it takes all meter stock and all Kameo charge to break a single combo, and unless players want the most rote, repetitive, restrictive, and boring PvP experience imaginable (even more so than MK11... if that's even physically possible), they will likely try to use meter to spruce-up proceedings.

That means you either get cagey low-jab-athons, or 30-second Wii-bos for 50% damage -- period. Not exactly the "player freedom" that Edward Baboon esquire stated that the game was built around...
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Date Posted: Sep 26, 2023 @ 10:02pm
Posts: 73