Mortal Kombat 1

Mortal Kombat 1

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bulldog0890 Sep 24, 2023 @ 6:01pm
Why in gods name did they make breaker 3 bar in this?
they up the combo damage to biblical proportions, and made those combos easy enough for literally anyone to do....and then they nerf breaker? its a huge part of why the game just isn't all that much fun. its either over in a flash, or both players play so carefully that the round ends in time out
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Showing 1-9 of 9 comments
imsouporcereal Sep 24, 2023 @ 6:44pm 
Bc breaking combos every 4 seconds in MKX was not exactly what I would call “fun.”

I’m not a scientist or a game developer, but I am pretty stupid… so I think that qualifies me to speak definitively on the concept of “fun.”
Mike Sep 24, 2023 @ 7:23pm 
Because you build meter so fast that even if you use a bar or 2 you will still build up enough to break a combo eventually.

with proper meter management keeping 3 bars is pretty easy imo.
Randerson112 Sep 24, 2023 @ 7:44pm 
Lots of fighting game players I know's biggest complaint about MKX (Which, to me, is still better than MK 11), was the fact that breakers were too common and basically were too easy to overuse and turned them off. I'm not saying either is correct. MK 12 on the other hand (I'm calling it 12, not freaking 1), It costs all meter. You would think this is a step in a good direction until you realize how FAST meter builds in this game. It isn't uncommon for a vastly losing opponent to gain 2 breakers in 1 round. Also this game doesn't really NEED meter for most things because of the Kameos or just native launching. If you ask me, the breakers in this game are actually MORE ABUSABLE in this game than they ever were in MKX. All characters, with the right Kameo, will NEVER USE METER! Thus just save for breakers only.
Cheezie Sep 24, 2023 @ 7:51pm 
They actually played around with it a few times in the tests/trailers. At one point it took kameo meter as well and in others it took only 2 bars. I'm assuming they wanted it to be very high risk, high reward. Waste it and you are going to hurt(One of the universally main complaints in MK11 was how the game rewarded terrible players)

Overall...no idea I'm not that good at fighting games but I remember social media hating MK11 for not having a system like this...relentlessly.
Mike Sep 24, 2023 @ 9:19pm 
Originally posted by Cheezelog:
They actually played around with it a few times in the tests/trailers. At one point it took kameo meter as well and in others it took only 2 bars. I'm assuming they wanted it to be very high risk, high reward. Waste it and you are going to hurt(One of the universally main complaints in MK11 was how the game rewarded terrible players)

Overall...no idea I'm not that good at fighting games but I remember social media hating MK11 for not having a system like this...relentlessly.

Yeah this was true. One of the most hated aspects of MK11 was the many ways the losing player could drop out of combos, wake up with an invincible attack to turn the tide, and how sometimes the person comboing could be punished because their opponent broke out of a combo, that they were still recovering from.

I personally have no problem with the current breaker system and I hated MK11's system. The bar in MK1 builds up fast enough to compensate for using 3 whole bars of meter for breakers imo.
Shoah Kahn Sep 24, 2023 @ 9:57pm 
They likely didn't want a comboes broken every <10 seconds, and given they spoon-feed meter for being pummeled (an absurd mechanic, in and of itself), the game would have had more CB's than Killer Instinct, had they cost, say x1 EX stock.

The problem is that the combo-centricity of the game is overbearing, and the only way to fix it now is to either make comboes more execution-heavy -- something they won't do for an abjectly casual fighting game that is aimed squarely at causal players -- or to make breaking cost less -- another tact they likely won't take because of the aforementioned reasons.
However, if they leave the game as is, it's already dead as anything resembling a competitive fighting game -- the comboes are that obnoxious; and coupled with the 50-50 guessing game "meta", very few will stick with this online... To say nada of the awful net code.

Thus, NRS have stuck themselves between a rock and hard place... My bet is that they will just continue to play deaf, distract people with DLC's (with DLC development, they're likely too busy to go back and overhaul the fighting engine anyway), and then provide some token assurances after Evo 2024 (which will be a farce), and never fulfil them. Then, the game will be abandoned by mid-2025 (the latest).

Originally posted by Mike:
Because you build meter so fast
Yes... Because the character being pummeled gets awarded meter for losing... LMAO! It's the dumbest thing I've seen in fighting games since it became a trope. If you're getting beaten, you should not be rewarded for it. They already have comeback crutches, like Fatal Blows -- to also lavish meter on the loser, is to render any competitive aspect of the game null and void.

Games that do this, are "Rocky fighters": The more you get beat up, the stronger you get 🤪
Last edited by Shoah Kahn; Sep 24, 2023 @ 10:00pm
Star Rain Sep 24, 2023 @ 10:05pm 
But guessing is always part of a fighting game.

Also the whole point of a comeback mechanic, is to give you a chance to come back, not just be steamrolled for the whole round.

And the recent CEOtaku MK1 tourney for reference, was lit!
Last edited by Star Rain; Sep 24, 2023 @ 10:07pm
Mike Sep 24, 2023 @ 10:58pm 
Originally posted by Shoah Kahn:

Originally posted by Mike:
Because you build meter so fast
Yes... Because the character being pummeled gets awarded meter for losing... LMAO! It's the dumbest thing I've seen in fighting games since it became a trope. If you're getting beaten, you should not be rewarded for it. They already have comeback crutches, like Fatal Blows -- to also lavish meter on the loser, is to render any competitive aspect of the game null and void.

Games that do this, are "Rocky fighters": The more you get beat up, the stronger you get 🤪

For someone with a Shao Khan Avatar you sure to take any chance you can get to trash on MK lol.

Also unless your playing old 90s early 2000s fighters your going to be playing a fighter that has casual comeback mechanics PERIOD and MK is not the only one. SF6 has it with the universal drive system and modern controls, Strive has it with the corner wall break system and overall simplified gameplay, Tekken has it with the Rage (now heat) system and armored move system.

Your not playing a modern fighting game if your not rewarded for playing dumb or stupid. The difference is I find some fun (like MK1) and I find other trash (like MK11). So instead of just saying the MK series has this issue, why not admit ALL modern fighters have brain dead dumbed down mechanics to tailor to casual players?

Its clear you have some negative bias towards MK other wise you would not have a MK avatar while taking trash about the games at every chance you get lol.
Shoah Kahn Sep 24, 2023 @ 11:35pm 
Originally posted by Mike:
unless your playing old 90s early 2000s fighters your going to be playing a fighter that has casual comeback mechanics PERIOD and MK is not the only one. SF6
I know that all too well 😑
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Date Posted: Sep 24, 2023 @ 6:01pm
Posts: 9