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Starting with you.
-MK11's first week had everyone complaining about how grindy it was and how difficult bosses were (and how much microtransactions were needed) and it was fixed asap with an apology-
-MK1: here people complain about broken/buggy characters, paid Halloween fatalities, game not launching, FPS drops, useless taslimans, invasions and tower crashes (this has been happening to me too) and not even character interactions, no intros nor outros, no kameo voiceover calls, no character towers, poor roster presentation, annoying 1000th secret battles, stiff tower animations...and? Nothing, very little besides the very bare bones bug fixing plus Subzero being crap and new bugs into the mix. Story was cool tho.
4 years in the making for this?
MK11 was very restrained, but at least it was very stable. Here, the same old song and dance with NRS's classic "NO FUN ALLOWED" on an assist-based game: they start nerfing the obvious just like they always do (like MK11) instead of doing something FUN with extra hard work on the rest of the cast to spice stuff up.
Dunno, the only fully priced games I buy are Mortal Kombat or NRS titles and this one I regret immensely.
Things will get better with time, but they ask everyone to pay fully first yet delivering very little.
Just an example, the latest PC patch was already 1/5th of its original game disk space, so a lot was and is still missing, let alone the Switch Port that got an update as big as the game itself...Come on...
Somebody said MK11 has been heavily discounted several times already and that's the reason why they play it, but it's already a bad sign when people choose to pay
5$ for an old competitive game rather than investing big on the new one.
If MK11 population rises but MK1 drops, what's the point in the devs caring and extending MK1's life cycle?
Nope, every NRS game has had some animations or cinematics locked to 30 FPS because of the console versions (Xbox and Playstation), with the three Nintendo ports (Injustice on WiiU, this and MK11 on Switch) being afterthoughts done by other developers. So as easy as it would be to blame Nintendo for having continually weak hardware, it's actually the fault of NRS and WB for trying to force 4K quality graphics on consoles that could never do 4K quality at 60 FPS.
In other words blame Sony and Microsoft, since those are the "main" versions of the games that NRS themselves directly work on. The Nintendo versions are done by completely different companies (same with the PC versions, but at least Shiver and QLOC were able to unlock most of MK11's animations on the PC port).
LMAO and MK 11 is 4,492,194 times better.
imagine not knowing how sales and discount work on steam
MK11 was 10 bucks because it got very old, the older the game gets, the cheaper the game becomes on discount
MK1 was expensive at that time you wrote the comment because the game was still fresh and new.
MK1 > MK11 btw, it is what it is
Steam was never relevant for NRS games anyways, the console versions always outsold the PC versions for a variety of reasons. Also the MK11 deep discounts shouldn't be factored because that's occurring years after the original release of MK11 itself, and even without proper numbers it's clear that MK11 still sold better just because it was available on systems that people actually own (PS4/XB1) and didn't have a completely terrible Switch port like MK1 has.
Also remember that there was a point in time where even people who wanted this game couldn't get it because there were no PS5s/Xbox Series consoles because of the scalpers buying them all, and it took a long while for more of those consoles to be made and restocked. And assuming those people even had good PCs, the terrible launch of the PC port would have turned them off from that version as well. And we don't talk about the Switch version.
And in regards to the last statement, MK1 still has a long ways to go if it wants to reach the quality standards of MK11 or even MKX, but until the complete edition comes out years later we won't know the final verdict on that. Until then any statements saying MK1 is better have no real weight, especially for the PC version which has always had questionable stability from the beginning.
Long story short, steamcharts are meaningless unless it's PC only game.